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DLCR: Screeching Skaab http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=10559 |
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Author: | Zenbitz [ Sat Jul 25, 2015 11:49 am ] |
Post subject: | DLCR: Screeching Skaab |
|| |New Rating system (RIP Greven)| Power | Flexibility | Synergy 3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others 2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks 1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions 0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard I think starting a curve on 3 in this format is a recipe for disaster, so this guy is usually playable, although not ideal. 0.5/1.0/1.5. That's a strong 0.5 on power and a weak 0.5 on synergy because filling your graveyard is a pretty fringe strategy. |
Author: | Zenbitz [ Thu Aug 27, 2015 1:55 pm ] |
Post subject: | Re: DLCR: Screeching Skaab |
I wonder if this is underrating him? 2s are so important, and the 1 toughness doesn't matter that much does it? |
Author: | Zlehtnoba [ Fri Aug 28, 2015 2:23 am ] |
Post subject: | Re: DLCR: Screeching Skaab |
Yes, I'd give it 1 on power. If you're UB, Shambling Ghoul is your best bet, but this is probably better than Maritime Guard. |
Author: | Zenbitz [ Fri Aug 28, 2015 11:25 am ] |
Post subject: | Re: DLCR: Screeching Skaab |
Yeah, 80% of the time he's as good as Subterranean Scout, and 5% of the time he's better because of the self mill. |
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