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PostPosted: Mon Feb 13, 2017 1:31 pm 
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So.. players he likes, or who play a deck similar to his tournament deck or favorite decks. Seems legit.

WRONG. I crossed out Joly and Woodland. They are good and they play the best archetype but I don't like their builds.


That's why I said similar to your tournament deck. Read the words Gem.

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PostPosted: Mon Feb 13, 2017 1:32 pm 
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So.. players he likes, or who play a deck similar to his tournament deck or favorite decks. Seems legit.

WRONG. I crossed out Joly and Woodland. They are good and they play the best archetype but I don't like their builds.


#FairAndBalanced

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PostPosted: Mon Feb 13, 2017 1:34 pm 
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Are you trying to suggest that a somewhat hastily created and very untested grixis mill deck will do a poor job in a tournament full of vehicles and sneks?

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PostPosted: Mon Feb 13, 2017 1:35 pm 
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I think I am going to crash and burn. Guessing 3-3 record. Just too weak vs Mardu.

I did less testing on this then in the past, mainly just ran the ladder. It was very up and down before I made some tweaks...and then it was pretty good...except for Mardu. I played maybe 1-2 games vs Mardu before the submission, and since then have played about 40% of my game vs Cars. It has not been pretty. My other option was Bant, but weak vs Snakes......but less bad then my deck vs Mardu. Wish I would have gone that way. The deck is more fun, and if I am going to lose, rather have fun during the games.

We can drop after 4th round, right? :P

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PostPosted: Mon Feb 13, 2017 1:38 pm 
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You'll make it to 4-2's. I'm predicting myself to only make 4-2's too. Hopefully I make 5-1.

7 more decks to cut. This is getting difficult...


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PostPosted: Mon Feb 13, 2017 1:48 pm 
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Gemini shamelessly taking shots at the whole community with his expert analysis. Wouldn't it have been nicer to just list the decks that interest you the most?


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PostPosted: Mon Feb 13, 2017 1:50 pm 
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No.


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PostPosted: Mon Feb 13, 2017 1:51 pm 
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Gem is the best.

I'm absolutely rooting for wolves (although it does kinda look like he spun the wheel of decks he has and landed on wolves and submitted it without updating it, but still...go Gem!). I generally don't follow the tournaments all that much but I think I'll make an exception to see how this deck does. Hahaha! The best!


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PostPosted: Mon Feb 13, 2017 1:58 pm 
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I love Gem's temerity. Even though his deck is terribad, it's because he doesn't have the cards, so I can't blame him. I don't want to live in a world without people like Gem. Wrestling would be boring if everyone was a good guy.

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PostPosted: Mon Feb 13, 2017 2:03 pm 
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divinevert wrote:
I love Gem's temerity. Even though his deck is terribad, it's because he doesn't have the cards, so I can't blame him. I don't want to live in a world without people like Gem. Wrestling would be boring if everyone was a good guy.



#PushGemini

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PostPosted: Mon Feb 13, 2017 2:06 pm 
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omg Gem is the absolute best. There is nothing better than tournament-time Gem. I love this stuff.

Gem, you gotta do this for the Fight Club too please. I know it's a lot of work (cuz you take this seriously) but it creates so much drama, PLEASE do it for Fight Club. I'm playing your stupid deck after all.

Also I think Wrightjustice is owed an answer to his very good question.

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PostPosted: Mon Feb 13, 2017 2:12 pm 
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omg Gem is the absolute best. There is nothing better than tournament-time Gem. I love this stuff.

Gem, you gotta do this for the Fight Club too please. I know it's a lot of work (cuz you take this seriously) but it creates so much drama, PLEASE do it for Fight Club. I'm playing your stupid deck after all.

Also I think Wrightjustice is owed an answer to his very good question.

#HePersisted
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It means boldness.

I want to do it for Fight Club as I've built and tested all those deck but stepping on the...one with the double chin...might cause too much drama.


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PostPosted: Mon Feb 13, 2017 2:13 pm 
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There are 9 decks that run reclamation sages and 19 decks that run smuggler's copter out of the 37

This is going to be an interesting show

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PostPosted: Mon Feb 13, 2017 2:16 pm 
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there's a fat guy in our Fight Club?! Don't worry about stepping on anyone's toes. Vert and I have your back. This is for the greater good.

If Gem wins the Steam showdown with those gruel lycans, xboners will forever crap-talk the steam skill level. I would love that.


