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PostPosted: Mon Dec 30, 2019 6:02 pm 
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Underworld Breach |
Enchantment (R)
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice ~.


Last edited by Echo_Robin on Mon Dec 30, 2019 7:48 pm, edited 1 time in total.

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PostPosted: Mon Dec 30, 2019 6:04 pm 
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enchantments that only last for one turn are kind of uncomfortable

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PostPosted: Mon Dec 30, 2019 6:05 pm 
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Maybe we'll get some decent enchantment recursion? Otherwise, yeah, seems a little iffy.


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PostPosted: Mon Dec 30, 2019 7:10 pm 
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I think the main benefit of this being an enchantment is that there's no good way to word a sorcery that gives escape not only to the cards currently in your graveyard, but to anything that enters it later in the turn. Which is relevant because instants and sorceries with escape go right back to your graveyard when they resolve.

I like that red is getting cool new ways to get card advantage that still feel pretty red. I don't know if it's great for the color pie, but as someone who loves red, I enjoy it.

Can't help but wonder what broken stuff this can do in eternal formats as a new Yawgmoth's Will.

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PostPosted: Mon Dec 30, 2019 9:35 pm 
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It's funny you cite YawgWin, because the same wording tech would work here. This isn't a sorcery because WotC wanted it to fire with Enchantment tech like Constellation. Frankly I'm tired of non-permanent spells getting sidelined, but it seems inevitable.

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PostPosted: Tue Dec 31, 2019 1:50 am 
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Stuff that gives mana like Early Harvest could be good with this


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PostPosted: Tue Dec 31, 2019 1:54 am 
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It's funny you cite YawgWin, because the same wording tech would work here. This isn't a sorcery because WotC wanted it to fire with Enchantment tech like Constellation. Frankly I'm tired of non-permanent spells getting sidelined, but it seems inevitable.

The YawgWill wording would only work if they didn't directly reference the escape mechanic. Giving a keyword to future objects doesn't have any good precedent that I'm aware of (other than the original Elspeth, Knight-Errant wording, which was always kind of dubious).

I agree that working with enchantment synergies is a nice bonus here, but I do think it helps with the wording as well.

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PostPosted: Tue Dec 31, 2019 4:25 am 
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Turn 1 on Draw

1. Play land
2. Play Lotus Petal
3. Play this
4. Play LED
5. Activate LED (UUU; 3 extra in yard)
6. Escape Brain Freeze on Self (U; 12 extra in yard)
7. Escape LED (U; 9 extra in yard)
8. Activate LED (UUUU; still 9)
9. Repeat 7 and 8 two more times (UUUU; 3 extra in yard)
10. Escape Brain Freeze on self (27 extra in yard)
11. Toolbox time if needed
12. Escape Brain Freeze on opponent twice (mills 63 cards).

Edit: Also, while a Jeskai deck with this, Omniscience, and Replenish would be lulzy, wouldnt the following (based on Yawgmoth's Will and Past in Flames) work for a sorcery version?

Until end of turn, each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.

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PostPosted: Tue Dec 31, 2019 12:37 pm 
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Edit: Also, while a Jeskai deck with this, Omniscience, and Replenish would be lulzy, wouldnt the following (based on Yawgmoth's Will and Past in Flames) work for a sorcery version?

Until end of turn, each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.

See Oko, the Trickster for a similar wording. If you check the rulings, you'll see that it only affects the creatures that you control at the time the ability resolves.

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PostPosted: Tue Dec 31, 2019 3:03 pm 
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Hmm ... weird ...

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