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The in-game Deck Builder
http://862838.jrbdt8wd.asia/viewtopic.php?f=38&t=18068
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Author:  elk [ Tue Mar 07, 2017 12:32 am ]
Post subject:  The in-game Deck Builder

So someone posted in the Amonkhet Speculation thread that:

Getting pretty dull around here
Which means we all have to chip in and create conversation starters to entertain BBB.


Personally though, I blame Psychatog for BBB's boredom. He did prematurely start the Amonkhet thread knowing full well what he was doing:
Psychatog wrote:
Too soon?
Since the time frame of our usual speculation thread /gap filler is misplaced in the season, I think that has caused BBB's hardship.


So to Psychatog I say
Image




This transitions nicely into my question. Now that we've had ample time to use the in-game deck builder:

a) Do you think it's improved/ What do you like about it?
b) Where do you think it failed/ What don't you like about it?
c) How would you change it/ How would you improve it?
d) How are you using it/ What are you utilizing?
e) Misc. - like errors you've seen or bugs you've found or any other random comments you want to include hoping it will brighten BBB's day



Don't worry BBB! Members will surely step up to the plate and fix what ails you!




elk

Author:  DJ0045 [ Tue Mar 07, 2017 12:42 am ]
Post subject:  Re: The in-game Deck Builder

Give me a way to import deck I've built outside of that garbage... 100% improved.

Author:  NightHawk233 [ Tue Mar 07, 2017 12:59 am ]
Post subject:  Re: The in-game Deck Builder

The biggest issue the deck builder has is that for some stupid reason they clumped 2-3 CMC stuff in one category (you know where 50% of every decks cards live) meaning that option is pretty useless.

Like if i want to find a 1 drop quick it's great, 0-1 doesn't have that many options and it's quick and simple, the same goes for 6+ ect ect however 2-3 it's practically worthless.

Apart from that the only options I really use are rarety and CMC, all the fancy stuff with "emerge" "improvise" is pretty pointless for me as it doesn't do a good job sorting cards into that archtype imo

Author:  Magister-Ludorum [ Tue Mar 07, 2017 1:39 am ]
Post subject:  Re: The in-game Deck Builder

That's right. When last I checked "mana acceleration" Deathcap Cultivator wasn't shown and there was no way to filter for Trample. Not sure, whether they've fixed that during the bug fix or not. I haven't used those filters since then.

Author:  zzmorg82 [ Tue Mar 07, 2017 1:51 am ]
Post subject:  Re: The in-game Deck Builder

The deck builder is some succ this season. Image

Author:  Haven_pt [ Tue Mar 07, 2017 2:51 am ]
Post subject:  Re: The in-game Deck Builder

I aggree with nighthawk. There is no logical reason to chump 2&3 cc together. If the filter lets you get especially for something like ability, why make it generic for cc?

Anyway, its better now with the filters than it was, but it is still a far from efficient piece of crap.
I do my building on Duels Helper.
Alah bless drclawx and his children!

Author:  soupcannon [ Tue Mar 07, 2017 7:14 am ]
Post subject:  Re: The in-game Deck Builder

Hey, I haven't touched the deck builder in a while, given that I'm allergic to stupid (I break out in yelling fits!); have they finally stooped to let us lowly players deign to choose our own lands? I remember building many decks, hitting the land stage, rolling my eyes, then realizing that I can't put Westvale Abbey in my thopter token deck, or that I can't get some other key specialty land, but I can always have three Foundries of the Consul(s).

Author:  elk [ Tue Mar 07, 2017 2:12 pm ]
Post subject:  Re: The in-game Deck Builder

a) Yes I do think it's an improvement for flexibility and in-game deck building. The pool has gotten quite large and if you're going to build a deck in game, narrowing down the selections is always useful.

b) This list might be a bit longer :ookay: As with everything Stainless, it's just incomplete and unfinished. Maybe there's ways to consolidate more key words or themes (like Trample could possibly fall under Evasion) but really they just need to add more options to use. The 'feel' of it (maybe it's the HUD they've chosen) is clunky and becomes time consuming. Like for example when recreating and building a deck from the forums. Moving through and selecting any additional filters beyond the 'basic' tab just isn't worth it (specifically because it's awkward and incomplete). I wish I had a suggestion for cleaning it up but it definitely seems like it was built with the console in mind (so I'm not sure how they would address it). As for the sort options, they need to finish (or fix) them. Others have mentioned about things missing (I'm guessing there's a reddit thread somewhere that compiles all these misses?) when used and that just undermines the whole thing in general. Like Murder not being listed under removal. Missing out on options to choose is a big deal when building. It also makes me question if the old stand by method of cost, color, card type and rarity hasn't been punked somewhere along the way (every other time they make a change, there's a ripple effect). Also mentioned is that they didn't make the effort to separate 2 and 3 mana costs. That just seems like something they should have focused on as a priority when making a change like this. The value of filtering by cost, color and type will far outweigh any other option they could possibly include.

