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PostPosted: Thu Dec 03, 2015 6:59 pm 
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who? me? biased?

*cough* okay yeah twin bolt is better in non-control decks *cough*


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PostPosted: Wed Dec 09, 2015 11:02 am 
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Since Fel apparently forgot to do so here's a reminder that he's now finished his card evaluation articles - here is the final one covering Green, Multicoloured, Colourless and Lands.

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PostPosted: Wed Dec 09, 2015 11:31 am 
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Unnatural Aggression - 0?

I'm surprised. I'd think instant speed removal is basically never 0, even if it is not guaranteed. I agree that Titan's Presence is better, but still. If nothing else it's possible instant speed removal for GR. All of this is said in a vacuum until tomorrow, so take it with a grain of salt.


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PostPosted: Wed Dec 09, 2015 11:33 am 
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DJ0045 wrote:
Unnatural Aggression - 0?

I'm surprised. I'd think instant speed removal is basically never 0, even if it is not guaranteed. I agree that Titan's Presence is better, but still. If nothing else it's possible instant speed removal for GR. All of this is said in a vacuum until tomorrow, so take it with a grain of salt.


Actually, it could be a 1.0 in Mono-, but most Mono- don't care what you play, they just play BIGGER. I can say I honestly have not seen it since B4Z dropped.

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PostPosted: Wed Dec 09, 2015 11:49 am 
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Kryder wrote:
DJ0045 wrote:
Unnatural Aggression - 0?

I'm surprised. I'd think instant speed removal is basically never 0, even if it is not guaranteed. I agree that Titan's Presence is better, but still. If nothing else it's possible instant speed removal for GR. All of this is said in a vacuum until tomorrow, so take it with a grain of salt.


Actually, it could be a 1.0 in Mono-, but most Mono- don't care what you play, they just play BIGGER. I can say I honestly have not seen it since B4Z dropped.


I would totally play that in mono green.

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PostPosted: Wed Dec 09, 2015 11:52 am 
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Kryder wrote:
DJ0045 wrote:
Unnatural Aggression - 0?

I'm surprised. I'd think instant speed removal is basically never 0, even if it is not guaranteed. I agree that Titan's Presence is better, but still. If nothing else it's possible instant speed removal for GR. All of this is said in a vacuum until tomorrow, so take it with a grain of salt.


Actually, it could be a 1.0 in Mono-, but most Mono- don't care what you play, they just play BIGGER. I can say I honestly have not seen it since B4Z dropped.


I would totally play that in mono green.


I'm thinking about it...not sure it's necessary in Mono-, but I have yet to put one together.

Guess that's on the list. Maybe that will be tonight's outing...

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PostPosted: Wed Dec 09, 2015 11:58 am 
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I've been mentally brewing a mono green with fight cards, hexproof badasses, primal bellow and a bunch of tramplers. I think the cards are there for an explosive, competitive list.

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PostPosted: Wed Dec 09, 2015 12:22 pm 
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By this point, I'd assume mono color decks are now viable in all colors, with at most a splash. I look forward to trying all of them.


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PostPosted: Wed Dec 09, 2015 12:42 pm 
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DJ0045 wrote:
By this point, I'd assume mono color decks are now viable in all colors, with at most a splash. I look forward to trying all of them.


I don't think mono black is there.. which sucks bc I love the MBC playstyle. I don't think black aggro is there either. No tutors (a staple of black), few finishers, a bunch of below the curve creatures, can't interact with Enchantments.. it's just.. yucky.

The rest of the colors are there though.. with blue being second weakest.

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PostPosted: Wed Dec 09, 2015 12:58 pm 
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DJ0045 wrote:
By this point, I'd assume mono color decks are now viable in all colors, with at most a splash. I look forward to trying all of them.


I don't think mono black is there.. which sucks bc I love the MBC playstyle. I don't think black aggro is there either. No tutors (a staple of black), few finishers, a bunch of below the curve creatures, can't interact with Enchantments.. it's just.. yucky.

The rest of the colors are there though.. with blue being second weakest.


MBC has decent finishers, but I'd agree it's the least likely. U needs a flash creature or two, and it doesn't have it. It's in my needs a splash category, IMO.


