Here is the dossier on the long-anticipated plane of Arbagoth, mentioned in The Planes of the Dual-Walkers, The Fallen Pharaoh, The Cruel Finale, and, I don't know, maybe a few others.
Plane: Arbagoth Creator: RavenoftheBlack Status: Public [EDIT]: Private (for the time being)
Spoiler
Arbagoth is a large plane completely infused with rich, green mana. Nearly every stretch of land is covered with forests or jungles, and even the vast but shallow oceans are home to large forests, from the sunken, aquatic trees of the Submerge to the vast Coral Forests to the mysterious floating timbers of the Raftwood, there are few places on the plane where you cannot find nature exerting its influence. There are five continents on Argagoth: Feoldan in the southeast, Bongara north of that, Maisa in the west, Pennynce in the northwest, and the polar continent of Ermaf in the south. A massive sub-continental island called Volbog lies between Ermaf and Feoldan, southwest of Feoldan's coast, and the Nacor Archipelago sits east/southeast of Feoldan.
==Nations== Arbagoth is home to fourteen different political entities, each representing a different one of the 14 color combinations with green. The nations, kingdoms, and empires have widely different political organizations, histories, and population make-ups. Owing to the abundant resources of the plane, both elves and humans thrive, and can be found in nearly, if not all, of the fourteen nations. But, with such a large and healthy plane, bio-diversity is certain to abound, and thus the plane is also home to goblins, merfolk, dryads, centaurs, aven, viashino, minotaurs, ogres and vampires. Some of these creatures have thrived in the rich environment of Arbagoth, and can be found in many different locations thereon, others have had to survive by finding a much smaller niche, and therefore only exist in one or two locations.
===The Oakumbra Duchy - WG===
The Oakumbra Duchy occupies about the southern 3/5ths of Feoldan, the eastern-most continent of Arbagoth. The northern part of Oakumbra is some of the sparsest forests on the plane, allowing for farming communities overseen by barons reporting to the Duke, and even relatively large cities, especially around the Bay of Crowns on the western coast. Everything south of the Bay is the Farwood, where the Duke's game preserve lies. In contrast to the northern portion of the Oakumbra Duchy, the Farwood is thick and lush forestland, some of the largest and most dense forestland on the entire plane. The Duchy allows hunting in the Farwood only when harvests are lean, and only with licenses carefully issued by the barons.
===The Nacor Archipelago – UG===
Ruled by the Insular League, an elitist council of Academics and Xenophobes, the Nacor Archipelago is a long series of islands along the eastern and southern coast of Feoldan. There are fourteen inhabitable islands in the chain, and countless smaller ones that are livable, but have little to no game. These tiny islands are frequently made the home of the notorious Poacher-mages of Arbagoth. The islands descend in size the further south they go, the northern-most and largest island being Guidan, home to the capital city of Canopy Cove.
Between the Islands and the shore of Feoldan lies the Submerge. The Submerge is a vast, sunken forest that has adapted to live completely or partially underwater. It is home to the vicious Saber Shark, an apex marine predator that camouflages amidst the trees. Yet still, natives of Arbagoth risk the area to harvest the wood of the trees of the Submerge, as they are well-known to be the strongest and most water-tight wood on the plane, and therefore excellent for ships.
===Xoraal - BG===
In the Northwest corner of Maisa, where the gigantic mountain range of the Swell gives way to the low, savage Bogweald, the vampires of Arbagoth make their home. The Aristi vampires form the upper class, the smug, sophisticated, pretentious nobility who cultivate entire villages of elf and human subjects for both blood and slave labor. The lower class of vampire refer to themselves as the Treeblood clan. Preferring to live alongside the mortals, the Treebloods feed only on wild animals, and the Dryads of Xoraal, who willingly offer their sapblood to the vampires as an act of communion.
