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PostPosted: Wed Jan 11, 2017 9:23 pm 
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I just noticed that this card is a bit oddly worded. If I am reading it correctly Mechanized Production doesn't require you to have 8 copies of the enchanted artifact, it requires 8 copies of any artifact you control... So you could theoretically have it making you copies of some useful artifact and while you have two or three of them you could race along making lots of clues and thopters for the win...

Anyone else excited by the potential of this new alternate win condition card?

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PostPosted: Wed Jan 11, 2017 9:32 pm 
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It looks fun.. especially in a clues deck.

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PostPosted: Wed Jan 11, 2017 9:35 pm 
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Yeah, you don't need to wait 7 turns to win with it. You can spam thopter tokens and win the turn after you play it (or the next phase if we ever get a way to give auras flash).

I don't think it will be super powerful since it's a mythic and I assume artifact/enchantment hate will be played a lot - but it still seems like a super fun card.

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PostPosted: Wed Jan 11, 2017 9:41 pm 
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It's gonna be a decently used card and it's condition is very useful. I'll play it in my grixis thopters.

Imagine putting it on a Dynavolt Tower or a Hulk. Image

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PostPosted: Wed Jan 11, 2017 10:16 pm 
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It works very well with Padeem, Consul of Innovation because he grants hexproof.

The major drawback of this card is that it is an aura. It has many hoops to jump through such as not being countered. Not having the target removed before it hits the board. Giving your opponent an entire turn to respond to you or the aura.

The safest artifact to enchant would be a clue token because it's the most difficult to get rid of.

I can imagine a UG Clues deck with Press for Answers, Erwald Illuminator, Drownyard Explorers, & Confront the Unknown to generate clues. Then use Tamiyo's Journal to tutor for this thing.


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PostPosted: Wed Jan 11, 2017 10:43 pm 
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I can imagine


You certainly can.

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PostPosted: Wed Jan 11, 2017 10:54 pm 
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It's a cheaper followed footsteps with a win con strapped on.


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PostPosted: Wed Jan 11, 2017 11:04 pm 
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Tutor it up with that white three drop that fetches auras. Should make it pretty consistent. Bant Clues makes the most sense.. maybe with Fog.

Could also add a lifegain theme so you don't have to sweat aggro too much..

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Last edited by megabeast37215 on Wed Jan 11, 2017 11:06 pm, edited 1 time in total.

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PostPosted: Wed Jan 11, 2017 11:05 pm 
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The best thing about this card is that it says "you win the game" on it. When Johnny comes out to play, Spike has a field day. :)

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PostPosted: Wed Jan 11, 2017 11:08 pm 
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Hakeem928 wrote:
The best thing about this card is that it says "you win the game" on it. When Johnny comes out to play, Spike has a field day. :)


Bro.. Spike's whole deck dies to 3 damage removal and Fatal Push.

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PostPosted: Thu Jan 12, 2017 12:19 am 
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It's basically only playable in a clue deck (likely g/u/X) since clues are the most resilient artifact token, and it makes for a good tutor with Tamiyo's Journal, just one of many wincons that deck can run


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PostPosted: Thu Jan 12, 2017 1:08 am 
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PostPosted: Thu Jan 12, 2017 2:57 am 
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Hmmmmmm would the wincon if you had 8 clues?

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PostPosted: Thu Jan 12, 2017 4:36 am 
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Why is a clue the most resilient target? I get it is probably the easiest artifact to get 8 copies of but the combo will still die to artifact/enchantment removal, even if you have padeem giving artifacts hexproof it doesnt stop a rec sage from killing the aura.

Bant clues is a fun toolbox deck so it will be interesting to see how it plays with this.

It also might work in blue based control/mill with it sitting on a alchemist vial.

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PostPosted: Thu Jan 12, 2017 5:29 am 
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Yeah, that's why I don't include Padeem in the decklist I posted. I think the most resilient way to protect the combo is to hold up counters once it's on the board. Decks don't usually include more than 2 copies of Rec Sage or similar effects so it should be possible to shield Production for a turn once you have the clues.

There's also the ridiculous chrismasland option of having an Emeria Sheperd out, an uncracked Wilds and Production in the grave. Suddenly you can put it on the battlefield at instant speed, and even put Production on things that aren't artifacts! This is probably the most Johnny thing you can do in Duels right now, so I expect people will try it.

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PostPosted: Thu Jan 12, 2017 6:42 am 
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Last edited by Holyavenger77 on Thu Jan 12, 2017 9:19 am, edited 3 times in total.

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PostPosted: Thu Jan 12, 2017 6:56 am 
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Running along with the Vial idea, what about a UB deck that focuses on Colossus? You enchant the vial to dig forever and cast colossus for free. Add Whir of Invention into the mix to tutor for it if you've hit a stupid number of copies without seeing one/winning the game.

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PostPosted: Thu Jan 12, 2017 7:07 am 
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Maybe the clue tokens way is the easiest way to use it as wincon, but i see this card as artifact copies production with an upside, so i think 3B's idea or using it over other kind of artifacts to gain value from the copy (Caravan maybe?) is the best way to use it.

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PostPosted: Thu Jan 12, 2017 8:06 am 
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Actually, I believe as a win-con, you probably should use it when you already have 7/8 copies in play, because most Artifact hate is Sorcery speed.
I'd go with a hybrid clue/thopter or Servo build. Also, auramancer is a thing, so it getting remove isn't an auto-lose (except anguished unmaking exile).

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PostPosted: Thu Jan 12, 2017 8:10 am 
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I think one of the fringe benefits of going the clue route is being able to save your wincon from Anguished Unmaking's exile by keeping open two generic mana. Holding up counter magic solves this too but.. then you have to play counter spells (eww). Did we get that new counter that let's you Improvise or whatever? Would fit well here.

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