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PostPosted: Mon Jan 09, 2017 4:18 pm 
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What are the best cards or cards that will make an impact you think we got (RIP negate) from Aether Revolt?
I'm too lazy to think for new ideas or analyse cards for myself
Heart of Kiran is incredible and fatal push is a game changer for black. The 3 toughness languish is pretty strong also.


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PostPosted: Mon Jan 09, 2017 4:26 pm 
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I think this'll be the hardest set to analyse so far. There's a lot of potential in our pool now, and it's going to take a while to scope out top-dog decks.

As far as cards are concerned, all the Black rares look solid + Fatal Push + Gifted Aetherborn.

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PostPosted: Mon Jan 09, 2017 4:43 pm 
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I think the set as a whole will make a huge impact on duels and will probably get players to scramble to unlock all of the cards. As for individual cards, I expect the expertise cycle to be rage inducing for many, and watch out for all of these "value" uncommons. I'm not gonna be surprised when people start complaining about a lot of these cards in a couple of weeks.


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PostPosted: Mon Jan 09, 2017 4:44 pm 
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Druid of the Cowl will be great!

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PostPosted: Mon Jan 09, 2017 4:49 pm 
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felbatista wrote:
Druid of the Cowl will be great!


Yeah, a 4x mana dork is probably lowkey the biggest addition to Duels.

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PostPosted: Mon Jan 09, 2017 4:51 pm 
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Now we can consistently turn 3 Acid moss Explosive vegetation!

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PostPosted: Mon Jan 09, 2017 4:53 pm 
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Now we can consistently turn 3 Acid moss Explosive vegetation!


Look at the bigger picture...

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Last edited by BounceBurnBuff on Mon Jan 09, 2017 4:53 pm, edited 1 time in total.

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PostPosted: Mon Jan 09, 2017 4:53 pm 
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divinevert wrote:
felbatista wrote:
Druid of the Cowl will be great!


Yeah, a 4x mana dork is probably lowkey the biggest addition to Duels.


+1

I suspect we will be seeing a lot of that guy for a while...decent blocker and ramp for 2-mana. Sign-me up!

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PostPosted: Mon Jan 09, 2017 5:08 pm 
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Cheap fixing will be a thing; expect at least some number of Renegade Map I think.

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PostPosted: Mon Jan 09, 2017 5:29 pm 
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I'm shocked and happy that we got Hidden Stockpile


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PostPosted: Mon Jan 09, 2017 5:41 pm 
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Modulo wrote:
Cheap fixing will be a thing; expect at least some number of Renegade Map I think.


Ummm...that card is horrible.

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PostPosted: Mon Jan 09, 2017 5:43 pm 
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Bant flicker got some fun new toys with the cantripping :g: land fixer, the :1::g::u: 3/2 draw card dood, and the flying 3/2 :2::u::w: tap down dood...

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PostPosted: Mon Jan 09, 2017 5:49 pm 
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Kryder wrote:
Modulo wrote:
Cheap fixing will be a thing; expect at least some number of Renegade Map I think.


Ummm...that card is horrible.


Unbridled Growth All Day Son. #make3colordecksgreatagain

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PostPosted: Mon Jan 09, 2017 6:06 pm 
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Kryder wrote:
Modulo wrote:
Cheap fixing will be a thing; expect at least some number of Renegade Map I think.


Ummm...that card is horrible.


How is a quasi-Evolving Wilds horrible? Not quite an Attune with Aether, but this being a cheap artifact that also helps your fixing and triggers Revolt (if you care about that) can't be THAT bad. Not quite an Unbridled Growth, but the card is decent.

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PostPosted: Mon Jan 09, 2017 6:15 pm 
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Map looks decent for fixing outside Green, not sure what's up for debate.

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PostPosted: Mon Jan 09, 2017 6:21 pm 
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Map looks decent for fixing outside Green, not sure what's up for debate.


Sure, it does everything Evolving Wilds does. Except you can't use it the turn you play it, even for Improvise. Nor does it go into play.

Yeah, still horrible...similar to Expedition Map, and that wasn't played all that much.

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PostPosted: Mon Jan 09, 2017 6:21 pm 
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Unbridled Growth + Renegade Map = Superfriends


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PostPosted: Mon Jan 09, 2017 6:41 pm 
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Kryder wrote:
Map looks decent for fixing outside Green, not sure what's up for debate.


Sure, it does everything Evolving Wilds does. Except you can't use it the turn you play it, even for Improvise. Nor does it go into play.

Yeah, still horrible...similar to Expedition Map, and that wasn't played all that much.


Enters play tapped is a bummer, but there has to be some drawback for fixing outside green... on the plus side, it lets you trigger Revolt and play Greenwheel Liberator buffed or Countless Gears Renegade with its servo on curve unlike Wilds...

I don't think it's amazing, but it probably has a place in some builds

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PostPosted: Mon Jan 09, 2017 6:44 pm 
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It's not the fixing you need, but the fixing you deserve.

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PostPosted: Mon Jan 09, 2017 6:57 pm 
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Really shocked this is a discussion. The card blows.

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