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[C13-ICD] Nekusar, the Mindrazer
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Author:  Shadowchu [ Mon Oct 14, 2013 11:00 am ]
Post subject:  [C13-ICD] Nekusar, the Mindrazer

Image

Nekusar, the Mindrazer - (M)
Legendary Creature - Zombie Wizard

At the beginning of each player's draw step, that player draws and additional card.

Whenever an opponent draws a card, ~ deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

Illus. Mark Winters
Source: http://www.mtgsalvation.com/commander-2 ... .html#7871

Author:  AzureShade [ Mon Oct 14, 2013 11:04 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

I've got a friend who loves her Casual Underworld Dreams/Teferi's Puzzle Box deck and she'll enjoy trying to fit this guy into it as well.

Author:  squinty_eyes [ Mon Oct 14, 2013 11:10 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++

Author:  Aaarrrgh [ Mon Oct 14, 2013 11:55 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

Author:  TPzombieW [ Mon Oct 14, 2013 5:06 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Aaarrrgh wrote:
squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

Would've been a good place for hybrid mana.

Author:  LilyStorm [ Mon Oct 14, 2013 7:10 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Great for my multiplayer thraximaunder deck.

Author:  Tevish Szat [ Mon Oct 14, 2013 8:48 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

I for one actually appreciate his extra colors. They let me run him with both an active Kederekt Parasite an a Kami of the Crescent Moon

Author:  tony3 [ Mon Oct 14, 2013 8:56 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Could be an interesting thing to test in a prison deck.

Author:  Croatoan [ Mon Oct 14, 2013 9:07 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

The thing I'm looking forward too most about these new Commander decks is cards like Scavenging Ooze; Legacy staples that I can buy pre-packaged at Wal-Mart under-value. This card though, is clearly not one of those.

Author:  Filobel [ Tue Oct 15, 2013 9:36 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++

It is necessary due to how commander rules work. Sure, he could have been mono black, but then you'd lose out on a bunch of potential synergies and combos because you wouldn't be allowed to play blue or red in your deck.

Note that although the card didn't need all 3 colors to fit in the color pie, it does work in all 3. For instance, blue has howling mine effects and Spiteful Visions, which is an enchantment version of this card, is red/black. Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Author:  Tevish Szat [ Tue Oct 15, 2013 11:00 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

Author:  Filobel [ Tue Oct 15, 2013 12:29 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Tevish Szat wrote:
Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.


It really depends on what your goal in making it 2 colors is. Let's say you have a 2/4 deathtouch. For the sake of argument, let's say a monocolor version of that is worth :3::g: or :3::b:. If you make it hybrid g/b, it'll still be cost at 4, probably something like :2::bg::bg:. If you make it "pure" multicolor, you can cost it at :1::g::b:. Both are perfectly valid cards.

In this case, making it two colors doesn't add any new abilities to the card, it simply makes it cheaper.

Author:  Malpheas [ Tue Oct 15, 2013 12:40 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

I really like this guy.

Author:  TPzombieW [ Tue Oct 15, 2013 12:54 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Tevish Szat wrote:
Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

Author:  Filobel [ Tue Oct 15, 2013 1:59 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

TPzombieW wrote:
Tevish Szat wrote:
Filobel wrote:

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

How would you cost that card in a way that doesn't look completely stupid using hybrid mana?

(hint: :2::ur::br::ub: looks completely stupid. Also, since you add flexibility to the cost, it might need to cost 6 instead)

Author:  Aaarrrgh [ Tue Oct 15, 2013 2:23 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Filobel wrote:
TPzombieW wrote:
Tevish Szat wrote:
Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

How would you cost that card in a way that doesn't look completely stupid using hybrid mana?

(hint: :2::ur::br::ub: looks completely stupid. Also, since you add flexibility to the cost, it might need to cost 6 instead)


I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

Author:  squinty_eyes [ Tue Oct 15, 2013 3:23 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

Aaarrrgh wrote:
I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

I was going to go with that for the mana cost if they went hybrid as well. The only problem is that it is a pretty ugly one.

~SE++

Author:  dtolle [ Tue Oct 15, 2013 3:39 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

squinty_eyes wrote:
Aaarrrgh wrote:
I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

I was going to go with that for the mana cost if they went hybrid as well. The only problem is that it is a pretty ugly one.

~SE++

It takes a second to figure out what colors to cast it for. :3::ur::b: would be better. Plus, why has no one mentioned Phyrexian Tyranny? Plus the afore mentioned Spiteful Visions. I ran these in a Lord of Tresserhorn deck once. Pretty fun. Run Howling Mine and Font of Mythos. Too much card advantage for you? HAHAHAHA. And then Jin-Gitaxias, Core Augur takes it all away. :evil:

Author:  The Butt [ Wed Oct 16, 2013 3:08 am ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

TPzombieW wrote:
Aaarrrgh wrote:
squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

Would've been a good place for hybrid mana.

No place is a good place for hybrid mana.

Author:  PeregrineV [ Thu Oct 17, 2013 3:54 pm ]
Post subject:  Re: [C13-ICD] Nekusar, the Mindrazer

+ Nin, the Pain Artist
+ Jace's Archivist
+ Careful Consideration
+ Harrowing Journey
+ Sign in Blood
+ Toil // Trouble
+ Wistful Thinking
+ Cerebral Vortex
+ Barbed Shocker
+ Whispering Madness

Definitely going to have to buy this one.

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