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PostPosted: Thu Jan 02, 2020 2:25 pm 
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Polukranos, Unchained |
Legendary Creature - Zombie Hydra (M)
~ enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to ~ while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
: ~ fights another target creature.
Escape-, Exile six other cards from your graveyard.
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PostPosted: Thu Jan 02, 2020 2:36 pm 
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Well this is hard to evaluate. (For standard, at least, this is 100% a bomb in limited.)

The self-wither is a pretty huge downside, but there's also a ton of upside here with the oversized stats, the repeatable fighting, and the graveyard recursion. I think it'll be good? But I'm certainly no standard expert.

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PostPosted: Thu Jan 02, 2020 9:03 pm 
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6/6 for 4 (or 12/12 for 6) seems awesome.

Ability to fight at-will for 3 is really awesome.

Crap Phantom ability is Crap. I mean, Witherscale Wurm was never good. It couldn't be used as controlled removal, but it was really, really not good so that isn't a lofty standard. Since it can recur, dead Poluk does have something going for it, but the exile six part of Escape is going to put a limit on how often you can really do it. This isn't a combo card where you can just mill your whole deck to chain it again and again, it seems best in a sort of control shell that I think could use the resources spent to fill yard and the resources binned better. It's not terrible even if you assume you're only getting two hits, because it will probably trade for sizeable CA fighting, but... I don't see it going anywhere impressive.

However, I do like cheese, and my cheese senses detect Scythe of the Wretched and Vampiric Embrace. Scythe lets him reset himself by self-fighting and steal things in the meantime. Re-equiping the blasted thing would get mana expensive, but if he's your commander it seems legit.

Vampiric Embrace, though, is really extra funny because it allows a hack of the classic Phantom cheese. Slam Embrace on Polukranos here and he has +2/+2, flying and gets a counter whenever he kills something, which he can do on command by fighting for cheap. As long as he has one counter and a toughness boost (like the +2/+2 from Embrace) he physically cannot be defeated since overflow damage doesn't go to his toughness, it's all prevented. So you can get in a cycle wherein he fights something, loses his one +1/+1 counter, but then gets it right back from killing the thing he fought. With just the Embrace, his reach isn't very high; you have to pick on things with 3 toughness or less or you will take real damage. But come on, there are other auras, there's equipment, amping his killing potential without using the expendable +1/+1 counters isn't the hardest thing in the world. Honestly, I would be very tempted to try and do this in EDH if Vampiric Embrace was not literally the only card that would let me do it in one. I could get his "and refund a counter" up with Blade of the Bloodchief, Sadistic Glee, or Eternal Thirst but none of those let him survive on 0 counters for long enough for the trigger to resolve. Now, toughness-boosting enchantments and equipment are not genuinely hard to come by, but if I'm going to build a commander deck around a cheesy interaction I really do want to be able to set it up at least in a starting form with some sort of reliability. So I probably won't do this one... but it does still seem fun.

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PostPosted: Thu Jan 02, 2020 9:12 pm 
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Ugin's Conjurant taught me that self-wither isn't quite as bad as it seems, as that card went from "unplayable trash" in my eyes to "apparently a solid uncommon" in WAR draft.

But again, standard and draft are completely different beasts, so who knows.

That Vampiric Embrace combo is fun, though.

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PostPosted: Thu Jan 02, 2020 11:20 pm 
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Ugin's Conjurant is solid in draft because it is colorless so you can put it in any deck and fits at any point in your curve. The worse-phantom ability's only benefit is that it blanks deathtouch.


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PostPosted: Thu Jan 09, 2020 4:17 pm 
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Hey, it's the black fight I've been wanting!

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PostPosted: Thu Jan 09, 2020 6:33 pm 
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I feel like it's really hard to predict how these modal creatures with 3+ abilities are actually gonna play out in Standard. Any of yall read Gottlieb's article on word count? This set seems to be pushing the limits of text on a card. Should make for some interesting, albeit complicated gameplay.

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