Officially, the Aristi rule Xoraal through the Consulate Nocturne. There are a dozen vampire families in the Aristi, and each one sends one Consul to Naerwynd, the Empty City. The ethereal spirits of the dead destroy anyone else who enters. Technically, the Consulate Nocturne makes the laws, but it is a poorly-kept secret that the Consuls obey the whims of their family's leader, making the Consulate Nocturne little more than a pretentious cover for the politicking that already occurs. The exception to this, however, is that the Consulate Nocturne has a thirteenth seat, and a member of the Treeblood clan is, by tradition, a member. And although the Treebloods have never attended, they have that right.
===Kraygen – RG===
Kraygen is the central and largest nation on the continent of Maisa. Over half of Kraygen's landscape is dominated by the high forested mountain range known as the Swell. The peaks of the Swell achieve elevations completely unseen by the rest of the plane, and the upper trees are covered in snow nearly all year long. To the northeast, the Swell tappers off into gentler, though still rocky, foothills, a landscape which is shares with Vhorn.
Kraygen is only slightly better than an anarchist state. Throughout its massive expanse are hundreds of tribes of goblins and numerous roving bands of Minotaurs who rotate between mercenary and bandit. The goblin tribes have a complicated system of war and allegiance between one another, and the only ones who even try for an occasional sense of order are the Ogre Kings. From time to time, the Ogre Kings enslave entire tribes of goblins to craft their massive stone fortresses, though they usually simply let them go once they grow bored. Although they have no real authority, often the goblins will blindly follow one whenever he calls for war.
===Ailanian – WUG===
The Cloud Forest. Ancient legends say that Ailanian was originally a massive terrestrial, traditional cloud forest in the northern portion of the continent of Pennynce, where Skavlakur currently is. The high moisture of the area and the airy magicks of its inhabitants produced Hyll Moss, a thick, clumpy moss with grows exponentially lighter than air the more there is together. Legends say that thousands of years ago, the moss grew so thick it covered the ground of the forest, and literally ripped Ailanian from Pennynce. The Hyll Moss attracts moisture, and so from below, it appears that the entire forest floats on a massive cloud.
Ailanian is ruled the Aven Congress of Houses. There is no one ruler in Ailanian, but a system of noble families who populate the Congress of Houses. These families range in size from a dozen or so members to several hundred, but in order to maintain their nobility, a family must provide three representatives to the Congress of Houses, a Matriarch, a Patriarch, and a Eunuch. The Flock of Eunuchs is considered the Inner Circle of the Congress of Houses. Nobility is often conferred onto social and military heroes, but young houses seem to have a way of dying off after just a generation or two.
===Tymocia – WBG===
Occupying the eastern half of the jungle continent of Bongara, Tymocia is ruled by a strict system of nobility dominated by the Fifty Families. Tymocia is a land obsessed with family honor, and each of the High Families has cleared away massive sections of the jungle to create their own Gravewood, where each of their ancestors rest and either add to, or detract from, the honor of the Family. Honor in Tymocia is not a subjective thing; it is meticulously tallied and recorded by the Order of Scribes, a clerical order that chooses the Honorable, the leader of Tymocia. The Honorable is always the current head of the most noble Family after the Order of Scribe's Grand Audit, once a year.
The politicking in the jungles of Tymocia is cutthroat and brutal. With so many Families vying for control, each of whom is responsible for the actions of their entire family, their ancestors, and the actions of every one of their protectorates, control of Tymocia changes often. Up and coming families have even been known to bribe members of the Honorable's Family with wealth and jungle land into disgracing themselves, and thereby damaging the honor of their Family. Likewise, Families will often murder, or arrange to have murdered, potentially disgraceful members of their own family to prevent such actions. Marriages between Families, because of the constant scheming, are just as likely to be traps as they are to be true.
===Vhron – WRG===
Occupying the southeastern corner of Maisa, Vhron is the smallest of the continental nations, in terms of land. Only the two nations of Volbog island are smaller. The eastern foothill forests of Maisa provide for some of the easiest terrain on the continent, and the bamboo forests near the coast offer plentiful resources. The capital city of Vhron is called Skyroot, and occupies the massive Anarath Plateau, at the base of the Swell. The Anarath Plateau is over twenty miles across, and is surrounded on three sides by Kraygen, Vhron's oldest and greatest enemy. Still, though, Skyroot has stood for over a thousand years and has never fallen to an enemy.
