Ok, so Eternal is basically just Hearthstone. Aside from removing the ability to hit creatures with your own creatures and having the chance of even better mana screw than Duels did. Wonderful. I'm still set on Spellweaver being the best mechanically outside of MtG itself, shame no one plays it.
Almost didn't post this because you will all come kick my butt, but you all really need to try Eternal (not a shill). It is NOT just Hearthstone because creatures aren't removal and there ARE instants that matter. It also has just about the most generous F2P structure I've seen. I like it much better than Gwent (very lopsided games win or lose) and ESL (way too grindy).
Other Pros:
- library shared across Steam and ios and android clients (it's on ipad in the Canadian ios store - easy to make a separate canadian account to get it)
- PVP Draft mode - with GENEROUS payouts
- single player draft mode (forge) - with GENEROUS payouts
- single player F2P grind mode (not found in gwent)
- if you get a terrible mythic rare, then the breakdown economy basically gives you 1/4 of the mythic rare you really want. so 4 bad mythics = the exact mythic you want
Top Eternal critcisms:
- 75 card decks and mana screw - true, but they do make it easier with a twist - using MTG speak - you can play 1 mountain and 2 swamps (over 3 turns) and then play A) 3 spells costing a single R each, or B) a R and a RB spell, etc.
- lack of depth - NOT true. this game has 1 set with set 2 due any day now. I'd argue it's at least comparable to MTG at only the Alpha/Beta set. Eternal has hexproof, graveyard manipulation, a spell stack, timing and combat tricks, etc. Think of it in terms of MTG Alpha set and you will see what others mentioned about it's potential
- matchmaking is fairly swift (10-30 seconds), but will sometimes match newbie vs much higher ranked, but of course Duels did that too
If you still aren't convinced, I'd say ESL is the next best game if you are ready to shell out the $$$. I really liked gwent, but I think it will get stale quick.