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[ZNR-ICD] Wayward Guide-Beast http://862838.jrbdt8wd.asia/viewtopic.php?f=35&t=26459 |
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Author: | Flopfoot [ Mon Sep 07, 2020 7:39 am ] |
Post subject: | [ZNR-ICD] Wayward Guide-Beast |
Author: | CommanderJim [ Mon Sep 07, 2020 1:09 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
Imagine how annoying it would be to have this in your deck and frequently have to call a judge to convince your opponents that yes, tramping over is optional. It doesn't help that "manually assign combat damage" is an option that's turned off by default on Arena. |
Author: | BelangiaJo [ Mon Sep 07, 2020 1:21 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
This + Radiant Fountain. They never catch me. Ain't nobody gonna catch me. but really, wonder if this in monored with Dwarven Mine is thing? |
Author: | CuriousHeartless [ Mon Sep 07, 2020 1:23 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
I've called stuff bad when it ended up being near broken (or a few times actually broken) so I don't wanna just write this off. And like a 1-drop 2/2 trample haste seems amazing. But I'm just not sold because as a RDW player I still usually want to make it to at least like three lands which this can get in the way of until a few turns in. |
Author: | LilyStorm [ Mon Sep 07, 2020 1:29 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
you only need like 2 lands in rdw, this is probably insane |
Author: | Tevish Szat [ Mon Sep 07, 2020 6:03 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
This seems both powerful and irritating. Because the downside is to you, rather than an upside for your opponent it's much more controllable than Goblin Guide, which last I checked was insanely good. 10-land stompy reborn with Land Grant and forest/mountain duals to draw nothing but gas and do everything on 1 or MAYBE 2? |
Author: | CuriousHeartless [ Mon Sep 07, 2020 7:08 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
Oh yeah if it becomes a RDW staple then I won't be surprised and I'll be snatching up my play set, I just also won't be surprised if it comes up a bit on the lacking side. |
Author: | Aaarrrgh [ Tue Sep 08, 2020 1:26 am ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
It is also a landfall enabler. This together with the legendary minotaur could be fun, at least in limited. |
Author: | Ragnarokio [ Tue Sep 08, 2020 5:56 am ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
it generates mana if you don't have a land drop, which helps with low-land decks |
Author: | Heartless Hidetsugu [ Tue Sep 08, 2020 8:04 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
I'm not sure if Modern or Legacy Boros Deck Wins/Red Deck Wins want too many of this one, if any at all. Trample's fine, but its not the best turn 1 play for either deck. It could be a 1x of though, as some Modern decks will run Shard Volley. It feels more like Scythe Tiger than Goblin Guide. |
Author: | Flopfoot [ Tue Sep 08, 2020 8:10 pm ] |
Post subject: | Re: [ZNR-ICD] Wayward Guide-Beast |
Yeah its ability stacks if you hit with two of them |
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