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[ZNR-ICD] Relic Axe
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Author:  Flopfoot [ Wed Sep 09, 2020 9:26 am ]
Post subject:  [ZNR-ICD] Relic Axe

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New worst flavor text

Author:  Flopfoot [ Wed Sep 09, 2020 9:29 am ]
Post subject:  Re: [ZNR-ICD] Relic Axe

Also this is part of a cycle, the golem references the rogue mechanic, while the vial is clerics and the amulet is wizards

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Author:  Barinellos [ Wed Sep 09, 2020 3:21 pm ]
Post subject:  Re: [ZNR-ICD] Relic Axe

Worst flavor text?
No, that still goes to redirect.

Author:  Mown [ Thu Sep 10, 2020 1:58 am ]
Post subject:  Re: [ZNR-ICD] Relic Axe

sorry, but no, worst flavor text in ZNR is Expedition Champion.
Spoiler

Author:  CuriousHeartless [ Thu Sep 10, 2020 5:22 am ]
Post subject:  Re: [ZNR-ICD] Relic Axe

Why would you just put a blurb from a D&D Core Book as flavor text

Author:  Flopfoot [ Thu Sep 10, 2020 5:25 am ]
Post subject:  Re: [ZNR-ICD] Relic Axe

Maybe they're planning on reprinting him in the upcoming forgotten realms set

Author:  CommanderJim [ Thu Sep 10, 2020 11:37 am ]
Post subject:  Re: [ZNR-ICD] Relic Axe

Why would you just put a blurb from a D&D Core Book as flavor text

It seems to be a theme for the "Expedition" cycle of common party members.

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Author:  LilyStorm [ Thu Sep 10, 2020 12:03 pm ]
Post subject:  Re: [ZNR-ICD] Relic Axe

So do you think the dnd set was inspired by this or the other way around? Because I guarantee you someone at hasbro saw the ideas in one of them and told them to use them in the other.

Author:  Radical Jackal [ Thu Sep 10, 2020 2:05 pm ]
Post subject:  Re: [ZNR-ICD] Relic Axe

It's kind of funny that the flavor seems to be "This is the one cleric in the party that will provide healing for everyone" but mechanically he can't do any healing unless another cleric helps him out. The flavor text probably should have been something about being an apprentice and learning on the job.

Author:  CommanderJim [ Thu Sep 10, 2020 2:14 pm ]
Post subject:  Re: [ZNR-ICD] Relic Axe

It's kind of funny that the flavor seems to be "This is the one cleric in the party that will provide healing for everyone" but mechanically he can't do any healing unless another cleric helps him out. The flavor text probably should have been something about being an apprentice and learning on the job.

I like the idea that these are all trainees, and the flavor text is a mentor describing their role in the party. It would've been cool if the cards leaned into that flavor more. As is, it feels like they just slapped party flavor onto cards that encourage a more classic linear tribal strategy, creating a weird disconnect.

But what were we talking about? Relic Axe? Yeah, this seems fine I guess in a limited deck with enough warriors.

Author:  Flopfoot [ Thu Sep 10, 2020 9:59 pm ]
Post subject:  Re: [ZNR-ICD] Relic Axe

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