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 Post subject: [KHM-ICD] Battle Mammoth
PostPosted: Thu Dec 31, 2020 3:37 pm 
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PostPosted: Thu Dec 31, 2020 4:01 pm 
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So I feel like this could just become discussion of Foretell now that we have the effect. But like hot damn this card is crazy. I must have it. I know Shaper's Sanctuary costs 3G less and see like very little use but being attached to a 5-drop 6/5 trampler (that can also be dropped T3 really if your starting hand is decent). I don't even care if the name kinda sucks for a Mythic which I've seen some people bring up and I feel is fair but not important to me.

Also foretell is a neat mix of Morph and Suspend.


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PostPosted: Thu Dec 31, 2020 5:45 pm 
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Honestly this mechanic seems really bad. It's extremely boring, it does pretty much exactly the same thing no matter what card it's on, and it's locked into costing :2: so it's pretty much always just going to be "costs 1 less if it's foretold". It adds pretty much zero interesting interaction to the gameplay, too.

The only really interesting thing to do with the mechanic is going to be forced stuff, like cards that specifically synergize with foretell, or cards that have different effects when you cast them for their foretell costs, but it's pretty much never going to be the actual underlying mechanic doing the interesting thing. Maybe we'll get some cutesy card that has a foretell cost but not a casting cost, idk.

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PostPosted: Thu Dec 31, 2020 6:02 pm 
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Since you can only foretell on your own turn and you can’t cast the card till a later turn, they could make cards that have a hard cast cost 3+ more than their foretell cost


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PostPosted: Thu Dec 31, 2020 6:52 pm 
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Cato wrote:
Honestly this mechanic seems really bad. It's extremely boring, it does pretty much exactly the same thing no matter what card it's on, and it's locked into costing :2: so it's pretty much always just going to be "costs 1 less if it's foretold". It adds pretty much zero interesting interaction to the gameplay, too.

The only really interesting thing to do with the mechanic is going to be forced stuff, like cards that specifically synergize with foretell, or cards that have different effects when you cast them for their foretell costs, but it's pretty much never going to be the actual underlying mechanic doing the interesting thing. Maybe we'll get some cutesy card that has a foretell cost but not a casting cost, idk.


It's morph but works a lot nicer on noncreature spells. I think its nice and if they make several playable ones you could end up with several face down suprise cards in exile and lead to some nice guessing situations

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PostPosted: Thu Dec 31, 2020 7:01 pm 
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It's morph but missing the thing that made morph interesting, namely the fact that they can be turned face up at any time and become a completely different creature. There's hidden information here, but it's not really hidden information that matters, because you're never going to attack into or block or cast a spell on a foretold card.

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PostPosted: Thu Dec 31, 2020 7:07 pm 
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it lets you make decisions about what to do with your extra mana and i assume we'll see some gimmick cards that have effects when turned face up that make the decision to fortell individually more interesting but i agree its a lot less interesting than morph solely because it can't be done at instant speed (on creatures) and doesn't interact with combat.

I don't think its the worst mechanic but i do think there's a pretty big gap between how interesting it looks at first glance and how interesting it would actually be to play.

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PostPosted: Thu Dec 31, 2020 8:16 pm 
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Cato wrote:
It's morph but missing the thing that made morph interesting, namely the fact that they can be turned face up at any time and become a completely different creature. There's hidden information here, but it's not really hidden information that matters, because you're never going to attack into or block or cast a spell on a foretold card.

Yeah, this mechanic is... not awesome.

Morph is cool because it let you have a surprise in store. A face-down creature from Morph is a trap waiting to happen. Legions may have been a bad set and its gimmick bad as well, but Morph's versatility and speed is why they could replace spells for an entire set.

Suspend is cool because it causes you to do something for free on the later turn. On the turn a suspend card "lands" you have invested none of your turn resources, resulting in a fairly explosive play.

Foretell here is more like Echo: Pay more in smaller installments to get your card. However, Echo gives you the card up front. Foretell is more flexible, but Echo is more interactive.

