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PostPosted: Mon Jan 11, 2016 7:41 pm 
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Yay! :)

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PostPosted: Mon Jan 11, 2016 8:47 pm 
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Eww.. Allies. Yuck.

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PostPosted: Mon Jan 11, 2016 8:53 pm 
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Eww.. Allies. Yuck.


I know right... 5 color or go home.

Deleted my Abzan btw... :'(


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PostPosted: Mon Jan 11, 2016 9:55 pm 
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DJ0045 wrote:
Eww.. Allies. Yuck.


I know right... 5 color or go home.

Deleted my Abzan btw... :'(


I just can't in good conscience.. get behind a deck that prays the opponent doesn't have a sweeper. At least Thopters/Rakdos can rebuild or burn the opponent out.. what's allies gonna do? Slam more Grizzly Bears?

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PostPosted: Mon Jan 11, 2016 9:57 pm 
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DJ0045 wrote:
Eww.. Allies. Yuck.


I know right... 5 color or go home.

Deleted my Abzan btw... :'(


I just can't in good conscience.. get behind a deck that prays the opponent doesn't have a sweeper. At least Thopters/Rakdos can rebuild or burn the opponent out.. what's allies gonna do? Slam more Grizzly Bears?


Those bears are anthems, but yeah... Nope.


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PostPosted: Sun Feb 07, 2016 4:25 pm 
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Hey guys, I want to clarify that I'm not dead or anything. I'm having problems with my pc that are making posting a huge pain, and I'll only be able to buy the parts to fix it next thursday, when Carnival, a huge holiday here in Brazil, ends. That's why there wasn't an article last week, and that's why you shouldn't expect one tomorrow either. Sorry :(

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PostPosted: Mon Apr 04, 2016 6:00 pm 
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PostPosted: Mon Apr 04, 2016 6:08 pm 
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I'm glad to see you continuing this. I was worried the 'oh gods the sheer number of cards is overwhelming' factor would get to you. I'll give it a full read after I'm done with my own homework for the evening but I expect good things.

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PostPosted: Mon Apr 04, 2016 6:12 pm 
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I'm glad to see you continuing this. I was worried the 'oh gods the sheer number of cards is overwhelming' factor would get to you. I'll give it a full read after I'm done with my own homework for the evening but I expect good things.


Absolutely not! If there's one thing I'm not going to stop is the Set reviews :D

I'm not sure when I'm going to be done, because they do take a lot of time to read, but by the beginning of next week I should be done. Being able to unlock everything from the get go will help.

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PostPosted: Mon Apr 04, 2016 7:36 pm 
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You forgot to comment on Always Watching.

I didn't know this was a thing, I'll make sure to check the front page more often.


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PostPosted: Mon Apr 04, 2016 7:42 pm 
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GimmickMan wrote:
You forgot to comment on Always Watching.

I didn't know this was a thing, I'll make sure to check the front page more often.


I did comment. It's the first SOI card :)

I haven't been posting many articles lately due to technical difficulties, but I'm trying to get back to it.

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PostPosted: Mon Apr 04, 2016 7:51 pm 
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I don't know how to read.


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PostPosted: Tue Apr 05, 2016 12:05 am 
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so do we have to wait a week for the next color? :p


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PostPosted: Tue Apr 05, 2016 1:03 am 
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Excellent write-up, as always!

You're completely wrong on Call the Gatewatch though. The card is awesome in my testing so far. Two different ways to look at it: Ramp is great now largely because of 2x From Beyond and 1x Ulamog essentially giving the deck three Ulamogs. Call the Gatewatch and Chandra is a similar effect. Chandra is absurdly good, one of the dominant cards in Standard right now. Second way to look at it: Divination (draw two cards in a 3 CMC sorcery). In Duels, what is generally more valuable? Two cards off the top of the deck, or the best planeswalker in your deck? I would contend that more often than not, you'd take the planeswalker.

In testing a RWGB Super Friends list, I've used it to go and get Sorin, Chandra, Arlinn (setting up an attack for 28 the next turn with her over-run ability, wolf token, three creature lands and a Sylvan Advocate), Ob Nixilis and Nahiri (exiling the Reality Smasher than had just hit me), every walker in my deck except for Gideon. It's even been good in BW Control, where there are only three walkers in the deck.

