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PostPosted: Wed Jul 06, 2016 6:05 pm 
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Haven_pt wrote:
Sjokwaave wrote:
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Oh hell yes.


Discarding X cards is a very high price to do a few points of damage to some Walkers and creatures...

Geistramp would like to have a word with you


You mean double it with Geistblast? Wouldn't you need to be discarding 3+ to make that practical? And at that point, isn't a general sweeper more useful than 4 cards overall?

Nahiri's Wrath is a card that always requires spending itself and more, so spending a total of 2 to kill 1, or 3 to kill 2. Usually it's the other way, find cards that kill many things for one card. I can only see myself playing this in cases of extreme emergency, and in those cases I don't like to fall back on sorceries.


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PostPosted: Wed Jul 06, 2016 6:05 pm 
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Haven_pt wrote:
Sjokwaave wrote:
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Oh hell yes.


Discarding X cards is a very high price to do a few points of damage to some Walkers and creatures...

Geistramp would like to have a word with you

Seriously, it basically turns every card in your hand into removal.

Cast Nahiri's Wrath, discard a 3 cmc card, a 4 cmc card, and a land, and kill a 7 toughness creature and 2 planeswalkers. It's amazing. Any deck that maintains a real hand late is loving it. It will absolutely break the Superfriends mirror and any type of Jeskai or Grixis Control will love it.

And then you activate madness off it for the lulz.

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PostPosted: Wed Jul 06, 2016 6:06 pm 
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Haven_pt wrote:

Discarding X cards is a very high price to do a few points of damage to some Walkers and creatures...

Geistramp would like to have a word with you


You mean double it with Geistblast? Wouldn't you need to be discarding 3+ to make that practical? And at that point, isn't a general sweeper more useful than 4 cards overall?

Nahiri's Wrath is a card that always requires spending itself and more, so spending a total of 2 to kill 1, or 3 to kill 2. Usually it's the other way, find cards that kill many things for one card. I can only see myself playing this in cases of extreme emergency, and in those cases I don't like to fall back on sorceries.

Card inefficiency to sweep walkers is more than worth it.

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PostPosted: Wed Jul 06, 2016 6:08 pm 
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divinevert wrote:
Haven_pt wrote:

Discarding X cards is a very high price to do a few points of damage to some Walkers and creatures...

Geistramp would like to have a word with you

Seriously, it basically turns every card in your hand into removal.

Cast Nahiri's Wrath, discard a 3 cmc card, a 4 cmc card, and a land, and kill a 7 toughness creature and 2 planeswalkers. It's amazing. Any deck that maintains a real hand late is loving it. It will absolutely break the Superfriends mirror and any type of Jeskai or Grixis Control will love it.

And then you activate madness off it for the lulz.


Every card in your hand except itself. That's key.
If you've each got a 4 card hand, you removed 3 - granted, your choice of their best 3 - but still they have a card advantage because you spent the Wrath to turn every other card into that removal.


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PostPosted: Wed Jul 06, 2016 6:13 pm 
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divinevert wrote:
Geistramp would like to have a word with you

Seriously, it basically turns every card in your hand into removal.

Cast Nahiri's Wrath, discard a 3 cmc card, a 4 cmc card, and a land, and kill a 7 toughness creature and 2 planeswalkers. It's amazing. Any deck that maintains a real hand late is loving it. It will absolutely break the Superfriends mirror and any type of Jeskai or Grixis Control will love it.

And then you activate madness off it for the lulz.


Every card in your hand except itself. That's key.
If you've each got a 4 card hand, you removed 3 - granted, your choice of their best 3 - but still they have a card advantage because you spent the Wrath to turn every other card into that removal.


Yes. I spent 4 cards to deal with 3. To sweep game-ending threats. Like, maybe you literally did want "RX, Nahiri's Wrath deals X damage to all Planeswalkers". But you aren't getting that. This is mass Planeswalker removal. It's an amazing card.

Lightning Axe is "inefficient" too, but it's still a great card.

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PostPosted: Wed Jul 06, 2016 6:17 pm 
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HenWen wrote:

I feel like zombie tribal has three problems, compared to something like Ally or Elf tribal,
1, no matter how slow the overall gameplay, or how much you forcibly slow it down, many zombies are 1 turn slower than that because they enter tapped.
2, there's a general lack of evasion, so the only real plan is sheer numbers.
3, they're doubly vulnerable since so much of the strategy is tokens, so many delay effects become elimination effects.


Also they are really vulnerable to board wipes. The reason that G/W is playable is that their creatures are */+3 and they survive not only Kozilek Returns, Biting rain and sometimes even radiant flames.

If you make 15 zombie token and your opponent at end step Kozi Returns you are done.


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PostPosted: Wed Jul 06, 2016 8:12 pm 
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You mean double it with Geistblast? Wouldn't you need to be discarding 3+ to make that practical?

you're forgetting that every single discard is a benefit to Geist players

Image


being able to sweep the whole board clean including walkers and build your army?? sign me up!!