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PostPosted: Mon Feb 13, 2017 2:26 pm 
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Gem's list looks solid, but I think werewolves rely too heavily on transforming, and they tend to run out of steam very quickly. That's just my critique of wolves in general. I spent hours tweaking werewolves a season or two ago, and I just couldn't find a way to make them competitive with mid-top tier decks. It was game over at the first sight of a land flood. Good luck Gem, and may you always be on the play. ;0


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PostPosted: Mon Feb 13, 2017 3:07 pm 
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Man, are you guys going to be pissed when you find out I'm playing... :D

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PostPosted: Mon Feb 13, 2017 4:46 pm 
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I made the cut? You have too much faith in me.

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PostPosted: Mon Feb 13, 2017 5:07 pm 
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lacking removal probably means punching harder... I subbed out the 3x harnessed lightnings to Fleetwheel Cruiser and a couple more dwarf pilots.

IMO shock and push aren't good in duels mardu vehicles. Duels don't have the good untapped lands to support the PT style vehicles aggro. It's not like vehicles consistently getting strong on curve plays and all you need T4-T5 is a shock or some finishing touch, or like you can play T2 push without screwing the mana base. When vehicles get slowed down by own tapped lands and opponent removals, not drawing gas becomes a painful issue for the archetype. When I play vehicles, I rarely felt "I need to clear up this blocker" but rather I usually die to not drawing enough vehicles or pilots. To me the only "must remove" target is Thalia. Otherwise I would prefer more pilots or vehicles to harnessed lightnings.

To improve threats density and push through damage, I went down the thopters and chief pump route. Right I play only 3 unconditional removals UD but good side for that - I could play 9 vehicles and 24 pilots. Within the 24 pilots, I have all thopter engineers and chiefs to make bigger and hasty flyers, making my vehicles and thopters attack easier so that I could care less about removing blockers. I don't think that automatically make my deck weak...

Joly goes even further by using those expensive midrange walkers, displacer and even the 2/1 angel. We had to lower the removal # in order to add these types of gas to vehicles deck to make it more powerful yet still explosive in Duels format, where without better lands, aggro can't really be that PT level consistent aggro.

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PostPosted: Mon Feb 13, 2017 6:02 pm 
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lacking removal probably means punching harder... I subbed out the 3x harnessed lightnings to Fleetwheel Cruiser and a couple more dwarf pilots.

IMO shock and push aren't good in duels mardu vehicles. Duels don't have the good untapped lands to support the PT style vehicles aggro. It's not like vehicles consistently getting strong on curve plays and all you need T4-T5 is a shock or some finishing touch, or like you can play T2 push without screwing the mana base. When vehicles get slowed down by own tapped lands and opponent removals, not drawing gas becomes a painful issue for the archetype. When I play vehicles, I rarely felt "I need to clear up this blocker" but rather I usually die to not drawing enough vehicles or pilots. To me the only "must remove" target is Thalia. Otherwise I would prefer more pilots or vehicles to harnessed lightnings.

To improve threats density and push through damage, I went down the thopters and chief pump route. Right I play only 3 unconditional removals UD but good side for that - I could play 9 vehicles and 24 pilots. Within the 24 pilots, I have all thopter engineers and chiefs to make bigger and hasty flyers, making my vehicles and thopters attack easier so that I could care less about removing blockers. I don't think that automatically make my deck weak...

Joly goes even further by using those expensive midrange walkers, displacer and even the 2/1 angel. We had to lower the removal # in order to add these types of gas to vehicles deck to make it more powerful yet still explosive in Duels format, where without better lands, aggro can't really be that PT level consistent aggro.


Pretty much this. I went for a slower, more stable version of vehicles. You can't reproduce the explosiveness of the PT decks here consistently, so often the games slow down are just decided by dropping the bombs on curve (avacyn, invention, skyship, walkers, pia and kira). That also explains why I play so many lands, whenever I curve out I tend to win anyway.


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PostPosted: Mon Feb 13, 2017 6:24 pm 
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I've faced more mardu Vehicles decks on the ladder since decklists went up than during the whole season. Nice to see that kind of impact on the communications.

I just hope I don't get paired R1 mardu Vehicles, R2 mardu Vehicles, R3 mardu... Not that Vehicles scare me (it'll be more about who's on the play) but its more fun to face different decks and mine's built to face most of what's being played, so I'm pretty confident despite the mana issues Gem says I have... Lol.

This should be a great showdown, lots of fast action-packed games to Watch.

On deck choices, favourite is WeCoexist's (excluding my own), I really like the deck and hope he does well. Gem's werewolves is better than it looks, but I like how having a limited cardpool made him have to think outside the box.
Yondar's Dimir deck looks interesting too. The rest are a bit same-old, same-old (except the ultra-cool kamikaze mono-blue deck) so I'll be rooting for the more off-beat contenders than the main-streamers.

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Last edited by Haven_pt on Mon Feb 13, 2017 8:57 pm, edited 1 time in total.

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