So I started this to see what fellow 2HG players like to use and discuss anything about it. I always build different decks for playing 2HG than I would use for 1v1. Not all people do that though, they just take what they normally use and run with it. This is fine, I am just different when it comes to this subject.
I do feel that there needs to be other game modes in Magic Duels, but who knows if they will ever show up. I used to play 4FFA with devil and some others, and was always loads of fun because we could make up our own ways of how it gets done, like only attack to the left until someone dies and so on. I also miss Planeswalker mode(think that's what it is called) where it was 3 vs 1 with the 1 getting an advantage over the others.
Anyways, here is the current deck I am using in 2HG. There are some other cards I coild be using that may make it better, but I also do not have everything unlocked as of yet. Now I had only lost 1 game while using it at first due to both me and my partner getting mana screwed, but then losses started coming more recently because of lousy partners. By this I mean not using instants at good times, still playing like its 1v1 and stuff.
2 mana3x
Telling Time2x
Just the Wind3x
Disperse2x
Displacement Wave(not 2 mana technically, but it is where the game puts it at)
3mana2x
Sphinx's Tutelage3x
Hydrolash2x
Broken Concentration3x
Grip of the Roil2x
Calculated Dismissal4 mana4x
Inspiration4x
Countermand2x
Bone to Ash5 mana2x
Confirm Suspicion1x
Jace, Unraveler of Secrets6 mana2x
Rise from the TidesThis deck started out for me because I wanted to use the last card on the list
Rise from the Tides. That is also why there is nothing but instants and sorceries in there minus the few that are not. I may take out
Jace, Unraveler of Secrets since he is a 1 of and doesn't see much play anyways.
Sphinx's Tutelage is there for the fun of it as an extra win-con if it needs to be(and has been already). But is is a card I may take out, but it is fun to mill one of the opponents with it.
Displacement Wave also doesn't see a lot of play either so it may come out as well. It is there in case we get overwhelmed by the other team and can reset the board sort of. Plus it works great with all the token decks out there that I run into.
3 or 4x
Alchemist's Vial were also in at the start when I first made it. I am thinking about putting it back in for the card draw and its sacrifice ability for the added control of the board. I actually do miss it being in there, so chances are it will go back in and replace
Jace, Unraveler of Secrets and
Sphinx's Tutelage.
So, comment, complain, post your own. discuss, whatever you like. its what it's here for.