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PostPosted: Tue Apr 05, 2016 3:26 am 
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felbatista wrote:


Thanks for the review, it's very enjoyable. A comment:

Call the Gatewatch: I feel you underrated this severely. With rarity restrictions in place, Duels is defined by variance. Whether you draw your one-of mythic at the right time makes all the difference for the game. In this way it's more like Limited than Constructed. Thus, tutors are Worth their weight in gold. I'd argue Gruuldrazi Ramp became the deck to beat because it could run three copies of Ulamog with the actual card and 2x From Beyond. Loading up on planeswalkers as a toolbox then relying on the tutor to find it for you gives you consistency, and in a variance-based format, consistency wins games.

Other than that I agree with most of your assessments.

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PostPosted: Tue Apr 05, 2016 1:42 pm 
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I do understand that my opinion regarding the card is controversial, and that I might be totally wrong there. In a sense, the grade I gave the card still reflects that, since even if the card ends up being good, it's wont be more than a 3.0, so the grade I gave it can't be far from the truth. Still, it's not like I don't have arguments to justify my grade.

Comparing the card with From Beyond is very misleading, and I really hope you guys are doing that just for simplicity. Yes, FB is also a tutor for your finisher, but the difference is that it generates value even when its not tutoring anything, by ramping you or by making bodies you can use. If it was just a 6 mana tutor for Ulamog, it wouldn't be even close to be as good as it is.

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PostPosted: Tue Apr 05, 2016 2:00 pm 
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felbatista wrote:
I do understand that my opinion regarding the card is controversial, and that I might be totally wrong there. In a sense, the grade I gave the card still reflects that, since even if the card ends up being good, it's wont be more than a 3.0, so the grade I gave it can't be far from the truth. Still, it's not like I don't have arguments to justify my grade.

Comparing the card with From Beyond is very misleading, and I really hope you guys are doing that just for simplicity. Yes, FB is also a tutor for your finisher, but the difference is that it generates value even when its not tutoring anything, by ramping you or by making bodies you can use. If it was just a 6 mana tutor for Ulamog, it wouldn't be even close to be as good as it is.


I agree with you on this one, Fel.

From Beyond is a great card on its on in our environment, but I'm not sure if I would run it just for it's ability to poop scions. It is its ability to tutor the most powerful creatures in the game is completely over the top. And it happens to be in the best ramp color in the game, so its inclusion was almost inevitable. If you are going to cast 10 mana bombs, you might as well get there quickly.

Call of the Gatewatch, while I believe is a solid card, isn't quite to the same level. You do not HAVE to run white to run Planeswalkers...you can run 4 Planeswalkers in a Gruul deck easy. If you are running White, it probably is a good idea to have Call of the Gatewatch, as it will make your deck better to grab the Planeswalkers, but it isn't necessary.

According to his code at the beginning of his article, "2.0: Role player in some decks, but not mandatory." That pretty well defines Call of the Gatewatch to me.

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PostPosted: Wed Apr 06, 2016 4:54 pm 
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Here's a good read while you wait for the expansion to download: My Blue OGW + SOI review!

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PostPosted: Mon Apr 11, 2016 5:10 pm 
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Matchmaking is taking so long that I think you can read my Black OGW + SOI review while you wait for your next game :D

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PostPosted: Mon Apr 11, 2016 5:48 pm 
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You added a "of" to Call the Gatewatch.

Any reason Containment Membrane is is link instead of a mouse hover? Also I don't like the flow of your giant card images in the blue article since they seem out of order unlike white.
You spelled flip Jace's name as Jave under the Broken Concentration rating.
You put Frost Linx instead of Lynx under Stitched Mangler.
Vessel of Ephemera under blue instead of whatever the blue Vessel is called, also you said it's a fine glue card instead of a fine blue card but then again it probably is a fine glue card.

Extra t in Biting Rain. Also called Nissa the Voive instead of Voice right under it.
Crow of Dark Tidings has an extra "the" in its name.
I don't like how the Heir comes after the zombies in the order of the giant card images.

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Last edited by WrightJustice on Mon Apr 11, 2016 6:24 pm, edited 1 time in total.

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