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[NEO-MCD] Mechanics of Kamigawa Neon Dynasty
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Author:  Vijarada [ Thu Jan 27, 2022 7:03 pm ]
Post subject:  [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Channel is back! Ninjutsu is back! Sagas are back! An equipment version of bestow!

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Author:  Tevish Szat [ Thu Jan 27, 2022 8:38 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Don't really love reconfigure as I'm tired of "Everything is a creature" and still not a fan of colored artifacts being normal, but I'll forgive it if it's used to resurrect the Licid tribe (Reality Chip, which doesn't have a very distinctive animal form, should have been a Licid instead of a Jellyfish, IMO). And I suppose it may have been necessary to get the density needed for "Modified" to work in Limited.

Author:  CommanderJim [ Thu Jan 27, 2022 9:02 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Reconfigure looks very interesting. From a Melvin perspective, I like that it's the first ever keyword to replace equip on equipment. (I've tried to come up with similar alternate-equip keywords in YMtC.) And from a gameplay perspective, the fact that it can do stuff like equip for an attack, then unequip in the same turn to block will lead to some interesting decisions.

Channel is fine. A good draw-smoothing modal mechanic.
Ninjutsu is always fun, and I like that it's not as formulaic is it was in Betrayers.
The sagas are awesome from a flavor perspective.
And modified is a cool new use of batching that should be fun to build around. (Especially if my prediction about the compleated keyword putting -1/-1 counters on creatures sometime next year is correct.)

Author:  neru [ Thu Jan 27, 2022 9:42 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Just want to say:

neru wrote:
Neural Link
Artifact — Equipment
Whenever equipped creature becomes tapped, hack target opponent. (To hack a player, exile the top card on their library. You may play any card you hacked this way on any turn you've hacked.)
Equip
Equip enhanced creature (A creature is enhanced if it has a counter or an attachment.)
The best hackers are more powerful and less corporeal than the kami.

Author:  Barinellos [ Thu Jan 27, 2022 9:49 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Not that I hate it or anything, but enchantment creatures being a thing is ... Odd.

Author:  AzureShade [ Thu Jan 27, 2022 10:50 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

I’ll be over here having made that Saga-turned-God for the last round of YMTC Pro Tour a month ago….

Author:  CommanderJim [ Thu Jan 27, 2022 11:11 pm ]
Post subject:  Re: [NEO-MCD] Mechanics of Kamigawa Neon Dynasty

Barinellos wrote:
Not that I hate it or anything, but enchantment creatures being a thing is ... Odd.

I do think the flavor on both artifact creatures and enchantment creatures is being stretched a little past my comfort zone in this set. A lot of the enchantment creatures are just "thing with a connection to spirits", and we also have an artifact creature that's just a normal ogre with some fancy gauntlets. Like, I can see the in-set consistency of enchantment creature being augmented by spirits and artifact creatures being augmented by technology, but it doesn't quite fit with the historical precedent of creatures that are actually made of magic/technology.

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