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Card Discussion: Open into Wonder
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Author:  DJ0045 [ Wed Apr 19, 2017 4:20 pm ]
Post subject:  Card Discussion: Open into Wonder

Open into Wonder

I missed this during spoiler season. Is it just me, or is this actually a pretty decent card? I think I could see it being relevant in some sort of midrange deck. Could be worth quite a lot of cards, and quite a lot of damage.

Author:  NightHawk233 [ Wed Apr 19, 2017 4:26 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I quite like it as well, although I never think you want more then one, Thopters or U/W tempo maybe would like it?

It's awful early game, or if you're ever behind, but it can break a board stall or end a game, even if you don't outright kill your opponent drawing 3+ cards is hard to come back from as long as you aren't dead on the backswing

Author:  HARBiNG3R [ Wed Apr 19, 2017 4:27 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

It's blue's version of an overrun. The swing may not kill the opponent but the card draw should help you get ahead. Decent is the right word.

Author:  divinevert [ Wed Apr 19, 2017 4:30 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Spirits could use it as a card draw engine and alpha strike

Author:  Black Barney [ Wed Apr 19, 2017 4:37 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I could combo that with Jeskai Thief to draw a card

Good Christ is blue ever boring

Author:  Light [ Wed Apr 19, 2017 4:44 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Barney you sure you aren't from SunnyVale Trailer Park ?
You sure would fit right in :V

Author:  WoodlandWanderer [ Wed Apr 19, 2017 4:45 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

it works in a deck with decent amount of creatures.
blue is not aggro color.
so it's only usable in a tempo deck, tempo deck doesn't care that much about card advantage.

bant tempo doesn't want double blue unless it is on the same power level as elder deep fiend. Clearly this is not, because it's sorcery and costs much more and doesn't tap anything down.

UW tempo cares even more about instant time play. Fliers typically don't need to disable blockers, mana is better to be left open for counter spells.

Summary - good card in limited. unplayable in constructed.

Author:  NightHawk233 [ Wed Apr 19, 2017 4:49 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I could combo that with Jeskai Thief to draw a card

Good Christ is blue ever boring

Reed it again u cazual

Author:  The Secret of TIMH [ Wed Apr 19, 2017 5:08 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I'm attracted to it, but haven't figured out what deck it should go in. Prowess? Spirit/flyers? Idk. I wanted to toss one in Simic ramp just to make sure my non-trample bombs don't get chumped once they land, but in the end I was like meh, Rishkars makes more sense.

Author:  Mortivore666 [ Wed Apr 19, 2017 5:28 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I could combo that with Jeskai Thief to draw a card

Good Christ is blue ever boring

Oh, BB the one card it doesn't combo with ;)

Author:  Dmannn [ Wed Apr 19, 2017 5:46 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

This is a fun card that I'll be trying out. I'm thinking it'll be an underrated one.

Author:  thedevilwuster [ Wed Apr 19, 2017 5:49 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Light wrote:
Barney you sure you aren't from SunnyVale Trailer Park ?
You sure would fit right in :V

He's sure **** greasy enough.

Author:  Black Barney [ Wed Apr 19, 2017 9:25 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Hey that Bubbles is one smart bastard

I went as Ricky once for Hallowe'en. The gold chains were brutal

Author:  Sl33pHumper [ Thu Apr 20, 2017 12:27 am ]
Post subject:  Re: Card Discussion: Open into Wonder

I think it goes in creature heavy simic decks for the alpha strike. "No chumping my green fatties this time."

Outside of that I don't think it's a good card for us. It seems like it's designed for a deck that gets into board stalls or lacks evasion.

Author:  Renko [ Thu Apr 20, 2017 12:51 am ]
Post subject:  Re: Card Discussion: Open into Wonder

Yup, seems like a Simic Ramp finisher to get lethal through that nest of tokens.
It has to be a good card, featuring the Gatewatch in the art :)

Author:  DCG-MTG [ Thu Apr 20, 2017 3:29 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

I don't think it replaces Slip Through Space in decks that use it. Just one late unblockable Bristling Hydra or the like tends to be enough of a finisher, and Slip is 2 CMC less for a single creature while giving you the card draw upfront. Slip's also a fine cantrip at any point in the game - this requires some creatures turning sideways.

Had Embalmer's Tools made it in, that potential Zombie mill deck would've maybe wanted this as a finisher. Turn your wall of zombies into a damage win, or get enough Tutelage triggers to finish the mill. As is, it's too slow for aggro, I don't think midrange really wants it, and control doesn't need it.

Author:  divinevert [ Thu Apr 20, 2017 3:34 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Tempo could use it.

Author:  zzmorg82 [ Thu Apr 20, 2017 4:42 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

DCG-MTG wrote:
I don't think it replaces Slip Through Space in decks that use it. Just one late unblockable Bristling Hydra or the like tends to be enough of a finisher, and Slip is 2 CMC less for a single creature while giving you the card draw upfront. Slip's also a fine cantrip at any point in the game - this requires some creatures turning sideways.

Had Embalmer's Tools made it in, that potential Zombie mill deck would've maybe wanted this as a finisher. Turn your wall of zombies into a damage win, or get enough Tutelage triggers to finish the mill. As is, it's too slow for aggro, I don't think midrange really wants it, and control doesn't need it.


Makes me sad we didn't get Embalmer's Tools; would've been a fun card to play with.

Image

Author:  Eonblueapocalypse [ Thu Apr 20, 2017 4:51 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

zzmorg82 wrote:
DCG-MTG wrote:
I don't think it replaces Slip Through Space in decks that use it. Just one late unblockable Bristling Hydra or the like tends to be enough of a finisher, and Slip is 2 CMC less for a single creature while giving you the card draw upfront. Slip's also a fine cantrip at any point in the game - this requires some creatures turning sideways.

Had Embalmer's Tools made it in, that potential Zombie mill deck would've maybe wanted this as a finisher. Turn your wall of zombies into a damage win, or get enough Tutelage triggers to finish the mill. As is, it's too slow for aggro, I don't think midrange really wants it, and control doesn't need it.


Makes me sad we didn't get Embalmer's Tools; would've been a fun card to play with.

Image


Meh, I don't feel too bad about not getting it.

It just sort of looks bad to me...

The cost reduction doesn't seem to be that great (especially since it only works with creature abilities, no cost reduction on stuff like Flashback/Aftermath). Even in a deck built around it it doesn't seem great.

The mill aspect pigeonholes you into running zombies of some sort if you want to use it, and even then as mill for your opponent it is super slow (even with a ton of zombies to tap on the table). As mill for yourself to set up GY stuff it could be alright, but it still seems super inefficient, even compared to something meh like Screeching Skaab.

Author:  The Secret of TIMH [ Thu Apr 20, 2017 6:31 pm ]
Post subject:  Re: Card Discussion: Open into Wonder

Man, I think we could have built a fun zombie mill and lifedrain deck with Embalmer's Tools and Throne of the God-Pharaoh. Counting Wayward Servant and Plague Belcher, you could reck lifetotals without ever having to attack - or mill em out if they're playing a lifegain deck. Maybe it wouldn't be that powerful of a deck, but seems like a fun twist to play with.

It also might have been a good boost to zombie graveyard strategies. The 2/1 that self mills for 2 is more immediate value for 2CMC, but with embalmers tools you can net so much more over the course of turns by tapping Zs on guard duty at opps end-step. G&G would have loved those tools.

I don't think it would be that great in the larger sense, but there are a few decks that would have loved it I think.

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