I will say this for DotP as a training aid for IRL Magic:
Playing Duels regularly may not make you a better Constructed player, but I believe wholeheartedly that it will make you a better Limited player. Let me invite the band out to start tooting horns, but I'd say in the last 15 Limited Events I've played in (Draft/Sealed/Pre-Release Sealed) I've failed to top 4 twice (not top 8, top 4).
In Duels land, you become so accustomed to playing with and building decks with such nonsense cards that I believe it translates exceptionally well to the land of IRL Limited. There have been times where I've gone months between playing IRL (usually from one pre-release to the next) and Duels has kept me sharp...enough to flourish. (now, my success between hiatuses isn't ALL Duels as I usually read up on what's going on IRL even if I'm not actually playing...but Duels certainly doesn't hurt)
I think Duels helps more than hurts new Magic players...sure, once they make the jump, there are some creases to be ironed out...but Duels does a commendable job of bringing a new person up to speed, comfortably and at their own pace...while still remaining fun for "veterans". Now if only the wardens of this great product weren't such...you know what I'm going to say...
Actually, I'm curious...
How is learning Magic the old fashioned way these days? The rulebook wasn't 195 pages long when I first played Magic.
I mean, I started back in the day (Revised) when my sister saw a couple of our friends playing it and thought it would be fun for us to play. We played a couple games, she lost interest, I was hooked. The first games we played we thought you had to pay creatures' casting costs to attack so it was slow as hell. (
A friend and I started playing back in the day and thought the exact same thing)Once it was pointed out that we didn't have to do that the game became more or less intuitive.(
We had a Mtg only shop in nearby city. Hard to believe in MS, I know and learned from there) Things that we learned along the way (such as using a
Royal Assassin to kill a
Prodigal Sorcerer after it taps to use it's ability does not stop the ability from happening) we just learned by playing with people that had been playing longer than us. (
Making them tap so you could do the execution was another fun thing)So... Naturally those issues wouldn't come up with someone learning Magic via Duels, but I was so very young back then, so I'm curious; Is DotP, with it's simplification and rules omissions, better than learning from scratch and/or being taught by people who already know how the game works?
How does Magic: Online teach players?
MTGO is terrible for teaching, imo, due to it's lousy interface. Duels gives players the basics and shows them how to play. But like you and your sister, some get hooked, others go on to other things. I think DoTP is to mainly find those that get hooked so they can be players for a long time. Nothing wrong with that at all as I see it EDIT:
There is one minor thing that Duels teaches new players incorrectly, which is taking mulligans.
I've also seen in comments in a Magic video wherein a viewer declared another viewer's analysis invalid citing "you can't save mana, you have to cast a spell immediately after you tap the lands for it".
As in, didn't know the mana pool was a thing. That's a DotP staple right there.
Actually in watching Spellslingers, you can fairly easily pick out the people that only play Duels because of comments like that.
They may be old time players who haven't seen it in a while and still think Mana burn is valid.
When I really started playing Magic(I had 2 original decks in a drawer for a year and a half before starting it. I picked them up as a curiosity while comic book shopping) Banding was around. The mechanic was dismissed due to being hard for players to understand.(I looked it up and yes, this was the reason it was taken out). I got married for 11 years and left Magic by the wayside. I was disappointed in no banding as I really liked the mechanic.
You couldn't go by the small rulebook that came in those packs. Most people, myself included, tend to plunge in and try to figure it out by themselves. Now we have DoTP and it can do a great job as an introductory course PLUS give you the skills to move into the rest. This is where we come in.
New players breathe new life into a game. If they encounter abuse for their deck size, choice of card or whatever, they'll feel that this isn't a community they want to be a part of. They're PEOPLE, not robots on that other end and they will learn as they go along without raging at them. Make a friendly suggestion and not call them an idiot for playing..let's say ...Voice of the Provinces. I see this kind of abuse constantly at these players from what I called "math nazis". I'm sorry if you guys took offense, but really the only way to take offense at such a term is if it actually applies to you. If it doesn't apply to you, it doesn't bother you one bit, does it?
Point is, be nice to new players and welcome into the community. If not for the game, do it for YOURSELF. What do I mean? I'll use math:
New Players=more content+more interest= more options for you.