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PostPosted: Sat Mar 11, 2017 11:30 am 
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DJ0045 wrote:
without moxen and ornithopters and artifact lands there isn't enough ways to turn it into early spell pierce


Fwiw... it has no synergy with those cards at all - well ornithopter somewhat. Improvise isn't affinity, if it were, the spell would be fantastic. But there's no point using it with moxen, because you could also just tap them for actual mana. :-/

ah but what if you have mox opal but don't have enough artifacts to activate metalcraft


Corner case where the card is okay, I guess. But who wants a card that's only decent when their deck is totally failing? Also, in a format that can run mox opal, I'd imagine this isn't even the 10th best counter they could run. :-/


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PostPosted: Sat Mar 11, 2017 11:46 am 
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DJ0045 wrote:
DJ0045 wrote:

Fwiw... it has no synergy with those cards at all - well ornithopter somewhat. Improvise isn't affinity, if it were, the spell would be fantastic. But there's no point using it with moxen, because you could also just tap them for actual mana. :-/

ah but what if you have mox opal but don't have enough artifacts to activate metalcraft


Corner case where the card is okay, I guess. But who wants a card that's only decent when their deck is totally failing? Also, in a format that can run mox opal, I'd imagine this isn't even the 10th best counter they could run. :-/

I'M AGREEING WITH YOU


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PostPosted: Sat Mar 11, 2017 11:50 am 
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Oh well in that case... wonder twins power activate!


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PostPosted: Sat Mar 11, 2017 12:08 pm 
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FORM OF... SILICON SEX DOLL!


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PostPosted: Sat Mar 11, 2017 12:24 pm 
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No. :thumbsdown:


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PostPosted: Sat Mar 11, 2017 8:16 pm 
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It's only good very early.. and to make it good early you have to run a bunch of bad cards.. so that makes it not good.


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PostPosted: Mon Mar 13, 2017 11:32 pm 
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I've been wanting to play with this card, but it always ends up getting cut because it's not reliable. I'm too competitive to give up reliability and consistency for a counter spell that's potentially great, but mostly inconsistent and situational.


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PostPosted: Tue Mar 14, 2017 12:25 am 
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So far in my experience, it plays well in decks that want to win in a reasonable number of turns not so much durdle controL or even slow midrage. More like the faster side of midrange to mediumish aggro. Fast aggro isn't a fit imho because that's all creatures tapping every turn so it doesn't want untapped anything (holding up counter mana) nor does it want artifacts that don't bring the pain (untapped non-creature improvise type stuff).

Metallic Rebuke lets you stop their big plays but isn't really online until turn 2 or 3 depending on if you have a :0: or 2 :1: drop artifacts and probably is only going to stop the really big plays past turn 6. In the right deck at the right time it's pretty sweet but it's not a big window and to have it consistently in in that window you probably have to run all 4. If the game goes long drawing one will be... disappointing.

Countering for just a makes me feel like I just punched my opponent in the nuts . "I developed my board on my turn, you did not." I love dispel for the same reason and especially if you meet counters.dec or all the instants.dec but dispel won't stop a turn 4 gideon or turn 5 Nissa, but rebuke will. All you have to do is leave up 1 every turn and once you crush a play they will hesitate to play anything big until they can afford the rebuke tax.

I don't know of any card that can cause that type of shift in play in duels.
I've found that while it doesn't work as the turn 2 counter we were looking for (renegade map is the only serviceable artifact for that, and even that's sketchy) but it's still pretty powerful when you can hold it up one blue with 2 actually decent artifacts. Like going turn 2 Alchemist vial, turn 3 caravan/another vial and still being able to leave up metallic rebuke is still pretty potent

Pshh, turn two Key to the City and any equip, map, vial is more like it. Being able to draw an extra card for :2: on your next upkeep because you rebuked your opponent = salt.

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