Can we theorize about what the ideal target spells are to accompany that new Raise the Alarm spell ? I love that thing
Not sure about the best, but
Chief of the Foundry/
Master Trinketeer look pretty good.
I feel like there's a way to break Caught in the Brights in a midrangey deck with vehicles and GY recursion. Honestly pretty sad we didn't get Restoration Specialist.
The more I think about Call for Unity, the worse I think it is. In the quickest scenario I can think of to get it out, it's still not as good as Always Watching same turn. In a build designed to abuse buffs, it's much easier to exploit Valor. In a build designed to durdle and go long, Ulamog, Ormendhal, or Brisela are going to win the game, not this. I'd rate it a zero tbh.
Edit: also I think you're sleeping on
Conviction as niche/role tech in enchantment decks. Pretty garbage if that's just your dodgy creature buff, but if that buffs AND allows you exploit multiple casting triggers - then it could Feels Good, man
I went with 1.0 for Call because if you decide to include it in your deck, it will win you some games because the power is there. The card is not totally unplayable like a
Tainted Remedy, it's just very far from the best option.
As for
Conviction, is there an Enchantment deck seeing play?
I think Deadeye Harpooner ist not 0.0.
You can blink him with Essence Flux or something other to destroy tapped creatures, in enemy attacksteps, because he triggers revolt on himself.
Well, this is a play I didn't consider initially. Not sure if it's enough to sway me, though. The card still feels extremely clunky and restrictive. Pretty sure you can find better stuff to run in Bant flicker.