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 Post subject: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:03 am 
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As it's the 18th and I notice the iOS servers may be out as you cannot connect. Tradition dictates that we have a thread for when it drops, initial reactions etc.

We tend to know a lot before hand in NGA but it's still interesting to gauge and see the anticipation when set is pending.

Being in U.K. Region I will not see until 19th but there will be folks in America that will have the first sight.

Post here (if you please) on updates and interested to see how good, bad, indifferent the new deck building and card collection search functions actually are.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:44 am 
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Xbox one - offline...

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:47 am 
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Do we have any notes/article on the changes outside of the new cards?

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:48 am 
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Its happening!

...but if the servers are offline on Xbox One right now so early in the morning then that must mean we get the set around 6-7PM EST.

Perhaps there isn't any bug notes because they fixed all the bugs!!!


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:49 am 
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Surprisingly nothing yet in the way of patch notes. Might even need to just look at them on Steam at this rate.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:53 am 
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Yeah still see no patch notes, its a little odd. Just checked and steam down too so updates are on for all platforms it appears. Now need to check on my iOS devices that I have the room for the update ;).

For us in UK it won't be until tomorrow now but last few times from memory it was in early hours.

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https://www.youtube.com/channel/UC29hO5 ... 71kNpJmjKg


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:54 am 
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Perhaps there isn't any bug notes because they fixed all the bugs!!!

If this happens then we will see all the Stainless devs in the next The Expendables movie.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 10:57 am 
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This on Magic Duels FB page:-

{2 hours ago}

"In one hour from this message Magic Duels will enter downtime in preparation for the Aether Revolt release. The new set will be available this afternoon."

Normally its around a 10 hour outage so 8 hours maybe to go.

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Check Out my You Tube Channel - Cube Draft and Random versus for AER. NGA iOS KOH matches. iOS Trials of the Elder Dragon tournament videos. MtG Arena Undercity Coliseum Tournament videos.
https://www.youtube.com/channel/UC29hO5 ... 71kNpJmjKg


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:17 am 
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around a 10 hour outage so 8 hours maybe to go.


This time around they are quite late with both official patch notes and estimated lenght.

I'll just try refreshing stuff up starting in 5hrs and 15mins.
So far, they've always delivered the update on the first day for both US and EU CEST, let's see if anything has changed.

Quite curious about personas and back sleeves.


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:33 am 
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Patch notes will be released this afternoon, via WOTC_CommunityTeam

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:40 am 
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Giocher wrote:
Perhaps there isn't any bug notes because they fixed all the bugs!!!

If this happens then we will see all the Stainless devs in the next The Expendables movie.
Haha!


Kryder wrote:
Patch notes will be released this afternoon, via WOTC_CommunityTeam
See! We have to wait till the afternoon for all the bad news. ;)

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:47 am 
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I'm legit excited to play the story mode...is there something wrong with me? :confused:


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:49 am 
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me too buddy. For me it's the thrill of using pre-constructed decks with cards we don't get to use


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:50 am 
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bronzeager wrote:
I'm legit excited to play the story mode...is there something wrong with me? :confused:

I blame the education system.


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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 11:52 am 
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bronzeager wrote:
I'm legit excited to play the story mode...is there something wrong with me? :confused:


Gotta get those extra coins somehow.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 12:12 pm 
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I agree with Barney. A couple days ago I went and looked at the single player game and saw I had a few EMN games that weren't done.. so I played them for the hell of it. I was pretty surprised to see Geralf's Masterpiece in my hand.. even though it never got any bigger than a 4/4.. it was still cool to play with it.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 12:14 pm 
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bronzeager wrote:
I'm legit excited to play the story mode...is there something wrong with me? :confused:


Now that you mention it...I don't think I ever played the story mode for Kaladesh. Maybe I should go back and do that....

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 12:18 pm 
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I hope they go back to OGW quality, the final mission in that was sick, the rest since have been fun, just a bit too basic :(

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 12:18 pm 
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Patch notes are out: http://magic.wizards.com/en/content/magic-duels-patch-notes

Card Swaps

No card swaps for this release.
Fixed Issues

Fixed a crash issue with Boonweaver Giant.
Fixed the issue where Aethertorch Renegade couldn't target Planeswalkers with its second activated ability.
Localization fix for the rules text of Aether Meltdown in non-English languages.
Fixed an issue where players were unable to play spells or activate abilities if they had a high number of energy counters.
Fixed some issues with achievements related to Rank and Versus wins unlocking at the wrong increments.
Fixed an issue where Arlinn Kord would have an erroneous loyalty box when becoming a creature planeswalker.
Fixed an issue where cards exiled by Bomat Courier had visible expansion symbols when zoomed in on.
Fixed an error where Planeswalkers may display an incorrect loyalty value when going to the graveyard.
Fixed an issue where the "Energize" quest didn't award the correct amount of progress for spells that give multiple energy counters.

PC

Fixed a crash in the PC Steam version near the start of the opponent's turn in the fourth mission in the Chandra Origins campaign.

iOS

Fixed a soft lock issue on iOS where cycling through available mana when casting Ghoulsteed.

Xbox

Fixed an issue on Xbox One where the game would soft lock when canceling a Two-Headed Giant game search.
Fixed an issue on Xbox One where the title could crash if a player was invited to a Two-Headed Giant lobby twice and then the host left the lobby.

Known Issues

If a player allows the timer to run out when crewing a vehicle, the vehicle will crew with the creature with the highest power.
Playing cards from the Aether Revolt starter box does not count toward the "Battle of Ghirapur" quest.
When zooming in on Chandra, Torch of Defiance, the ability arrows don't align with the card's abilities.
When Westvale Abbey transforms into Ormendahl, Profane Prince, it does not appear to visually untap. The card otherwise behaves as expected.
Some cards that don't have flying or grant flying appear in the Flying keyword filter in the deck builder.
Spells and abilities which have a variable (X) cost do not display a decision timer for the person deciding the value for X.
A player targeted by Combustible Gearhulk's ability doesn't have a decision timer visible when making their choice.
Parts of the coin reward animation in a game will appear even if a player has reached their coin cap.
In some cases, a player won't be able to withdraw their selection of blockers until they assign the maximum number of blockers available.
In the single-player campaigns, Void Winnower and Deceiver of Form have their respective set symbols on the card but are not available in those booster packs.
Xbox - On Xbox One in Two-Headed Giant, crash issues may arise when a team of two invited players try to matchmake with two random opponents.
Xbox - On Xbox One, when a team of two or a team of three search for a random opponent in a Two-Headed Giant game, they may time out after 30 to 40 seconds.
Xbox - On Xbox One in Two-Headed Giant, a team of two players can be separated when looking for two other random opponents, returning to the main menu with the message "Unable to join game."
Xbox - On Xbox One, if the host of a Two-Headed Giant game migrates during gameplay, players invited to the game will be returned to the main menu.
Xbox - On Xbox One in Two-Headed Giant, an invited player's game may crash when the host player matchmakes with two other individual players.
iOS - When a player concedes in an unranked duel, the other player may have to wait 30 seconds before they can play against the AI.

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 Post subject: Re: AER Set drop updates
PostPosted: Wed Jan 18, 2017 12:23 pm 
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This is the first time I've seen where the "Known Issues" aren't as bad as they were in the past, but we'll probably find something when we start playing. Image

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