This is primarily because the nation of Vhron is ruled by an order of druid-knights called the Order of the Snapping Shell. It was named for a breed of turtle found along the coast. It's shell is so hard that swords cannot pierce it, and the turtle violently defends its territory if provoked. The Order is the same way. They have an active, religious belief against expansion, and refuse, even with their superior military might, to attack. However, when the goblins of Kraygen invade Vhron lands, the reaction is usually immediate, violent, and deadly. The Order, and by extension Vhron itself, is led by a Grand Master, who rules for life, or until willing abdication. The current Grand Master of the Order of the Snapping Shell is a woman named Rytha Brote.
===Lakrymos – UBG===
The Land of Tiers. The massive island of Volbog is divided into two kingdoms. To the south lies Veretna, tucked into the crag-forests that the ancient Viashino call home. But to the north, the rocky mountainous terrain gives way to the marshes of Lakrymos. This kingdom is divided into three massive Tiers. The Naraal is the lowest tier, geographically. It is populated by merfolk who live both in the marsh waterways below, and in the northernmost inlet of the Vinethorn Bay. The second Tier is called Cacaal, and they occupy the ground level, huddling in small villages around whatever dry patches of land they can find. The Cacaal is primarily made up of humans. The Highest Tier is held by the elves of the Untaam, who build large, sprawling cities high in the trees.
The Tiers themselves are not a caste system. No one tier is inherently above or below another in social standing. Both the elves and the merfolk consider themselves superior to the other two, and the humans mostly just try to survive. Lakrymos is ruled by the Triumvirate, a council of three rulers, one each from all three Tiers. The Triumvirate coordinates cooperation between the three Tiers to make sure each is looked after, sometimes at the expense of one of the other Tiers. This occasionally creates unrest within the Marsh Thicket, as Lakrymos is often called.
===Veretna – URG===
Ruled by a line of Viashino kings, Veretna occupies the southern half of the massive volcanic island Volbog. Although too small to be considered a continent, Volbog is the sixth largest landmass on Arbagoth, over five times larger than Guidan in the Nacor Archipelago. Society on Veretna is divided into a caste system falling almost directly along species lines. The Viashino are the nobility and the upper class, humans and elves occupy the working and craftsman classes, and the goblins serve as the lowest class, menial labor and the bulk of the criminals. The soldier caste, however, is drawn from all three, and while not honored above the nobility, they are honored, nonetheless.
===Skavlakur – BRG===
Skavlakur is a vast low-land bog that occupies the northern half of the continent of Pennynce. Legend holds that thousands of years ago, Skavlakur was a subterranean forest sitting directly under Ailanian, before the Cloud Forest took to the sky. Most of Arbagoth believes that long ago, Ailanian was a paradise, and the people of Arbagoth proved themselves unworthy of it, so the gods cast it to the heavens and brought Skavlakur up in its place, as punishment.
The people of Skavlakur, however, have another belief. They believe the ancient people of Ailanian were evil, and enslaved the ancient Skavlakurians and kept them underground as labor. Their legend holds that is was a hero of Skavlakur, the man who became Pharaoh Luhk-ret-Taris the first, who led a revolt and banished Ailanian into the sky. His dynasty ruled for nearly two thousand years before dying out, though rumor holds an heir might still exist somewhere. These rumors are vehemently, even violently, denied by the current ruler, Pharaoh Aap-ret-Syris.
The land of Skavlakur is dominated by a massive, gaseous swamp known as the Fire Fens. The trees here are distorted and gnarled, and never grow particularly tall or thick. The Fens are volcanic, and while they rarely erupt explosively, the numerous ponds of murky water often superheat when underwater lava flows break through the bottom, causing many areas of the Fire Fens to be covered in thick steam and smoke. The Gnarlwood trees in Skavlakur, when they are old enough, rot away from the inside, and eventually their dying roots suck up these lava flows and cause the trees to explode. This is a rare phenomenon to witness, and although exceedingly dangerous, it is considered very lucky in Skavlakur to witness it.
