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PostPosted: Fri Jan 20, 2017 1:28 am 
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Just had a back and forth with their r/WotC_CommunityTeam account regarding the Renegade Map freezing bug through PMs. A lot less generic than their en mass responses. It's good to actually see something like this, and maybe its a good indication that we're seeing a fix patch before 3 months time?

Anyone else had similar experience yet with bugs?

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PostPosted: Fri Jan 20, 2017 2:40 am 
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It's going pretty smooth for me... what's the bug of Renegade Map? Been playing a lot with it but haven't seen it yet. Game freezes when you want to sac it?

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PostPosted: Fri Jan 20, 2017 3:09 am 
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I just hope this effort is seriously aimed at actually fixing the problems sooner than later. Maybe the new CEO's efforts actually made the digital games group a bit less complacent.

Then again, the pessimist in me believes it's all about covering one's behind when heads are being chopped.


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PostPosted: Fri Jan 20, 2017 3:48 am 
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Mackey79 wrote:
It's going pretty smooth for me... what's the bug of Renegade Map? Been playing a lot with it but haven't seen it yet. Game freezes when you want to sac it?


When the AI sacs a Map, the "finish" button is greyed out and can't be selected, leaving you to stare at the revealed land. This doesn't seem to be triggered by anything like zooming into other cards, you can be entirely idle when it happens. I've experienced a similar thing Ajani's +2 once, but it hasn't happened since.

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PostPosted: Fri Jan 20, 2017 6:31 am 
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I had the Ajani +2 greyed out finish button issue when playing against the AI.

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PostPosted: Fri Jan 20, 2017 9:53 am 
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Does it happen every time for you guys? Because i've had the AI cast a bunch of them against me and it's not locked up yet, is it another case of the Akoum firebird bug where it isn't consistent?

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PostPosted: Fri Jan 20, 2017 10:04 am 
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Does it happen every time for you guys? Because i've had the AI cast a bunch of them against me and it's not locked up yet, is it another case of the Akoum firebird bug where it isn't consistent?


I'd say the frequency isn't 100%, but more frequent than Firebird's 20% (for the sake of example) in my experience at least. Probably about 50/50.

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PostPosted: Fri Jan 20, 2017 10:17 am 
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Don't think of it as a game breaking bug, think of it as an enhancement to AI difficulty. AI's loss percentage has been reduced!

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PostPosted: Fri Jan 20, 2017 12:35 pm 
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Does it happen every time for you guys? Because i've had the AI cast a bunch of them against me and it's not locked up yet, is it another case of the Akoum firebird bug where it isn't consistent?


I'd say the frequency isn't 100%, but more frequent than Firebird's 20% (for the sake of example) in my experience at least. Probably about 50/50.

Well hopefully they fix it faster then they're doing with the firebird haha

Anyway don't keep us in the dark, what were they saying over PM's?

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PostPosted: Fri Jan 20, 2017 2:06 pm 
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Funnily enough I just got a thank you from them lol!

They just asked what causes the bug as they're having trouble replicating it consistently (so yea...Firebird)

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PostPosted: Fri Jan 20, 2017 4:29 pm 
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On the note of bugs, has anyone attempted to mess with Firebird yet to see if that was fixed?

I can confirm that Unlicensed Disintegration is actually working as intended now. Won a game the other night simply because I was (finally) able to aim it at a PW.

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PostPosted: Fri Jan 20, 2017 4:30 pm 
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On the note of bugs, has anyone attempted to mess with Firebird yet to see if that was fixed?

I can confirm that Unlicensed Disintegration is actually working as intended now. Won a game the other night simply because I was (finally) able to aim it at a PW.

Thank you, been going insane trying to test these but the AI doesn't seem to run walkers now...

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PostPosted: Fri Jan 20, 2017 5:08 pm 
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On the note of bugs, has anyone attempted to mess with Firebird yet to see if that was fixed?

I can confirm that Unlicensed Disintegration is actually working as intended now. Won a game the other night simply because I was (finally) able to aim it at a PW.

Thank you, been going insane trying to test these but the AI doesn't seem to run walkers now...


No problem, been messing around online with an updated version of Rakdos Artifact Aggro (which is doing extremely well so far, as it did Pre-AER). Scrap Trawler has been an absolute blast to play, especially alongside Scrapheap Scrounger, Bomat Courier and Syndicate Trafficker.

Now I am just curious about Firebird, since I don't have any decks that actually run the card, mostly because I didn't want random crashes while playing.

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PostPosted: Fri Jan 20, 2017 9:04 pm 
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I can confirm that Unlicensed Disintegration is actually working as intended now. Won a game the other night simply because I was (finally) able to aim it at a PW.


Yep. So you wanna bounce my Kalitas, big Jace? How about you die, another dork dies and I get a zombie?


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