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PostPosted: Fri Sep 13, 2019 9:08 am 
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Stonecoil Serpent
Artifact Creature - Snake
Reach
Trample
Protection from Multicolor
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
0/0

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PostPosted: Fri Sep 13, 2019 11:34 am 
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Wow, and I thought Endless One was good. This is quite the limited bomb. Maybe constructed playable if there's an artifact or ramp deck?

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PostPosted: Fri Sep 13, 2019 12:43 pm 
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Yeah, I cannot see how this isn't at least a P1P1.


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PostPosted: Fri Sep 13, 2019 2:45 pm 
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This is another absurd design choice, imo. Why should every color gain access to an X/X on curve where X is the given turn?


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PostPosted: Fri Sep 13, 2019 2:49 pm 
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Endless One was great in limited, not so great in constructed where being a dumb body is worth basically nothing.

This... seems absurd. I'm with Jo, this doesn't seem like the kind of creature literally every color should or could get. I know we're getting Bear+ in black red and blue now, but that power creep annoys me too.

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PostPosted: Fri Sep 13, 2019 2:58 pm 
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Because now having your creature being "only" as big as the mana spent isn't good enough any more, even in blue. I agree that this trend is bad but this doesn't seem broken compared to the other rares.


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PostPosted: Fri Sep 13, 2019 5:43 pm 
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So this gets on the list of "top 10 creatures to exile to Rayami" that I asked for a while back. It even transfers its powers immediately if you cast it for 0.


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PostPosted: Sat Sep 14, 2019 1:30 am 
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They still haven't printed an actual blue bear without a downside. It's all cost or with upside and downside.
Weird incidental reach there. Between that and the red robber I'm wondering if R&D's worried about some kind of flying menace.
Power creep = real. Pro-multicolor is kind of a big deal to have.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat Sep 14, 2019 11:08 am 
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The red robber is Robin Hood who is a famously good archer. It looks weird with the rest of the card but it has a flavor reason for having reach.


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PostPosted: Sat Sep 14, 2019 11:37 pm 
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The red robber is Robin Hood who is a famously good archer. It looks weird with the rest of the card but it has a flavor reason for having reach.

Maybe that was the intent but the connection feels like a real stretch to me. All that really comes across is the generic "bandit who gives away his loot" character who takes all sorts of forms in different cultures. THe archer thing is a real miss in my books.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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