===Sidia – UBRG===
Better known as the Hordelands. Occupying the northern portion of the continent of Feoldan, Sidia is the mortal enemy of the Oakumbra Duchy. As the flat meadow-woods of northern Oakumbra hardens into the forested mountains of the Briarclaw range, the trees turn from the majestic oaks of the lowlands to scraggly Twistrunk and Gnarlwood Trees. Sufferer's Spine is a nearly continent-wide ridge, as small as a couple of feet in some places, as tall as two or three hundred feet in others, that separates the Hordelands from the Oakumbra Duchy south of them.
The Hordelands is ruled by the Potentate, a champion who wins and defends his right to rule in ritual combat on the first day of each year. The current Potentate is Grun Karv, a goblin from Rotmire in the northeastern corner of the continent. Off the northwestern coast of Sidia floats the Raftwood, a vast forest of Brinebark trees, a tree which has evolved to float on the surface of the water. The Pendula goblins, known for their tree-swinging proclivities, are said to be able to swing all the way from the coast of Feoldan to the southern shores of Bongara.
===Dezdikaad – BRGW===
The Republic of Dezdikaad holds the western jungles of Bongara. Originally, the entire continent was a single nation, Tymocia, but several hundred years ago, the people of present-day Dezdikaad broke away. The jungles in the western portion of Bongara are harsher, rockier, and far less hospitable, and so for centuries it served as the last refuge of those disgraced members of the High Families of Tymocia. In time, they united together and overthrew the few Tymocian overseers who bothered to watch the wastes of the Stone Jungle, establishing a new nation. The people of Dezdikaad reject the harsh and hypocritical honor of their forbearers, and instead restrict their view of honor to the behaviors of the living. Honor stills plays a major part in the election of their officials, but it is usually the honor won in battle or in the arts that dictate position.
The largest stronghold in Dezdikaad is Orphan's Hollow, located along the rim of Mt. Vanho, an inactive volcano rising out of the center of the Jungle. Here, the greatest of Dezdikaad's warriors and artists gather in the Sulfur Senate and elect the two Casters, their leaders. One is always a warrior and put in charge of military matters, the other is always an artist and placed in control of civil issues.
===The Confederation of Agator – RGWU===
Agator occupies the southern portion of the continent of Pennynce. They consider themselves the oldest of the peoples of Arbagoth, and are dogmatic of their belief in the Ailanian myth. They believe that Ailanian was a paradise and Skavlakur was a cursed underworld, and they accept full responsibility for the ancient, forgotten sin that cast away the former and drew forth the latter. They consider it their duty to learn what this sin was, and eventually atone for it.
The Confederation of Agator is not necessarily ruled by anyone, but the population as a whole is fiercely loyal to the Church of Lyys, an unfortunate name that the church's nay-sayers around Arbagoth often call the church of lies. Communities throughout Agator each rule themselves, but stay connected through a system of Mediators that travel Agator constantly. The Mediators are a cross between messenger, official and priest, and they meet once a year in the Vaulted Citadel to codify the Sacred Suggestions, which essentially serve as law for the following year.
The land in Agator sees a wide variety of trees across its landscape, ranging from massive fir trees, alders, pine and birch trees, as well as several other species. Communities in Agator are small and scattered, because the tree cover is so thick. Only the Farwood in the Oakumbra Duchy has thicker woods, but considering the wide meadow-woods of Oakumbra, Agator as a whole is the most thickly forested kingdom on Arbagoth.
===Crystalys – GWUB===
The Continent of Ermaf lies on the southern pole of Arbagoth. The entire continent is ruled by the Crystal Court, and while the rest of the plane jokingly refers to them as the Frozen Forest, they call themselves Cyrstalys. The Crystal Court controls more land than any other nation on Arbagoth, though much of Ermaf is uninhabitable. The only places that can sustain civilization is along the massive northern shore of the continent. Most of the population of Crystalys is located along a long but narrow peninsula called the Icicle.
