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 Post subject: [C13-ICD] Diviner Spirit
PostPosted: Wed Oct 16, 2013 1:51 pm 
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Diviner Spirit - (U)
Creature - Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Sentience is its natural habitat.
2/4

Illus. Yeong-Hao Han

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PostPosted: Wed Oct 16, 2013 2:16 pm 
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So commander 2013 is group hug commander?

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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People, buy more stuff.
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PostPosted: Wed Oct 16, 2013 2:26 pm 
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LilyStorm wrote:
So commander 2013 is group hug commander?

Wasn't it pretty much the same thing the first time around? I don't remember all the cards, but it seems like most of them were geared heavily towards multiplayer and diplomacy. Things like "everyone gets a dragon! Except you. You get nothing." or "here, let me pump your creature... but you can't attack me with it, alright?"


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PostPosted: Wed Oct 16, 2013 2:38 pm 
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Filobel wrote:
LilyStorm wrote:
So commander 2013 is group hug commander?

Wasn't it pretty much the same thing the first time around? I don't remember all the cards, but it seems like most of them were geared heavily towards multiplayer and diplomacy. Things like "everyone gets a dragon! Except you. You get nothing." or "here, let me pump your creature... but you can't attack me with it, alright?"


Nah.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Wed Oct 16, 2013 2:51 pm 
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Very cool design. People will be lining up to have you attack them.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed Oct 16, 2013 2:57 pm 
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Don't like this one as much.

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PostPosted: Wed Oct 16, 2013 3:00 pm 
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LilyStorm wrote:
Filobel wrote:
LilyStorm wrote:
So commander 2013 is group hug commander?

Wasn't it pretty much the same thing the first time around? I don't remember all the cards, but it seems like most of them were geared heavily towards multiplayer and diplomacy. Things like "everyone gets a dragon! Except you. You get nothing." or "here, let me pump your creature... but you can't attack me with it, alright?"


Nah.


Really?

The whole joint force mechanic (every body gets stuff! If they can pay for it)
Acorn Catapult: Give people squirrels.
Archangel of Strife: Everyone gets a buff!
Avatar of Slaughter: Everything has double strike! Ok... it does force everyone to attack each other, so it's kind of the opposite of group hug, but yeah...
Basandra, Battle Seraph: Ok guys, we're going to play this one fair and square, no cheap tricks!
Crescendo of War: Everyone gets a buff! Again!
Death by Dragons: Everyone gets a dragon! Except you.
Edric, Spymaster of Trest: Everyone draws cards as long as you don't attack me!
Homeward Path: More of an anti group hug card, but yeah...
Nin: Sorry I killed your guy, here, draw some cards.
The vow cycle is obviously intended to enchant opponents' creatures


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PostPosted: Wed Oct 16, 2013 4:00 pm 
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If you say so.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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