There is one way the mechanic could be saved "On a later turn, play it for its foretell cost" is reminder text, it doesn't give us the full RULES text. If this means ANY later turn, effectively granting all foretold cards Flash, it could be pretty nice for "trap cards"

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PostPosted: Thu Dec 31, 2020 9:01 pm 
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There is one way the mechanic could be saved "On a later turn, play it for its foretell cost" is reminder text, it doesn't give us the full RULES text. If this means ANY later turn, effectively granting all foretold cards Flash, it could be pretty nice for "trap cards"


it says cast it, which i assume means that the card's individual casting rules apply. It does mean that they can put fortell on instants or cards that also have flash for the same effect at the very least though, and i imagine the reason they used the cast wording was for this purpose.

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PostPosted: Thu Dec 31, 2020 9:14 pm 
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although even then its not any closer to a "trap" than just casting the card from your hand. If anything its less, because you're giving your opponent some information about the card (that it has forecast) which narrows down what it could be.

The past about exiling it fast down could be removed completely in a digital environment. It really is just a mana banking system.

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PostPosted: Fri Jan 01, 2021 12:19 am 
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Let’s see the cards before we judge the mechanic


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PostPosted: Fri Jan 01, 2021 7:46 am 
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Honestly I think the biggest problem with the mechanic is that it has a set cost to Foretell, which means that unlike Suspend where you could tweak the number of turns and the suspend cost, all that can be tweaked here is the amount of discount Foretell provides. Which should, pretty much always, just be :1:. So outside of very specific "if you cast ~ for its foretell cost" cards, the only thing this mechanic will ever do is let you pay :2: on one turn to save :1: later. Which is a useful ability to have, but not a very interesting one, and not one that's going to play much differently on the different cards it's on. Pretty much the only remotely interesting thing they can do with it is referential meta-cards, and that's not a good sign.

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PostPosted: Fri Jan 01, 2021 12:32 pm 
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I think it can be more interesting than that. Especially on instants and permanents with flash.

Might also be the difference between a casting cost and a fortell cost (+ to foretell), allowing you to cast the spell without the second green mana source.


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PostPosted: Fri Jan 01, 2021 12:56 pm 
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Cato wrote:
Honestly I think the biggest problem with the mechanic is that it has a set cost to Foretell, which means that unlike Suspend where you could tweak the number of turns and the suspend cost, all that can be tweaked here is the amount of discount Foretell provides. Which should, pretty much always, just be :1:.

I disagree with this. The reminder text implies that you can't cast it the same turn you foretell it, so it wouldn't be unreasonable for a card to give you a larger discount.

In the end, I think this is a Spike mechanic like unleash. Not the splashiest effect to look at, but the fun will be in optimizing your lines of play by making the right decision.

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PostPosted: Fri Jan 01, 2021 1:14 pm 
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tbh I think this card (and by extension the mechanic) is probably just a fake. It's from some random 50 follower twitter account that claims to have gotten it out of a commander legends booster.

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PostPosted: Fri Jan 01, 2021 1:33 pm 
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Is it the same person who leaked Vorinclex or another trying to cash in on the first time?


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PostPosted: Fri Jan 01, 2021 2:33 pm 
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It could be the same person. It's an anonymous twitter account, anyone can make one of those.

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PostPosted: Fri Jan 01, 2021 2:36 pm 
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Like I saw that the Vorinclex card was tested and shown as most likely real but the long from that first wave these new lleaks are the less I am willing to assume they're from the same batch


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PostPosted: Fri Jan 01, 2021 7:18 pm 
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i feel like it might be hard to fake a leak primarily because of the art. It should be more or less confirmable whether the artist has a contract with wotc right? And probably also more or less confirmable whether the art is in their style.

its not undoable though, and its possible that nobody in the community has bothered to try and verify those things

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I think it can be more interesting than that. Especially on instants and permanents with flash.


what makes it more interesting in this scenario? I feel like it still just does the same thing.

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PostPosted: Sat Jan 02, 2021 7:00 pm 
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Battle Mammoth is good exactly on T2 because it sets up a T4 6/5 that replaces itself when answered. It's also good later in the game because you can Foretell it and cast a different high cost card.
For example: On T7, you can Foretell the elephant and cast a 5cmc card. On the next turn, you can cast the elephant from exile and still cast a 4cmc card.

I think having Foretell instants and flash permanents is interesting because you decrease the amount of time between foretelling and casting the card when you can leverage your opponent's turn. Also, it adds a similar dynamic as morph as to whether you can turn the card face up or not.


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