The inner circle of the Crystal Court is comprised of the Nezkarith, a group of Ice necromancers. Whenever someone in Crystalys dies while still in acceptable physical condition, the Nezkarith reanimate the body to work as food gatherers and field-tillers in the deep tundra. Living people would freeze to death doing such work, but the Frost Thrulls, as they are often named, are perfect for the job, and help support the living population of Ermaf.
Last edited by RavenoftheBlack on Tue May 13, 2014 8:02 pm, edited 3 times in total.
EDIT: Having cast my "Yea," I cannot however resist noting that "Yea" and "Nay" are not really meaningful answers to the question "Is Arbagoth in or out?"
_________________
"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
EDIT: Having cast my "Yea," I cannot however resist noting that "Yea" and "Nay" are not really meaningful answers to the question "Is Arbagoth in or out?"
Actually, I would say that "Yea" still works, and thus you have uncovered my cunning plan.
Nice work, Raven. I think you've largely managed to take what could've been a very gimmicky concept and turn it into a strong, well defined plane with a variety of interesting locations. It feels like a Magic world without it becoming overpoweringly driven by color.
Of everything here, I think the strongest stuff is probably the Crystal Court, the whole myth of Skavlakur's creation and Skavlakur itself, and Xoraal, which has the kind of interesting political intrigue possibilities I like. You also do a good job of interrelating the various continents and nations so it feels like there's a shared history here.
I have a couple points of critique as well, all minor and probably not enough to warrant a NAI vote, but maybe enough that you'd want to revisit them on your own.
I'm not sure I'm quite understanding your use of "Tundras." Is it The Continent of Tundras as in a continent full of tundras or is it The Continent of Tundras as in a continent named Tundras? If it's the latter that seems... unnecessarily confusing to me, honestly.
I'm assuming there's a typo here: "but it is usually the honor won in battle on in the arts that dictate position." but the latter part is garbled enough that I wasn't 100% sure what you were trying to say.
While the Crystal Court and Dezdikaad both feel like you captured the four-color aesthetic well, I'm a little less certain of the Hoardlands and Agator. The Hoardlands, in particular, feel very RGB without much blue, outside of the mention of floating trees. And I'm having a hard time getting a read on Agator for some reason, but that might be a problem on my end.
Veretna feels weirdly truncated compared to almost all the other nations. I wonder if you might want to expand on them a little, since everything else has this really vibrant feel to it and somehow Veretna feels like it's missing some of the finer detail that make the rest of the world so interesting.
And to add one last general comment that might help you if you do feel like revising this a bit more... I think the guide is at its most interesting when you paint a vivid picture of the trees of Arbagoth and how they're shaped by the different combinations of mana. A part of me is almost more interested in the ecology of the plane than the sapient races, actually, and I may have to do some illustrations for the plane.
Incidentally, am I correct in thinking that the world is flat?
I'm not sure I'm quite understanding your use of "Tundras." Is it The Continent of Tundras as in a continent full of tundras or is it The Continent of Tundras as in a continent named Tundras? If it's the latter that seems... unnecessarily confusing to me, honestly.
This...is a pretty embarrassing mistake on my part. I intended it to be pronounces with a long "a" at the end, like Tundraas. I hate to admit it, but I never noticed it was spelled exactly the same as the plural. That's a problem. Now, I could just add another "a", as several locations on Arbagoth use the double "a" spelling, but while it's a solution, I'm not convinced it's the best one. Any suggestions, anyone?
I'm assuming there's a typo here: "but it is usually the honor won in battle on in the arts that dictate position." but the latter part is garbled enough that I wasn't 100% sure what you were trying to say.
Yep, simple typo there. The "on" should be "or". I'll fix it.
