Zaboth Triome Land - Swamp Forest Island (R) (: Add ,, or .) ~ enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.
Savai Triome Land - Mountain Plains Swamp (R) (: Add , , or .) ~ enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
Raugrin Triome Land - Island Mountain Plains (R) (: Add , , or .) ~ enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.
Ketria Triome Land - Forest Island Mountain (R) (: Add , , or .) ~ enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Indatha Triome Land - Plains Swamp Forest (R) (: Add , , or .) ~ enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) "These lowlands were formed thousands of years ago by the behemoth Indath--its final footsteps before vanishing into the sea." -Tales of the Ozolith
They finally did it, we've got trilands with basic land types. Not sure how much impact they'll have in older formats since they always enter tapped, but definitely something I expect to see Standard and Commander play. Also, the fancy art versions are super pretty.
I knew they were coming given the leaks, but I'd much rather they completed the amonkhet cycling duals. Interesting that these are very much location-specific.
I mean, they're big upgrades to the Khans lands (and the allied trilands, which annoys the hell out of me. Enemy colors shouldn't get better toys and I'm not even sure about equal), but they're still boring ETB tapped nonsense. Yes, they have land types, but I'd have trouble caring less.
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Yeah, these have a lot of upside for three-color lands. Maybe too slow for Modern, but Standard cares a lot about basic land types right now, and Commander decks love these for both the cycling and the fetchibility.
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