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PostPosted: Wed Jul 06, 2016 8:30 pm 
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http://mythicspoiler.com/emn/cards/noos ... ictor.html

Ok so basically Wild Mongrel is back... Or almost. This card is going to be nuts.

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PostPosted: Wed Jul 06, 2016 10:29 pm 
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The thing with zombies is you need to read the enemy deck very well. You need to bait their mass removal when you can and know what options you have available. I feel like there are plenty of threats in the zombie deck that the opponent may feel pressured to use Declaration in Stone on it before they can hit your stack of tokens.


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PostPosted: Wed Jul 06, 2016 10:58 pm 
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"Stunning Regrowth"
3G
Sorcery
Return all land cards from your graveyard to the battlefield tapped.

and


Wolfkin Bond
4G
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

I think I like stunning regrowth for my sultai rez deck. As Pieces of the Puzzle will snag me my spells. This snags all the lost lands, and of course my rez spells grab my creatures.

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PostPosted: Wed Jul 06, 2016 11:04 pm 
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binderato wrote:
"Stunning Regrowth"
3G
Sorcery
Return all land cards from your graveyard to the battlefield tapped.

I think I like stunning regrowth for my sultai rez deck. As Pieces of the Puzzle will snag me my spells. This snags all the lost lands, and of course my rez spells grab my creatures.


Now this is a card I want to play with. T4 Stunning Growth into T5 The Gitrog Monster would be fun. You could also probably play it in a landfall deck; even getting more value from your Evolving Wilds even though they come into play tapped.

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PostPosted: Wed Jul 06, 2016 11:07 pm 
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Regrowth does have some pretty nice synergy with Fork in the Road.


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PostPosted: Thu Jul 07, 2016 12:03 am 
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Sir_Shadow wrote:
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Regrowth does have some pretty nice synergy with Fork in the Road.



Alright WotC, alright. If we get this card, I will finally put some stupid copies of Evolving Wilds into my decks.

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PostPosted: Thu Jul 07, 2016 12:08 am 
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Can I just change topic for a bit. That latest story entry is pretty rad. Nahiri is a badass. And Sorin, I thought you were cool with mad skills. But huh? Is that all you got?

http://magic.wizards.com/en/articles/ar ... 2016-07-06


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PostPosted: Thu Jul 07, 2016 12:18 am 
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"Working Together"
1WW
Sorcery
Escalate: Tap an untapped creature you control

*Destroy target creature with power 4 or greater

*Destroy target enchantment

*Put a +1/+1 counters on each creature target player controls

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PostPosted: Thu Jul 07, 2016 12:25 am 
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Sjokwaave wrote:
Image

"Working Together"
1WW
Sorcery
Escalate: Tap an untapped creature you control

*Destroy target creature with power 4 or greater

*Destroy target enchantment

*Put a +1/+1 counters on each creature target player controls


GW tokens looking more promising. :plot:

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PostPosted: Thu Jul 07, 2016 12:37 am 
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Can I just change topic for a bit. That latest story entry is pretty rad. Nahiri is a badass. And Sorin, I thought you were cool with mad skills. But huh? Is that all you got?

http://magic.wizards.com/en/articles/ar ... 2016-07-06



Alright, a flavor response here. That was a pretty badass addition to the stories, I have to say, and I feel like Sorin has spent just a bit too long wallowing in hubris so something like this happening is pretty well-deserved. While condemning an entire plane to a fate worse than death is not a reasonable response to losing your own (that just makes YOU the eldrazi, or Hitler, or whatever), one does have to admire how complete her planning was, and how well she managed to improvise when things went off-script. I guess the question is, where does she go from here, and what does she think of the whole situation when she learns that Zendikar was not, in fact, annihilated? I don't think it would improve her reaction to Sorin, but it might give her some severe guilt over what she did to Innistrad. If not, perhaps she is an ancient sociopath like Nicol Bolas (or even Sorin!) now.

As to Working Together, while it's a powerful and versatile card, I have this to say about the art:

Image

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PostPosted: Thu Jul 07, 2016 12:57 am 
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I would guess she planeswalked back to Zendikar to see it for the last time but will be surprised to see that the plane is quite fine and surviving. As for the power rangers, they will save Innistrad and save Sorin. Then Sorin will hunt Nahiri. But who knows... Maybe upon the death of Emrakul, a mega Eldrazi will appear. Ugin mentioned something about the 3 are just the hands of something out there.

Re Working Together, the designers mentioned that there's a card with similar art and that Gideon is fierce and enthusiastic leading the allies. He's not very happy leading a pack of zombies in this version. But cool card. Lot's of utility. Escalate cost is not that hard.


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PostPosted: Thu Jul 07, 2016 1:02 am 
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White gets another solid, low cost card. The rich get richer.

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PostPosted: Thu Jul 07, 2016 1:51 am 
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What did you expect them to do, not print any white cards in this set? It's a good color already, any new card they print just adds to it.

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