No Goblins Allowed
http://862838.jrbdt8wd.asia/

[NEO-MCD] Modal death legendary dragon spirits
http://862838.jrbdt8wd.asia/viewtopic.php?f=35&t=27440
Page 1 of 1

Author:  Flopfoot [ Mon Jan 24, 2022 5:25 pm ]
Post subject:  [NEO-MCD] Modal death legendary dragon spirits

ImageImageImageImage

Flying, vigilance
When Ao, the Dawn Sky dies, choose one -
- Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
- Put two +1/+1 counters on each permanent you control that's a creature or vehicle.

Flying, ward 3
When Kairi, the Swirling Sky dies, choose one -
- Return any number of target nonland permanents with total mana value of ? to their owners' hands.
- mill six cards, then return up to ? and/or sorcery cards from your graveyard to your hand.

Flying, menace
When Junji, the Midnight Sky dies, choose one--
- Each opponent discards two cards and loses 2 life.
- Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Flying, deathtouch
When Kura, the Boundless Sky dies, choose one -
* Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
* Create an X/X green Spirit creature token, where X is the number of lands you control.

Author:  Tevish Szat [ Mon Jan 24, 2022 9:37 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Ao is going to be pretty awesome in a Cheerios kind of build. Kari depends heavily on the numbers bit the spell fishing can't be bad. Junji Ito (as the :b: one better be nicknamed) seems a little bit of a no-brainer with Unnerve not being great but "Reanimate anything" being pretty good. Kura, I'm moderately excited that the tutor mode doesn't say "basic".

Author:  Flopfoot [ Tue Jan 25, 2022 6:42 am ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Ao seems good even if you just get a four drop

Author:  EpicLevelCommoner [ Wed Jan 26, 2022 6:24 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Ao feels like a Legacy design that was pushed out of playability to prevent shenanigans in other formats; in particular most of the creatures in Legacy Cheerios cost 0 but have 0 power; between the first mode being almost a Wheel of Fortune with no downside and the second mode being a much needed pump to win, it definitely seems like it has potential.

Junji is obviously great. Not really exciting though.

Kura looks like it'll be extremely powerful: Flying and Deathtouch is a great defensive combination (see Baleful Strix or Tidehollow Strix), and assuming you cast this with five lands, it will replace itself with a 5/5 vanilla.

Author:  neru [ Wed Jan 26, 2022 9:46 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

I appreciate that each responds to different states of the game. Ao helps you get a board or empower an existing board. Kairi helps you get tempo or value. etc.

Author:  Flopfoot [ Thu Jan 27, 2022 1:40 am ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Five mana is a bit much for a baleful strix

Author:  EpicLevelCommoner [ Thu Jan 27, 2022 3:54 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Flopfoot wrote:
Five mana is a bit much for a baleful strix


Oh right; I forgot Strix was also 4/4 and replaced itself with a 5/5 or better. How could I forget.

The defensive utility of that keyword combination aside, it also swings for 4 in the air and can actually survive blocking anything with 3 or less power. Not to mention it replaces itself with something with a bigger body.

Like, while it is nice to not see basic attached to a land tutor, that is definitely the weakest part of this design.

Author:  Tevish Szat [ Thu Jan 27, 2022 5:20 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Honestly I think the "defensive utility" is numbed somewhat by the fact that it's 4 power to begin with. It's going to punch a lot of things to death without the need for deathtouch. Not that it isn't still a good card, but the deathtouch feels more like trinket text. Or, more than that, as something to be used offensively to crash through... is Wall of Denial a thing?

Author:  EpicLevelCommoner [ Thu Jan 27, 2022 8:15 pm ]
Post subject:  Re: [NEO-MCD] Modal death legendary dragon spirits

Honestly I think the "defensive utility" is numbed somewhat by the fact that it's 4 power to begin with. It's going to punch a lot of things to death without the need for deathtouch. Not that it isn't still a good card, but the deathtouch feels more like trinket text. Or, more than that, as something to be used offensively to crash through... is Wall of Denial a thing?


Plumeveil was in the same standard as Wall; I think Wall pushed it out with Shroud and surviving Baneslayer.

Page 1 of 1 All times are UTC - 6 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/