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 Post subject: DLCR: Touch of Moonglove
PostPosted: Mon Aug 17, 2015 1:18 pm 
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|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


This one on the other hand is NOT good. Turns a not trade into a trade. Sort of hilarous with Chandra's Ignition
0.0/1.0/0.0 I guess you could bring it it if you just literally cannot beat a Rhox Maulers

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Last edited by Zenbitz on Mon Aug 17, 2015 1:29 pm, edited 1 time in total.

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PostPosted: Mon Aug 17, 2015 1:26 pm 
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It's fine to have around if you're short on removal.
Traded a thopter for the 6/6 spider dude.

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PostPosted: Mon Aug 17, 2015 2:38 pm 
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It's fine with Guardians of Meletis or the Ox. People will attack into Guardians, and this one punishes them for it. I'd give it 1.5 for synergy, in a big butts deck.

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PostPosted: Mon Aug 17, 2015 9:17 pm 
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That seems like a terrible plan. Which probably means I will lose to it and Tutelage.

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PostPosted: Tue Aug 18, 2015 1:43 am 
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That's about the only deck where I would consider it, since it wants blockers anyway, and must sometimes take Tutelage over good removal. It doesn't make the card good, but it's at least playable in certain decks.

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PostPosted: Sat Aug 29, 2015 1:28 pm 
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there are several reasonable players (not great ones) who think this is a good combat trick. I don't see it... BUT I guess it's a conditional shock? Seems OK with goblin tokens? I dunno.

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