While the Crystal Court and Dezdikaad both feel like you captured the four-color aesthetic well, I'm a little less certain of the Hoardlands and Agator. The Hoardlands, in particular, feel very RGB without much blue, outside of the mention of floating trees. And I'm having a hard time getting a read on Agator for some reason, but that might be a problem on my end.
Hmm. That bears some thought. I know originally I had some blue stuff in there beyond the Raftwood, but you're right, the guide itself seems to lack it. It had something to do with the Potentate, I remember, but it must have slipped through the cracks. I'll have to think about that.
Veretna feels weirdly truncated compared to almost all the other nations. I wonder if you might want to expand on them a little, since everything else has this really vibrant feel to it and somehow Veretna feels like it's missing some of the finer detail that make the rest of the world so interesting.
I had noticed that, too, but honestly, I don't have a whole lot more to say about Veretna, despite the irony that it was the first place on Arbagoth to be seen in a story. I think this might be an area where others can help grow the plane down the line, although...that raises other issues. Hmm. This raises some serious problems, beyond what people may think. I may have to hold off on things with this for a while. Hmm.
Incidentally, am I correct in thinking that the world is flat?
Sadly, no. This plane is a sphere. Tundraas (just trying it on for size) sits at the southern pole. Do you think any of the description needs to be rewritten to clear that up? It's more than likely that when I was describing the relative directions of the plane, I made it seem flat.
Anyway, Keeper, thanks for the feedback. You've given me a great deal to think about!
Yeah, it's the directions that make it seem flat, since you talk about east and west, mostly, in absolute terms. I'm... not honestly sure how you would go about describing a fully realized spherical world actually
I forgot that Veretna is the first thing we see. I recognized the Poacher Mages but forgot about Veretna.
Ah, I didn't think to just switch out the "on" for an "or." I was trying to mentally make it read something like "battle of the arts" and I was like picturing people throwing paintbrushes at each other.
I'd give it a name other than Tundraas, honestly. It pushes the punny name convention just a liiiittle far out of the realm of plausibility for me, particularly when it's paired with another almost-real-word name like "Crystalys." I don't know what makes that one name cross the line for me but it does. I'd almost suggest just rolling with the idea of calling it the Continent of Tundras.
And yeah, you do have an incredible knack for taking jokes and turning them into actually really compelling material.
Okay, so I've been thinking about something, and I need people's thoughts, but it's going to be a little tricky. See, I've run into a sort of ethical quandary with this plane. You see, I know something about Arbagoth that you guys don't know, but because of a complex set of non-Euclidian reasons, I can't tell you what that thing is. Anyway, this piece of information might damage other people's ability to use this plane. Now, none of the information provided here is invalidated or untrue in light of, let's call it, Fact X, and technically, this plane is Public rather than Open, but still, it's potentially a problem.
So I'm wondering, is it unfair to post this now, before Fact X can become public knowledge? I'm wondering if it would be better to table this for now and put it up later, but that causes problems for the completeness of the archives. Conversely, I could change this to Private instead of Public (although that is not really fair to the two who have voted for it, but they can always change their votes if need be). Or, if people don't think that Fact X hanging out there is a problem, I can just leave it. What do people think?
Again, I apologize that I didn't think about all of this before I posted it. I sort of feel like I'm screwing up a lot lately, and that I'm being unfair to the community. For the record, I'm really sorry about that.
I apologize that I didn't think about all of this before I posted it. I sort of feel like I'm screwing up a lot lately, and that I'm being unfair to the community. For the record, I'm really sorry about that.
No.
No-no-no-no-no-no-no-no-no.
Raven: (A) you're a prince among men, (B) you have not been unfair to anyone, and (C) you contribute so much to the community. We are all of us human, and we will all of us have our human moments. They're not something you need to worry about.
At times like this, I fall back on a time-tested heuristic:
If you have to think, drink!
We can't really judge the question, since we are not in possession of Fact X. Trust your gut. If you think that Fact X might result in someone having to chuck work that they've done with the plane, then my suggestion would be to make it closed for now. You can always open it back up once Fact X hits store shelves. If you don't think that's likely, then I think Fact X is irrelevant.
