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PostPosted: Thu May 04, 2017 8:29 pm 
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The black god just totally wrecked me when I was playing Kel's mono black zombie tribal deck


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PostPosted: Fri May 05, 2017 5:53 am 
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1. Rhonas
2. Bontu

3. Hazoret
4. Oketra
5. Kefnet

Bontu is much better than I thought at first, he and Rhonas are above the rest, imho. Bontu-Yahenii, Bontu+Kalitas, Bontu + Crats...all those are good. Indestructible + Menace is a nice combination of skills for removal heavy decks

Hazoret is hard to deal when topdecked or at low life

Oketra is mostly irritating

Kefnet...I don't see the appeal, sincerely...yes, he makes you stall until you draw exile removal...so what? Op having to maintain the 7 cards gives you plenty of time...I can't think of a playable build that wants to include him, except maybe some weird fevered Visions or Haven brews


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PostPosted: Fri May 05, 2017 6:06 am 
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Kefnet is at his worst when he is the first and only wincon you draw. Gearhulk and Disciple stabilize better, but the former cannot take over the game by itself if your opponent chumps or has any creature kill to hit it. Disciple requires fuel and careful piloting to get there, but is very capable of doing so. Kefnet is the better lategame wincon of the 3, since he draws you gas and is the most immediately resilient/hard to block. That's his appeal in straight up control.

I will admit though, there have been a few occasions where topdecking a land would've been more useful to the gamestate for Pull from Tomorrow or something.

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PostPosted: Sat May 06, 2017 5:39 am 
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1. Rhonas
2. Bontu

3. Hazoret
4. Oketra
5. Kefnet

Bontu is much better than I thought at first, he and Rhonas are above the rest, imho. Bontu-Yahenii, Bontu+Kalitas, Bontu + Crats...all those are good. Indestructible + Menace is a nice combination of skills for removal heavy decks

Hazoret is hard to deal when topdecked or at low life

Oketra is mostly irritating

Kefnet...I don't see the appeal, sincerely...yes, he makes you stall until you draw exile removal...so what? Op having to maintain the 7 cards gives you plenty of time...I can't think of a playable build that wants to include him, except maybe some weird fevered Visions or Haven brews


However, if you are a removal heavy deck, where will you get the fodder to activate Bontu with?

In my experience Oketra has been a complete bust (i.e. totally not worth it) while Rhonas has been quite strong. He's not on the level of something like Gideon AoZ or Archangel Avacyn, but he's still a decent mana sink and not too hard to turn on.


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PostPosted: Sat May 06, 2017 6:24 am 
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Seems like Oketra and Bontu would play well together. Hazoret in the deck built for it is an absolute game winner imho,

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PostPosted: Sat May 06, 2017 7:28 am 
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^ I think that combo is more a dream than anything. You need four mana to activate Oketra and then another two to activate Bontu. Even after that, Oketra probably won't be able to attack.


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PostPosted: Sat May 06, 2017 10:02 am 
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Banedon wrote:
^ I think that combo is more a dream than anything. You need four mana to activate Oketra and then another two to activate Bontu. Even after that, Oketra probably won't be able to attack.


Sl33p meant that they work in the same deck - Orzhov Crats. You go wide enough for Oketra, you have enough fodder (and probably more ways to activate her) for Bontu.

That is a list I'm currently tinkering on btw, seeing how the list got a lot of things they wanted (Dusk // Dawn, Start // Finish, the Gods, big Lili). Will post it once I'm confident enough with it, but I like where it's going.

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PostPosted: Sat May 06, 2017 2:18 pm 
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I'm running an articrats deck with Oketra and Bontu together. Bontu has been more meaningful in it. Menace does more than Doublestrike, and the scry is helpful too. My board is basically always wide enough for Oketra tho, and she's at least relevant as a blocker and emergency/mana-sink token production, so I don't hate her. She's just beta god in the deck.

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PostPosted: Mon May 08, 2017 2:49 am 
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1. Hazoret - haste, in the right deck it attacks the turn it's played on curve. Yes it's more vulnerable than the others but not everyone will be ready with :b::b:, nor every match are you up against heavy black.
2. Rhonas - This will see a lot of play.
3. Oketra -Because of the double strike, I love that ability.
4. Bontu - will be a finishing machine in crats but that's it.
5. Keffie - Possibly has some playability in landfall decks and the much discussed control decks but I am unsure on this one.


I have played with Hazoret and Keff a bit. I can see I ranked Oketra too high.

