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PostPosted: Fri Mar 24, 2017 4:26 am 
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Next in best of series ..... what is the best instant spell in Magic Duels.

So best instant spell card from any of the Magic Duels sets to date (ORI/B4Z/OGW/SOI/EMN/KLD/AER).

This will be a tough one as there are so many good one, in particular from latest AER set......

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PostPosted: Fri Mar 24, 2017 4:52 am 
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Oooh, that is tough. By and large instants do much more than Enchantments.

1. Unlicensed Disintegration for best unconditional removal.
2. Glimmer of Genius for best card draw.
3. Harnessed Lightning for best cheap removal (sorry Fatal Push).
4. Titan's Strength for best pump.
5. Confirm Suspicions for best counterspell.

Hard to pick any one of those for overall "best", although I'd have to guess UD for it's damage utility.

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PostPosted: Fri Mar 24, 2017 5:02 am 
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That's a tuff one. A season or two ago I would have said anguished unmaking easy.

Current meta: Probably Unlicensed Disintegration followed closely by fatal push.

Honorable mention to glimmer of genius and the instant that has earned my full respect blossoming defense.

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PostPosted: Fri Mar 24, 2017 5:26 am 
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1) Unlicensed disintegration - Murder with a bolt attached, now being able to hit planeswalkers makes this even better

2) Fatal push - already decent even if it can only kill 2CMC's and once you add in revolt it becomes brutal

3) Shock - not sure for anyone else but this has replaced all my bombardments/impulses of past, versatility is key here

4) Glimmer of genius - plays a lot better then it actually looks, control decks always want to see them and you always groan when your opponent plays one

5) Fog - How many times has this blown you out = 1. How many times have you played around it = 123234334

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PostPosted: Fri Mar 24, 2017 5:45 am 
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Best Removal Spell - Fatal Push (HM - Unlicensed Disintegration)

Best Card Draw Spell - Glimmer of Genius (HM - Take Inventory)

Best Combat Interaction - Titan's Strength (HM - Lifecrafter's Gift)

Best Defensive Spell - Fog (HM - Commencement of Festivities)

Best Burn Spell - Fiery Temper (HM - Galvanic Bombardment)

Best Counter Spell - Confirm Suspicions (HM - Scatter to the Winds)

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PostPosted: Fri Mar 24, 2017 7:00 am 
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Unlicensed Disintegration, which in itself is enough reason to play :b::r: and artifacts.
Anguished Unmaking is the most versatile Instant available.
Glimmer of Genius is pretty good. When your control op starts playing these with plenty of Land in play, you know your in trouble.
Fiery Temper, the madness lightning bolt. Seen a little less used with Aether revolt (Since it doesn't kill Harvester and Fatal Push is easier to use/splash)
Fatal Push, slightly over-overrated and over-used (its everywhere, I feel like making a 5-drop+ deck just to troll people).
I'm a fan of titan's strength, but Invigorated Rampage is actually better imo.

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PostPosted: Fri Mar 24, 2017 8:16 am 
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That 5 drop deck would lose to the decks running push. :p

Anyway... UD, push, I still love Fiery Temper, harnessed lightning, possibly grasp. Meh first 2 definitely, the last 3 feel a bit subjective to me.


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PostPosted: Fri Mar 24, 2017 9:25 am 
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Anguished Unmaking

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PostPosted: Fri Mar 24, 2017 10:23 am 
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Tough one, but here's my take

1) Anguished Unmaking - Have to agree with Vert here, the exile clause and abilty to kill almost everything puts it over the top, even when you Lava Spike yourself instead of the opponent.

2) Fatal Push - 1 mana removal > 2 mana removal. Simple as that. You don't hit everything, but these other things are what your other removal spells are for.

3) Unlicensed Disintegration - Awesome removal spell. Being slightly better than Murder goes a long way, even if I think Push and Unmaking are better instants.

4) Glimmer of Genius - Best instant speed draw spell; it's not even close.

5) Grapple with the Past - Best card selection spell a midrange deck has access to - think Anticipate with upside.


Honourable mentions I have a few:
-Grasp of Darkness/Harnessed Lightning: Good early-game removal. Personally I like Grasp better, but will go with Harnessed if the mana requirements are too steep otherwise.
-Blessed Alliance: A bit more narrow in that it is wanted by less decks, but in the decks that want it the increased flexibility is great.
-Blossoming Defense: wins the award for best combat trick and I don't think it's close. Contenders for second place: Primal Bellow, Rush of Adrenaline, Enshrouding Mist and Titan's Strength.
-Confirm Suspicions: Counterspell plus massive card advantage.
-Finally, Murder gets an honorable mention, because how could it not?

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PostPosted: Fri Mar 24, 2017 6:25 pm 
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divinevert wrote:
Anguished Unmaking

Barely runable vs the current meta unless its a lifegain deck and i know you love lifegain.