_________________
"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
Thanks, Orcish, for the kind words. And you make a good point. I'm just annoyed with myself, mostly because I hate the thought that pulling this now essentially means I've wasted the time of everyone who has read this. I know well how difficult it is to find time to do M:EM stuff with all the real life stuff people have going on, and I feel badly about pulling the rug out from under you guys, unintentionally as it was.
However, I do think that perhaps the rug-pulling would be worse after the Fact X reveal if this dossier goes through. So, I'm thinking I might have to hold off on this for a couple of months.
Would you be able to tell us what regions it encompasses, and place those regions off limits? Or is Fact X bigger than that?
I wouldn't have a problem with you voting this in and making it private for the moment, then changing its status later. That's effectively what Szat's done with Illarion Vale, after all. And I don't think you've wasted anyone's time. I mean, we'd have to read it eventually either way so it just changes the timeline of when we're reading it a little.
Basically, you haven't done anything wrong. Like wow your plane doesn't perfectly fit into the arbitrary rigid structures that run this project which've changed like six times during the course of the M:EM's existence what a disaster shame on you.
Basically, you haven't done anything wrong. Like wow your plane doesn't perfectly fit into the arbitrary rigid structures that run this project which've changed like six times during the course of the M:EM's existence what a disaster shame on you.
It's not so much that as it is that I want to avoid a Bait and Switch. I mean, I don't know if anyone was clamoring to write about Arbagoth anyway, but I don't want to feel like I've given someone a shiny new toy and then took it away immediately. But thank you.
I wouldn't have a problem with you voting this in and making it private for the moment, then changing its status later. That's effectively what Szat's done with Illarion Vale, after all. And I don't think you've wasted anyone's time. I mean, we'd have to read it eventually either way so it just changes the timeline of when we're reading it a little.
Well, if people are okay with this, then I'll do that. I'll change this to Private (for now) or something. As I said, Fact X is a game changer, however, it does not invalidate anything I've written in the guide, so I think the temporary Private is probably for the best.
Well, if people are okay with this, then I'll do that. I'll change this to Private (for now) or something. As I said, Fact X is a game changer, however, it does not invalidate anything I've written in the guide, so I think the temporary Private is probably for the best.
I agree with everything Keeper said, and I think this makes the most sense.
_________________
"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
Incidentally, do you think we should have a wiki page for War of the Wheel, for visibility purposes?
Seems like it couldn't hurt. And, if Raven wanted it to, it could include a sort of "previously on..." summary for people who want to jump in but haven't read the previous stories. Just something to quickly set up the bare exposition that you might want to have going in.
_________________
"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
It also means we can have a nice entry in the Wiki with all the Arbogoth stories so far, which'll be good.
Incidentally, do you think we should have a wiki page for War of the Wheel, for visibility purposes?
Yes, but we should probably have a group discussion about what that means. I'm reluctant to call it part of the M:EM project as a wiki tag, just because it hasn't, and realistically CAN'T, be voted in for quite some time. On the other hand, it clearly uses a number of M:EM characters and locations, which suggests that it should be given an M:EM tag. I suppose it would qualify as an ongoing M:EM project.
Seems like it couldn't hurt. And, if Raven wanted it to, it could include a sort of "previously on..." summary for people who want to jump in but haven't read the previous stories. Just something to quickly set up the bare exposition that you might want to have going in.
And I can do a next week's teaser, like at the end of each episode of Soap. "What are Syl and Chardis up to? What will become of Antine? Will Denner ever realize he's a dope? These questions and many others will be answered on the next episode!"
I guess it fits into the same category as these planes and Jakkard in that having a wiki page with SOME information is valuable, since we know something's going on, but it should include something to indicate that the page isn't a full dossier or guide, or in this case a fully finished product. EDIT: And Jackie DeCoeur. I made a page for her since she has so many stories, but it's not really a full dossier and there's no information in it that isn't in the stories themselves.