Keff might actually be better than I realized but I still can't decide if it's a win more card because you can't activate his ability if you are getting rofl stomped by your opponent.

So I guess my rank currently would be:
Hazoret / Rhonas - it's like tied for 1st imho, Hazoret has been solid in my red decks (20ish lands and a low curve with card selection and other methods to go heckbent is the key)
Bontu / Keff - not sure which is best but I'm leaning Keff as of now but that's only because I haven't done the crats deck yet.
Oketra - yes, seems to be the beta god indeed.

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PostPosted: Mon May 08, 2017 3:10 am 
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I have played with Hazoret and Keff a bit. I can see I ranked Oketra too high.

Keff might actually be better than I realized but I still can't decide if it's a win more card because you can't activate his ability if you are getting rofl stomped by your opponent.

So I guess my rank currently would be:
Hazoret / Rhonas - it's like tied for 1st imho, Hazoret has been solid in my red decks (20ish lands and a low curve with card selection and other methods to go heckbent is the key)
Bontu / Keff - not sure which is best but I'm leaning Keff as of now but that's only because I haven't done the crats deck yet.
Oketra - yes, seems to be the beta god indeed.


Kefnet is still winmore, exactly for the reason you gave. Does nothing by itself when behind early, dominates when you've already stabilized (read: Won). That said he plays better than I expected, but still sits around the 4th spot for me. Whereas Bontu has a relatively easy and consistent condition to meet in her ideal deck at any stage of the game, Kefnet falls into a very specific time in his ideal deck. I'd agree on the rest however, I overrated Oketra too.

Probably sitting at: Rhonas (best) > Hazoret (almost as good) > Bontu (significant leap down in power) > Kefnet (about the same level) > Oketra (hard to justify).

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Last edited by BounceBurnBuff on Mon May 08, 2017 3:18 am, edited 1 time in total.

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PostPosted: Mon May 08, 2017 3:12 am 
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My initial impressions:

-The Gods are a lot closer in power level than I originally gave them credit for - totally unlike the Gearhulks who range from "absolute bomb" (Torrential, Verdurous) to "effectively unplayable" (Cataclysmic) and have a clear order (U>G>B>R>W).
Instead, every single god is a build-around card that fits into one, maybe two deck archetypes.

-In my experience playing them both in the same deck, Oketra performed better than Bontu; and since BW likely is the way to go for a Bontu deck anyways I think there's little to no reason to not run Oketra alongside Bontu ever. Hence I'll rate Oketra>=Bontu; the difference is not very big, though.

-Hazoret's a really odd case. She really wants to be the top-end of a mono-red or red-black deck; however we have enough density that these decks can top out at 3. I still think she's good, though.

-I actually have yet to run Rhonas. He may be the strongest God, but the deck he fits into didn't get much help at all (as did Green in general).

-Kef is a good card, but his niches in control decks are staffed (we just got Pull for carddraw and have amazing blue finishers anyways). During deckbuilding, he often just seems like the 61st card.

My current ranking is Rhonas >= Hazo >= Oketra >= Bontu >= Kefnet.

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PostPosted: Mon May 08, 2017 10:09 am 
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Modulo wrote:
-Hazoret's a really odd case. She really wants to be the top-end of a mono-red or red-black deck; however we have enough density that these decks can top out at 3. I still think she's good, though.


Meh, even with a high threat density most aggro decks can afford to run at least 1-2 4cmc spells should they be swingy enough. Even traditional RDW builds running 12+ 1cmc creatures have been able to run a few 4cmc spells here or there (although to be fair the last time I played RDW in Standard was when Koth of the Hammer was a thing).

Although if you are looking at going with a low to the ground curve like that I feel like it competes heavily with Fleetwheel Cruiser which is equally swingy for the cost but requires a little less hoop jumping to do so.

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PostPosted: Mon May 08, 2017 4:43 pm 
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Kefnet is at his worst when he is the first and only wincon you draw. Gearhulk and Disciple stabilize better, but the former cannot take over the game by itself if your opponent chumps or has any creature kill to hit it. Disciple requires fuel and careful piloting to get there, but is very capable of doing so. Kefnet is the better lategame wincon of the 3, since he draws you gas and is the most immediately resilient/hard to block. That's his appeal in straight up control.

I will admit though, there have been a few occasions where topdecking a land would've been more useful to the gamestate for Pull from Tomorrow or something.


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PostPosted: Mon May 08, 2017 11:01 pm 
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PostPosted: Mon May 08, 2017 11:07 pm 
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PostPosted: Mon May 08, 2017 11:27 pm 
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