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PostPosted: Fri Mar 24, 2017 7:01 pm 
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divinevert wrote:
Anguished Unmaking

Barely runable vs the current meta unless its a lifegain deck and i know you love lifegain.



Disagree. It's the only instant that's useful vs basically everything. And the life Loss hurts, but if it takes out a copter, it's paying paying 3 life to save 3 life.

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PostPosted: Fri Mar 24, 2017 7:19 pm 
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divinevert wrote:
divinevert wrote:
Anguished Unmaking

Barely runable vs the current meta unless its a lifegain deck and i know you love lifegain.



Disagree. It's the only instant that's useful vs basically everything. And the life Loss hurts, but if it takes out a copter, it's paying paying 3 life to save 3 life.

or you could UD the copter and inflict 3 dmg to the opponent or a pw instead of yourself.
i do appreciate unmaking, but that 3 life brah. Not only are your opponents removals burning you but so are yours? Its opponent dependent, slow opponent its great.

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PostPosted: Fri Mar 24, 2017 11:10 pm 
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Unlicensed Disintegration. Me not having it while my last two opponents in fight club did cost me games. Having a Lava Spike attached to your 3cmc unconditional creature removal spell is just sick. Now that they sorted out the bug so you can point the damage at walkers, the pain is real; best instant in duels.

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PostPosted: Sat Mar 25, 2017 12:43 am 
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I understand that in a vacuum, Unmaking is the most versatile instant we have. In this meta, I agree with Sleep. It's dead vs good aggro decks far too often. I just don't have 3 life to spare removing 2 or 3 drops for 3 mana. At best it hits a Gideon, but that's about the only PW I see in those decks, and some like Gruul Energy don't even use PWs or creatures worth exiling. That's why I went with UD, but had this have been EMN meta, I'd have picked Unmaking.

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PostPosted: Sat Mar 25, 2017 12:57 am 
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I understand that in a vacuum, Unmaking is the most versatile instant we have. In this meta, I agree with Sleep. It's dead vs good aggro decks far too often. I just don't have 3 life to spare removing 2 or 3 drops for 3 mana. At best it hits a Gideon, but that's about the only PW I see in those decks, and some like Gruul Energy don't even use PWs or creatures worth exiling. That's why I went with UD, but had this have been EMN meta, I'd have picked Unmaking.


It really does depend on the meta you're facing; agaisnt anything else besides Aggro; Unmaking is fantastic.

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Unmaking into Blessed Alliance is gas though; can't hate on it tbh. Image

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PostPosted: Sat Mar 25, 2017 8:40 am 
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When SD is done with these, let's be sure to do a thread on which if these threads was the WORST.

Hint: it's a tie


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PostPosted: Sun Mar 26, 2017 4:48 am 
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:paranoid:
When SD is done with these, let's be sure to do a thread on which if these threads was the WORST.

Hint: it's a tie


:paranoid:

Plenty to go .... nothing like a bit of healthy debate. Artifacts (Vehicles, Creatures, others) will need to be split as its a big pool.

If people stop replying I'll stop posting. The boards have been quiet of late, typical once coming to the end of a set.

Sorry to see you out of the fight club though, I enjoy your vids but never get to join the live twitches :cry:

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PostPosted: Sun Mar 26, 2017 9:18 am 
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Yeah first time not making top eight, sorry :(
I'm king of the hill though so I should be streaming against Doey when he's up for it. I removed the stream delay to make it more interactive so the live matches should be fun


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PostPosted: Sun Mar 26, 2017 10:27 am 
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I understand that in a vacuum, Unmaking is the most versatile instant we have. In this meta, I agree with Sleep. It's dead vs good aggro decks far too often. I just don't have 3 life to spare removing 2 or 3 drops for 3 mana. At best it hits a Gideon, but that's about the only PW I see in those decks, and some like Gruul Energy don't even use PWs or creatures worth exiling. That's why I went with UD, but had this have been EMN meta, I'd have picked Unmaking.


If your deck runs decent early removal, you shouldn't be so beat up that an on curve Unmaking is dealing any significant damage to you. Unmaking shuts down everything, including unactivated vehicles the turn they come into play. Versatility matters.

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PostPosted: Sun Mar 26, 2017 12:06 pm 
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divinevert wrote:
I understand that in a vacuum, Unmaking is the most versatile instant we have. In this meta, I agree with Sleep. It's dead vs good aggro decks far too often. I just don't have 3 life to spare removing 2 or 3 drops for 3 mana. At best it hits a Gideon, but that's about the only PW I see in those decks, and some like Gruul Energy don't even use PWs or creatures worth exiling. That's why I went with UD, but had this have been EMN meta, I'd have picked Unmaking.


If your deck runs decent early removal, you shouldn't be so beat up that an on curve Unmaking is dealing any significant damage to you. Unmaking shuts down everything, including unactivated vehicles the turn they come into play. Versatility matters.


T2 Push/Unsub, T3 Unmaking/hard counter, T4 Blessed Alliance/Glimmer......profit?

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