The big issue with splashing Colorless is that Duels does not have many lands that can produce both colorless and coloured mana at same time (no Filter lands, no pain lands...). Your only good choices for fixing are Evolving Wilds and Aether Hub, which, together with one Wastes, amount to 8 sources. TKS, the card most likely to splash, requires 11. So the manabase has to make room for Utility lands, which is possible in 2 colours, but really puts the strain into the manabase if you're running 3; or it has to run suboptimal options (out of which Crumbling Vestige is arguably the best).
Another thing is that the cards you are splashing for are 4-drops in a very aggressive Format. They currently don't line up well against what Vehicles/Counters throw at you.
I've had some success with GC Ramp last season; don't think it's viable currently (I'd love to be proven wrong though).
Well as I mentioned, 11 sources is if you want to be able to consistently generate colourless mana by turn 4. But you only have two colourless cards to cast on turn 4. The real question is what the odds of drawing TKS by turn 4 is without having drawn colourless mana. Strictly speaking there's even more than that - what are the odds of drawing TKS by turn 4 but no other comparably strong T4 play (e.g. Gideon, Woodland Wanderer)
and no colourless source. I think the odds of this should be pretty low even with 8 colourless sources, but have not crunched the numbers.
About vehicles: two of the most important vehicles (Fleetwheel Cruiser & Smuggler's Copter) can be killed by Spatial Contortion, so it's not a total loss. Besides, if you're running green, you can simply play 3x Reclamation Sage. I'm also not seeing the very aggressive meta on ladder. Aggressive decks outnumber control ones, but midrange decks are still around in decent quantity.
I think GC ramp should still be viable, you can even run Walker of the Wastes and it'll be great if not immediately removed (since Explosive Vegetation hunts up more Wastes). I don't know. I will have to try it.
@Wintervoid - you ran a colourless splash in a deck that's already 3 colours? That seems quite aggressive. I'm not actually that ambitious, just looking at 1+C or 2+C decks for now. I completely agree about Evolving Wilds not acting like Wastes however. I'm currently tuning an Orzhov control deck that's splashing for TKS & RS, and I often find I want to represent Grasp of Darkness on turn 2, which Evolving Wilds does not help me with, and even contradicts the "play your CIPT lands first" maxim. There's also the problem of having to have two white mana by turn 4 to play Gideon / Gisela, not possible without dual lands if I also want to have BB for Grasp / Languish. If Evolving Wilds said something like "comes into play tapped, [T] sacrifice to find a basic land and put it into play untapped" then the colourless splash would be a lot better.
@Mowie666 - Black has the best removal in the game and White removal isn't bad either (especially in a beatdown deck when Declaration in Stone is at its best). I think Spatial Contortion is only applicable to Green and Blue decks as a result.