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 Post subject: Re: Land Count Odds
PostPosted: Sun Aug 06, 2017 7:26 pm 
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This game is seriously messed up. Today I was playing Esper Control with 26 lands (yes, fine, I deserve this I guess) and I drew all 26 lands in the top 36 cards of the deck. I managed to win thanks to shambling vents.

On full tilt and in full rage, I play another game. In the following game I drew all 26 lands in the top 33 cards. Which yes, I proceeded to lose the game.

In full disclosure, I had 3 evolving wilds, but this is f*cking ridiculous. The RNG, at least for me, is seriously f*cked up.

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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 3:49 am 
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Drew four Fogs *in a row* today and lost. Stainless, y u no stop messing with our draws? :tantrum:
:D


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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 10:51 am 
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This is interesting. I also had some strange draws this weekend. 6 hands in a row with 0 or 1 land (2 mulligans, restart, 2 mulligans). I also drew nearly identical hands 3 times in a row during another sequence of mulligans. I realize things like this happen from time to time, but this was particularly odd. I'm sure they'll fix it in the next update.... ;)


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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 11:21 am 
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If I see one more post complaining about the RNG, it's 37% likely I'm going to blow my brains out.

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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 11:28 am 
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i don't know what's going on but i can't draw Smuggler's Copter to save my life. It's almost like they've coded in rarity-of-draw instead of just outright banning it


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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 1:32 pm 
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I love the way Hundo Stacks always seem to curve out perfectly. IIRC Nighthawk's 5c Mythics Hundo Stack April Fools deck curved out like a f***ing boss in the games on his vid.

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 Post subject: Re: Land Count Odds
PostPosted: Mon Aug 07, 2017 6:43 pm 
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Pretty standard Tamiyo -> General Tazri -> Combustible gearhulk curve IIRC

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 Post subject: Re: Land Count Odds
PostPosted: Thu Aug 10, 2017 10:20 am 
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VT2WA wrote:
This game is seriously messed up. Today I was playing Esper Control with 26 lands (yes, fine, I deserve this I guess) and I drew all 26 lands in the top 36 cards of the deck. I managed to win thanks to shambling vents.

On full tilt and in full rage, I play another game. In the following game I drew all 26 lands in the top 33 cards. Which yes, I proceeded to lose the game.

In full disclosure, I had 3 evolving wilds, but this is f*cking ridiculous. The RNG, at least for me, is seriously f*cked up.


I saw those games frequently, and I played telling time with 25 lands to try and smooth it out.

Comically, if I kept 5+ land hands, the game was painfully consistent about loading 2+ more to top deck. It was so prevalent that I would play fetches the 2-3 turns to thin, shuffle, and still not be surprised to see more lands roll off the top.


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 Post subject: Re: Land Count Odds
PostPosted: Thu Aug 10, 2017 10:45 am 
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Pretty standard Tamiyo -> General Tazri -> Combustible gearhulk curve IIRC

Some people just don't understand how combo decks work.

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You want some? Come get some. You don't like me? Bite me.

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viewtopic.php?f=38&t=16077

Magic's a simple game, 2 people take turns playing cards and in the end Divinevert wins 2-0...


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 Post subject: Re: Land Count Odds
PostPosted: Fri Aug 11, 2017 5:46 am 
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opponent wrote:
VT2WA wrote:
This game is seriously messed up. Today I was playing Esper Control with 26 lands (yes, fine, I deserve this I guess) and I drew all 26 lands in the top 36 cards of the deck. I managed to win thanks to shambling vents.

On full tilt and in full rage, I play another game. In the following game I drew all 26 lands in the top 33 cards. Which yes, I proceeded to lose the game.

In full disclosure, I had 3 evolving wilds, but this is f*cking ridiculous. The RNG, at least for me, is seriously f*cked up.


I saw those games frequently, and I played telling time with 25 lands to try and smooth it out.

Comically, if I kept 5+ land hands, the game was painfully consistent about loading 2+ more to top deck. It was so prevalent that I would play fetches the 2-3 turns to thin, shuffle, and still not be surprised to see more lands roll off the top.


What's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything ?

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