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PostPosted: Wed Dec 09, 2015 1:31 pm 
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The instant speed makes Unnatural Aggression very strong

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PostPosted: Wed Dec 09, 2015 5:44 pm 
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felbatista wrote:
TheTruStag wrote:
I have been enjoying your weekly reads. its tough as we have no new dlc and it must be harder and harder to think of content for each new week. I wish I had a great suggestion but sadly I only have a meek one. I suppose you could do a write up on 2hg deck pairs that work well with each other? is there such a thing or can any 2 decks work? see I don't even know so maybe for me and everyone else talk about what works and what doesn't, what's seen more and what's rare. (maybe you don't have this data though if you don't frequent 2hg as I know it can be buggy as heck). I'm sure you can shoot up some advent 2hg players and ask them for info. off the top of my head I know empo, pikeworm and binderato play a lot of 2hg.


My original idea was to have a 2HG once per month. The problem is that I don't play the format at all. I have been searching for someone to write those articles since before the front page went live, but I have yet to find an user willing to do that. But I'll PM the users you mentioned.


boy this one was a real sn00zer


Sorry. I'll try to get better :cry:


I play only 2HG. I would do write up about my pairing but there is just one pairing that wins 95% (other 5% is just bad luck with drawing) of the time so I guess it is not really needed.

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PostPosted: Mon Dec 14, 2015 6:33 pm 
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Since Fel apparently forgot to do so here's a reminder that he's now finished his card evaluation articles - here is the final one covering Green, Multicoloured, Colourless and Lands.


Thanks Garren! Can I hire you to do that for me every week? :P

Here's the article for this week. Hope everyone likes it!


I play only 2HG. I would do write up about my pairing but there is just one pairing that wins 95% (other 5% is just bad luck with drawing) of the time so I guess it is not really needed.


Well, if you want to write, talk to me. I'm always open to guest authors! (and would still love a regular 2HG expert).

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PostPosted: Mon Dec 14, 2015 9:40 pm 
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Runs off to start testing Eyeless Watcher. Can't believe I missed that... YOINK!


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PostPosted: Tue Dec 15, 2015 5:17 am 
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idk fel I can't get behind fertile thicket, it's such a feast or famine card. turn 1/2 it's amazing, even lets you keep some hands you probably wouldn't normally, but draw it in the late game and you're just playing a forest that comes in tapped


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PostPosted: Tue Dec 15, 2015 8:19 am 
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I just removed it from my ramp deck


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PostPosted: Tue Dec 15, 2015 9:03 am 
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In the green article you say you rather play Eyeless Watcher than everyone's favourite but the link to whatever that is goes nowhere.
Infuse with Elements is incorrect and therefore has a bad link too.
Also done Kiora's name wrong somewhere and the same goes for the Slaughter eldrazi guy and the Stream land and Mire land.

Also may I suggest changing CIPT to ETBT since that is what the current form is and prevents confusion on what CIPT is.


As for the Brainstorm article I first see that Ulamog's name and the Twin's name are incorrect in your grass deck list.
In your Fall back list Suppression Bonds is spelled incorrectly.

That's all I see.

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PostPosted: Tue Dec 15, 2015 8:08 pm 
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In the green article you say you rather play Eyeless Watcher than everyone's favourite but the link to whatever that is goes nowhere.
Infuse with Elements is incorrect and therefore has a bad link too.
Also done Kiora's name wrong somewhere and the same goes for the Slaughter eldrazi guy and the Stream land and Mire land.

Also may I suggest changing CIPT to ETBT since that is what the current form is and prevents confusion on what CIPT is.


As for the Brainstorm article I first see that Ulamog's name and the Twin's name are incorrect in your grass deck list.
In your Fall back list Suppression Bonds is spelled incorrectly.

That's all I see.


Thanks for being my editor, Wright. You're awesome!

idk fel I can't get behind fertile thicket, it's such a feast or famine card. turn 1/2 it's amazing, even lets you keep some hands you probably wouldn't normally, but draw it in the late game and you're just playing a forest that comes in tapped


If I already have 8 Forests to play with, I don't mind one of them tapped. The amount of hands I could keep because of Thicket is way greater then the times having a tapland hurted me (which has been 0 times so far).

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PostPosted: Wed Dec 16, 2015 5:18 am 
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hmm I suppose in mono-green it's a fine card. don't know if I'd run it in much else though


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PostPosted: Mon Jan 11, 2016 5:55 pm 
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