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PostPosted: Wed May 10, 2017 6:08 pm 
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Do you have any decks that are really atypical? Mono-blue aggro? Golgari control? Rakdos peaceful negotiation?

Some kinds of decks are common and getting a bit boring. I'm looking for something unusual and exciting, like that time we tried to make Haven's Frogmill work.

A) it adds variety to playing.
B) unexpected deck types disrupt the meta.
C) bragging rights if you can make something work that shouldn't!

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PostPosted: Wed May 10, 2017 7:07 pm 
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I hit 40 using fling+enigma drake.
decks been changed a ton and having a few more options of selfmill ints/sorcs would help the deck greatly, but as it stands I think I have it at a good place.

I can post an updated list when i get home.
outside of that I have a displacer infinite combo list which tends to make people rage fairly quickly.


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PostPosted: Wed May 10, 2017 7:20 pm 
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I've tried to recreate some variant of Owling Mine decks with zero success.

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PostPosted: Wed May 10, 2017 7:26 pm 
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Golgari Ramp.

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PostPosted: Wed May 10, 2017 7:30 pm 
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isn't any G/x ramp fairly normal?


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PostPosted: Wed May 10, 2017 8:01 pm 
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When I'm feeling spicy I've been playing a Bant Big Tokens list that focuses on bigger body tokens than typical 1/1s. It not terrible and different from token decks I usually play.

At the beginning of the season I was playing BBBs Temur Toss-Drake list with a few changes. I'm currently messing with a Temur Ramp and Toss list with Drakes and Zendikar Incarnates, but still a work in (slow, occasional) progress.

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PostPosted: Wed May 10, 2017 11:15 pm 
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isn't any G/x ramp fairly normal?


In the past year? Nope.

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PostPosted: Thu May 11, 2017 12:01 am 
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I'm working on an Abzan Crats. It runs about like my truck does (my truck only goes backwards)

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PostPosted: Thu May 11, 2017 12:40 am 
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For the last seasons I've tried and failed to build a Dimir Aggro list. Its problem is the Lack of consistency- especially having only 2 Amalgam hurts.

Other than that, I like to try mono-coloured decks at Times; currently I'm interested in mono-Black seeing how it's not only the deepest colour, but also has multiple good directions to go down.

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PostPosted: Thu May 11, 2017 3:25 am 
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I made a Jund deck called "We Bite". It has 5x Rabid Bite/Nature's Way and 2x Chandra's Ignition and a whole bunch of creatures that like to bite and to ignite, including Kalitas and Gitrog. Mainly deathtouch/lifelink dorks. Also, 3 Gods and some Vehicles because they don't die to a deathtouch'ed Ignition. It's fun!

So far, not a single Ignition that failed because its target was removed in response, btw. Either because I'm extra careful or because the opponents don't expect what an ignited Gifted Aetherborn is going to do to them :V


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PostPosted: Thu May 11, 2017 4:32 am 
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Yondar wrote:
I made a Jund deck called "We Bite". It has 5x Rabid Bite/Nature's Way and 2x Chandra's Ignition and a whole bunch of creatures that like to bite and to ignite, including Kalitas and Gitrog. Mainly deathtouch/lifelink dorks. Also, 3 Gods and some Vehicles because they don't die to a deathtouch'ed Ignition. It's fun!

So far, not a single Ignition that failed because its target was removed in response, btw. Either because I'm extra careful or because the opponents don't expect what an ignited Gifted Aetherborn is going to do to them :V



Oooohh, that sounds incredibly sweet. I'll have to try brewing that up once I have time for it.

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PostPosted: Thu May 11, 2017 8:00 am 
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I mixed up something based on Yondar's idea and its quite fun. Would love to see a full list of cards as I'm normally pretty bad at deck building.


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PostPosted: Thu May 11, 2017 8:24 am 
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Kryder wrote:
isn't any G/x ramp fairly normal?


In the past year? Nope.


I run into ramp more than i run into superfriends or vehicles.
Even before amonkhet this was fairly common.
Hell I played different ramp lists myself because it's walkers/vehicles match up is so good.


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PostPosted: Thu May 11, 2017 2:01 pm 
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I mixed up something based on Yondar's idea and its quite fun. Would love to see a full list of cards as I'm normally pretty bad at deck building.


Posted in the constructed subforum in order not to hijack this thread: viewtopic.php?f=61&t=18749


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PostPosted: Thu May 11, 2017 2:38 pm 
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I've been playing a Jeskai flameshadow conjuring deck using Saheeli and Anointed Procession which, while not what I would call a "good" deck, is an extremely fun one to play.

Oh, and also a bant controlly type enchantment deck.


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PostPosted: Thu May 11, 2017 2:46 pm 
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Narius wrote:
Oh, and also a bant controlly type enchantment deck.


I made a junk one yesterday and i think bant might be the right choice.
I won the only game i played it.

on the play:

t2 herald
t3 green trial + white cartouche
t4 empty throne
t5 green trial - white cartouche - green trial (opp leaves)(had oath of lilly and the black trial in hand lol)


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PostPosted: Thu May 11, 2017 5:30 pm 
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Last season I had a UB deck with about 11 welkin tern It was doing really well the weekend that I made it but not so much after that so it was probably a fluke.


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PostPosted: Thu May 11, 2017 7:58 pm 
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I'm working on an Abzan Crats. It runs about like my truck does (my truck only goes backwards)


Hi I'm calling about the truck boxxxx


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PostPosted: Thu May 11, 2017 11:00 pm 
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Last season I had a UB deck with about 11 welkin tern It was doing really well the weekend that I made it but not so much after that so it was probably a fluke.


What a coincidence! We had a deck with over 9000 Furtive Homunculi in the last Xbox tournament and it was doing great until it lost every game.


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