Hey all, long time lurker first time poster.
I've been playing with modifying my old Grixis control build from last season to include Drake Haven. Here's what I have so far:
3x
Fatal Push2x
Pull From Tomorrow3x
Censor4x
Take Inventory4x
Cathartic Reunion3x
Sphinx's Tutelage2x
Drake Haven2x
Fevered Visions2x
Forgotten Creation2x
Dynavolt Tower2x
Cut // Ribbons2x
Never // Return2x
Dark Intimations3x
Mountain3x
Island3x
Swamp2x
Wandering Fumerole2x
Smoldering Marsh2x
Sunken Hollow2x
Drowned Catacomb2x
Sulfer Falls2x
Dragonskull Summit3x
Aether HubWhile I am posting the deck partially to ask for suggestions, the main point of creating this topic is broader: Where is the best place for Drake Haven? Last season's build of this deck was pure Grixis control, with no Tutelage sub theme and the Planeswalkers and big bombs of the colors as the win conditions. Now I feel like I'm taking it in too many directions at once. Is Tutelage the problem? If I'm playing Drake Haven, should I be going more towards a lean madness burn build?
Here are the changes that I am thinking of in that case:
-2x Dark Intimations -- Looking at this now I'm not sure why I included it in the first place.
-3x Tutelage -- This deck has way too many 3 drop enchantments/artifacts it wants to play.
-2x Forgotten Creation -- While THE DREAM is to curve out into this immediately after playing Drake Haven and just keep making Drakes forever, it hasn't worked out so well in practice. Major removal magnet.
+3x
Fiery Temper+2x
Key to the City+3x
Enigma DrakeDoes anyone have any thoughts? Have you all had any success with Drake Haven? I want to use it because it's just so conceptually cool, but I also don't know if it's that good in practice. It always seems that I'm holding up the mana for removal or Censor instead of wanting to pay it for a 2/2 Drake. Is adding Enigma Drake just a bad idea?