c)I sort of answered this as I went through (b) but - more filters (more key words, more mechanics), completed/finished filters (everything is tagged properly to appear), separating 2 and 3 mana spells, and a more user friendly navigation set up (if that's even possible at this point). Others that would be nice but aren't likely to appear are: keyword search (which would be nice with that 'quick type' where as you enter letters, it narrows down the choices it could be), a filter option for power/toughness (</>= option would be nice too) and import/export of decks.

d) Right now I use the tabs/filters beyond the basic tab for ideas and janky brews (can't trust it to much else) and use the basic tab search for everything else (building lists from other builders, searching for key/known cards etc).

e)A LIST of BBB acronyms.


elk

Author:  zzmorg82 [ Tue Mar 07, 2017 3:31 pm ]
Post subject:  Re: The in-game Deck Builder

Elk has a lot of time on his hands this week. Image

Author:  elk [ Tue Mar 07, 2017 5:23 pm ]
Post subject:  Re: The in-game Deck Builder

zzmorg82 wrote:
Elk has a lot of time on his hands this week. Image

This week?



elk

Author:  DJ0045 [ Tue Mar 07, 2017 8:06 pm ]
Post subject:  Re: The in-game Deck Builder

elk wrote:
a) Yes I do think it's an improvement for flexibility and in-game deck building. The pool has gotten quite large and if you're going to build a deck in game, narrowing down the selections is always useful.

b) This list might be a bit longer :ookay: As with everything Stainless, it's just incomplete and unfinished. Maybe there's ways to consolidate more key words or themes (like Trample could possibly fall under Evasion) but really they just need to add more options to use. The 'feel' of it (maybe it's the HUD they've chosen) is clunky and becomes time consuming. Like for example when recreating and building a deck from the forums. Moving through and selecting any additional filters beyond the 'basic' tab just isn't worth it (specifically because it's awkward and incomplete). I wish I had a suggestion for cleaning it up but it definitely seems like it was built with the console in mind (so I'm not sure how they would address it). As for the sort options, they need to finish (or fix) them. Others have mentioned about things missing (I'm guessing there's a reddit thread somewhere that compiles all these misses?) when used and that just undermines the whole thing in general. Like Murder not being listed under removal. Missing out on options to choose is a big deal when building. It also makes me question if the old stand by method of cost, color, card type and rarity hasn't been punked somewhere along the way (every other time they make a change, there's a ripple effect). Also mentioned is that they didn't make the effort to separate 2 and 3 mana costs. That just seems like something they should have focused on as a priority when making a change like this. The value of filtering by cost, color and type will far outweigh any other option they could possibly include.

c)I sort of answered this as I went through (b) but - more filters (more key words, more mechanics), completed/finished filters (everything is tagged properly to appear), separating 2 and 3 mana spells, and a more user friendly navigation set up (if that's even possible at this point). Others that would be nice but aren't likely to appear are: keyword search (which would be nice with that 'quick type' where as you enter letters, it narrows down the choices it could be), a filter option for power/toughness (</>= option would be nice too) and import/export of decks.

d) Right now I use the tabs/filters beyond the basic tab for ideas and janky brews (can't trust it to much else) and use the basic tab search for everything else (building lists from other builders, searching for key/known cards etc).

e)A LIST of BBB acronyms.


elk


They just need to provide a pictureless option - let me drag and drop from a list or something. I don't care for the presentation at all, and it's neither functional nor necessary. I get that some folks need to see eye candy, and it's kind of cool - I guess - but after using it this long, I really just want to build fast and get to playing the actual game. Let me type in the names of the cards, and hit arrows or something, who knows. The way it currently works is a total chore, and seriously hampers my enjoyment of the game.

Every deck builder that has been hard coded by NGA members is better... just think about that for a moment.

Author:  Psychatog [ Tue Mar 07, 2017 8:43 pm ]
Post subject:  Re: The in-game Deck Builder

elk wrote:
So someone posted in the Amonkhet Speculation thread that:

Getting pretty dull around here
Which means we all have to chip in and create conversation starters to entertain BBB.


Personally though, I blame Psychatog for BBB's boredom. He did prematurely start the Amonkhet thread knowing full well what he was doing:
Psychatog wrote:
Too soon?
Since the time frame of our usual speculation thread /gap filler is misplaced in the season, I think that has caused BBB's hardship.


So to Psychatog I say
Image

To be fair I am an evil monster who eats babies and steals men's souls with crooked deals. Have you ever danced with the me in the pale moonlight?

Author:  elk [ Tue Mar 07, 2017 11:48 pm ]
Post subject:  Re: The in-game Deck Builder

Psychatog wrote:
To be fair I am an evil monster who eats babies and steals men's souls with crooked deals. Have you ever danced with the me in the pale moonlight?


Image





elk

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