These should easily be able to clear the quests in one game vs AI (a little durdling might be required). No promises on the ladder tho. The 2nd one especially will suffer in vs. from lack of direct interaction.
"In n' Out (10 Creatures leave your graveyard)"
2 * Cryptbreaker // discard outlet, draw, and token maker in a 1 drop! 2 * Dread Wanderer // build in recursion, with a caveat. 4 * Supernatural Stamina // combat trick that counts toward the quest. 2 * Bone Splinters // we should always have fodder for this.
3 * Miasmic Mummy // we don't mind discarding stuff and we like melting our opponent's hand. 3 * Wayward Servant 2 * Scrapheap Scrounger // more built in recursion. Can always eat a Mummy that's fulfilled its purpose. 2 * Smuggler's Copter 4 * Altar's Reap // put stuff in the GY to reuse. Draws us cards.
3 * Festering Mummy // if you have enough setup (Nest/Vizier + Snek for example), don't hesitate to put this counter on one of your tokens to help complete the quest
3 * Bone Picker // pretty easy to cheapcast - good anti-flyer tech.
7 * Swamp 8 * Forest 2 * Hissing Quagmire 2 * Woodland Cemetery 3 * Grasping Dunes // like the Festering Zombies, consider using it on one of your own tokens to help finish quest if necessary.
I got one for playing 10 creatures from my graveyard
...i can't remember if it was 60 or 80 gold. I suck at this, who's idea was this anyway??
Might be possible to do this with a deck that sacrifices a lot of creatures, coupled with Memory, though I haven't tested it out.
For a while I assumed you meant Dusk // Dawn instead of Commit // Memory, but then it finally sunk in. Yeah, Memory should qualify. Maybe a U/G self mill strat with cycling creeps and Grapple/Vessel to load the GY with creeps and get Memory in there. Who needs a wincon, right?
Joined: Nov 10, 2013 Posts: 17758 Location: Montreal, Quebec, Canada
Thanks Flaky! Goodboygoodboygoodboy!!!
I really don't like playing AI anymore unless I'm warming up a deck.
I so hate both these quests that I'm keeping crappy ones just to not run into them. Like today I got the 25 instants and sorcerers for 60 which takes a while but I'll keep it just to avoid these others. I play Gems Geist ramp deck which works well and is fun
I tried the Orzhov one on the ladder last night. It lost the first game, but barely (one of those annoying situations where the opp drew EXACTLY the card they needed to salvage their game) and won the 2nd. Neither deck was top tier but they def weren't pushovers either, so I'm kinda happy with it. I didn't track how many creeps left the GY but I think it would have been at least 5 in that one game so even without durdling and vs real decks it should pull it off in 2-3 games.
Joined: Nov 10, 2013 Posts: 17758 Location: Montreal, Quebec, Canada
I really want to try that campaign mission next time I get the negative counters one. Seems like we could do it in one game. There's no incentive to win the match so might as well just keep putting counters until I lose
I really want to try that campaign mission next time I get the negative counters one. Seems like we could do it in one game. There's no incentive to win the match so might as well just keep putting counters until I lose
I do believe that I've had problems with that quest not registering when I've lost the ai match, though that might have been a bug. Something to be aware of though.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum