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[NEO-MCD] Modal death legendary dragon spirits http://862838.jrbdt8wd.asia/viewtopic.php?f=35&t=27440 |
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Author: | Flopfoot [ Mon Jan 24, 2022 5:25 pm ] |
Post subject: | [NEO-MCD] Modal death legendary dragon spirits |
Flying, vigilance When Ao, the Dawn Sky dies, choose one - - Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - Put two +1/+1 counters on each permanent you control that's a creature or vehicle. Flying, ward 3 When Kairi, the Swirling Sky dies, choose one - - Return any number of target nonland permanents with total mana value of ? to their owners' hands. - mill six cards, then return up to ? and/or sorcery cards from your graveyard to your hand. Flying, menace When Junji, the Midnight Sky dies, choose one-- - Each opponent discards two cards and loses 2 life. - Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Flying, deathtouch When Kura, the Boundless Sky dies, choose one - * Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. * Create an X/X green Spirit creature token, where X is the number of lands you control. |
Author: | Tevish Szat [ Mon Jan 24, 2022 9:37 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Ao is going to be pretty awesome in a Cheerios kind of build. Kari depends heavily on the numbers bit the spell fishing can't be bad. Junji Ito (as the one better be nicknamed) seems a little bit of a no-brainer with Unnerve not being great but "Reanimate anything" being pretty good. Kura, I'm moderately excited that the tutor mode doesn't say "basic". |
Author: | Flopfoot [ Tue Jan 25, 2022 6:42 am ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Ao seems good even if you just get a four drop |
Author: | EpicLevelCommoner [ Wed Jan 26, 2022 6:24 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Ao feels like a Legacy design that was pushed out of playability to prevent shenanigans in other formats; in particular most of the creatures in Legacy Cheerios cost 0 but have 0 power; between the first mode being almost a Wheel of Fortune with no downside and the second mode being a much needed pump to win, it definitely seems like it has potential. Junji is obviously great. Not really exciting though. Kura looks like it'll be extremely powerful: Flying and Deathtouch is a great defensive combination (see Baleful Strix or Tidehollow Strix), and assuming you cast this with five lands, it will replace itself with a 5/5 vanilla. |
Author: | neru [ Wed Jan 26, 2022 9:46 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
I appreciate that each responds to different states of the game. Ao helps you get a board or empower an existing board. Kairi helps you get tempo or value. etc. |
Author: | Flopfoot [ Thu Jan 27, 2022 1:40 am ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Five mana is a bit much for a baleful strix |
Author: | EpicLevelCommoner [ Thu Jan 27, 2022 3:54 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Flopfoot wrote: Five mana is a bit much for a baleful strix Oh right; I forgot Strix was also 4/4 and replaced itself with a 5/5 or better. How could I forget. The defensive utility of that keyword combination aside, it also swings for 4 in the air and can actually survive blocking anything with 3 or less power. Not to mention it replaces itself with something with a bigger body. Like, while it is nice to not see basic attached to a land tutor, that is definitely the weakest part of this design. |
Author: | Tevish Szat [ Thu Jan 27, 2022 5:20 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Honestly I think the "defensive utility" is numbed somewhat by the fact that it's 4 power to begin with. It's going to punch a lot of things to death without the need for deathtouch. Not that it isn't still a good card, but the deathtouch feels more like trinket text. Or, more than that, as something to be used offensively to crash through... is Wall of Denial a thing? |
Author: | EpicLevelCommoner [ Thu Jan 27, 2022 8:15 pm ] |
Post subject: | Re: [NEO-MCD] Modal death legendary dragon spirits |
Tevish Szat wrote: Honestly I think the "defensive utility" is numbed somewhat by the fact that it's 4 power to begin with. It's going to punch a lot of things to death without the need for deathtouch. Not that it isn't still a good card, but the deathtouch feels more like trinket text. Or, more than that, as something to be used offensively to crash through... is Wall of Denial a thing? Plumeveil was in the same standard as Wall; I think Wall pushed it out with Shroud and surviving Baneslayer. |
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