Well, as Mardu Vehicles is the dominant deck I thought I'd try and emulate it as close possible to see how it stacks up:
Creature(21)
2x Bomat Courier
1x Kytheon, Hero of Akros
2x Toolcraft Exemplar
3x Inventor's Apprentice
2x Scrapheap Scrounger
2x Selfless Spirit
1x Speedway Fanatic
3x Veteran Motorist
2x Pia Nalaar
1x Thalia, Heretic Cathar
2x Depala, Pilot Exemplar
Instant(7)
4x Shock
3x Unlicensed Disintegration
Planeswalker(3)
1x Gideon, Ally of Zendikar
1x Chandra, Torch of Defiance
1x Nahiri, the Harbinger
Artifact(6)
2x Smuggler's Copter
1x Heart of Kiran
1x Cultivator's Caravan
2x Aethersphere Harvester
Land(23)
5x Plains
1x Needle Spires
8x Mountain
2x Isolated Chapel
2x Dragonskull Summit
2x Clifftop Retreat
3x Aether Hub
Creatures:8
drops, all of which have seen play in the top eight. The obvious exclusion here being Thraben Inspector.
8
drops. Here we had to make concessions. While we do have access to both Veteran Motorist and Scrapheap Scrounger, rarity restrictions mean we're bringing in a common sideboard card, Selfless Spirit. To make up numbers we've got 1 Speedway Fanatic. I think one of the main goals of the 2 drops was that they be able to crew Heart, but our pool of 3 power 2 drops aren't great and as we only have 1 Heart I opted for more utility.
5
drops. No concessions made here at all
Instants:Apart from missing a single Unlicensed Disintegration, we've got this covered. You can cut/split the Shocks for Fatal Push as you see fit, but as we don't have the same mana as standard I went for the full playset of Shock.
Walkers:Probably the biggest loss here is not being able to run 3 x Gideon. Chandra saw sideboard play, but Nahiri is really just to make up numbers. Our lack of multiple copies of Heart as well means if you're building a deck more tuned for duels these would be your first cuts to make way for Pia and Kiran/Cruiser in the 4 drop slot.
Vehicles:So as I've mentioned we only have 1 Heart of Kiran, but we have Copter, so we can make up for this somewhat. Caravan and Harvester both saw play, though how you want to split them is open for debate.
Mana:No Spire of Industry or fastlands means we suffer here: just have to make do with what we have.
Overall it isn't that bad. You could certainly do alright with it on the ladder, though I'd rather tune it for duels, especially as we have access to cards that standard doesn't (Thopter Engineer etc).