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DLCR: Somberwald Alpha http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=11277 |
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Author: | Zenbitz [ Thu Aug 27, 2015 2:15 pm ] |
Post subject: | DLCR: Somberwald Alpha |
|| |New Rating system (RIP Greven)| Power | Flexibility | Synergy 3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others 2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks 1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions 0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard This one is also good... but I often find that I should take a timberpack wolf instead. If you have too many 4+s then you aren't attacking and if you aren't attacking this guy is pretty mediocre. 1.5/1.0/1.5 (better in aggro) |
Author: | Zlehtnoba [ Fri Aug 28, 2015 2:27 am ] |
Post subject: | Re: DLCR: Somberwald Alpha |
2.0 on power for me. Giving big stupid green things trample is a big deal. In this format there is a deck that just plays a million critters, trades early drops, and then goes bigger than anybody else. This fits right in. |
Author: | Zenbitz [ Fri Aug 28, 2015 11:19 am ] |
Post subject: | Re: DLCR: Somberwald Alpha |
I think 2.0 is probably a better rating, just be warned that if you say - make a deck with all Alphas and Firefiend Elementals you are going to get rolled. |
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