The major problem I could see with that is that it could end up privileging some projects over others with visibility, but given how few people actually are actively writing stuff of this magnitude that would benefit from ongoing attention, I'm not sure it's a real issue at the moment.
I guess it fits into the same category as these planes and Jakkard in that having a wiki page with SOME information is valuable, since we know something's going on, but it should include something to indicate that the page isn't a full dossier or guide, or in this case a fully finished product.
I think that sounds reasonable. It could be a kind of work-in-progress tag, similar to the spoiler tag or the M:EM header.
The major problem I could see with that is that it could end up privileging some projects over others with visibility, but given how few people actually are actively writing stuff of this magnitude that would benefit from ongoing attention, I'm not sure it's a real issue at the moment.
I agree that's something we ought to keep an eye on. But, to some extent, if people are posting their WIP to the wiki in search of more eyeballs, I'm kind of okay with it, since it grows the wiki and potentially attracts more attention to WIPs. If managed well, it's potentially a win-win.
EDIT: And Jackie DeCoeur. I made a page for her since she has so many stories, but it's not really a full dossier and there's no information in it that isn't in the stories themselves.
You know, that actually seems very thematically appropriate.
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"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
Joined: Sep 22, 2013 Posts: 5700 Location: Inside my own head
Identity: Human
Typo (plurality issue):
Quote:
Throughout its massive expanse are hundreds of tribes of goblin and numerous roving bands of Minotaurs
Goblins needs an "s".
While I'm fine with the name Lakrymos and even commend you for a pun-based name that I would not have caught without Keeper having pointed it out, the names Nasaal and Canaal are a tad distracting, and I think it's more because they're sitting next to each other. I would suggest varying the distortion you are applying to the two so that they don't look so similar. Also, I don't hear too much difference between "canal" and "Canaal" when I pronounce them (the former has the second "a" sound like the one in "cat" while the latter has the second "a" sound like the one in "calm").
Typo:
Quote:
These rumors are vehemently, even violently, denied by the current rumor, Pharaoh Aap-ret-Syris.
Should be "current ruler".
Typo:
Quote:
it is usually the honor won in battle on in the arts that dictate position
You already addressed this.
As has already been raised, Tundras doesn't work for a name much less a name for an already frozen continent, since it is a word which you could probably use to describe the continent in the first place.
I'm well on board aside from those two name changes I would like to see. I likely would have gone with different aesthetics for all the four-color combinations, but once you get up to four it becomes hard to define the influence of each color. Besides that, I take a planar guide to often describe more of "these are the colors of land you may find in the area," rather than "these are the colors of mana that define the area."
Considering precisely where I stand, I'm going to cast my vote as NAI for those two points, which you may address directly or convince me otherwise.
While I'm fine with the name Lakrymos and even commend you for a pun-based name that I would not have caught without Keeper having pointed it out, the names Nasaal and Canaal are a tad distracting, and I think it's more because they're sitting next to each other. I would suggest varying the distortion you are applying to the two so that they don't look so similar. Also, I don't hear too much difference between "canal" and "Canaal" when I pronounce them (the former has the second "a" sound like the one in "cat" while the latter has the second "a" sound like the one in "calm"). ... I'm well on board aside from those two name changes I would like to see. I likely would have gone with different aesthetics for all the four-color combinations, but once you get up to four it becomes hard to define the influence of each color. Besides that, I take a planar guide to often describe more of "these are the colors of land you may find in the area," rather than "these are the colors of mana that define the area."
Considering precisely where I stand, I'm going to cast my vote as NAI for those two points, which you may address directly or convince me otherwise.
I need to take more diligent notes on my naming conventions. It took me a while to remember what I was basing these names off of in the first place. Anyway, what would you (and others) think of the names Naraal and Cacaal replacing Nasaal and Canaal respectively? They are minor changes, admittedly, but I think address your concern, hopefully. As for the typos, I will go through and fix those after the vote closes.
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