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tough m15 sealed pool http://862838.jrbdt8wd.asia/viewtopic.php?f=33&t=4890 |
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Author: | Dr_Demento [ Sat Jul 19, 2014 7:28 pm ] |
Post subject: | Re: tough m15 sealed pool |
I can't build pools based off of text lists, but G/R looks like the right way to go with this, red for the early drops, Green for the late game fat. Black has some really solid stuff though, so I would consider Red/Black or Green/Black depending on the curve. |
Author: | chinkeeyong [ Sat Jul 19, 2014 7:40 pm ] |
Post subject: | Re: tough m15 sealed pool |
I would have gone for the triple Flesh to Dust alone. So sick. |
Author: | storyteller [ Sat Jul 19, 2014 8:23 pm ] |
Post subject: | Re: tough m15 sealed pool |
^Probably this. Though the red removal options aren't half bad either. |
Author: | Dr_Demento [ Sat Jul 19, 2014 10:25 pm ] |
Post subject: | Re: tough m15 sealed pool |
G/B gives you a 1-drop, two 2-drops, and 2 3-drops, and none of them have more than 1 toughness. I don't think G/B would be able to stabilize. |
Author: | storyteller [ Sun Jul 20, 2014 1:02 am ] |
Post subject: | Re: tough m15 sealed pool |
Ah, that's right. Red has quite a few decent low-drops so GR was probably right. |
Author: | Zlehtnoba [ Sun Jul 20, 2014 2:25 am ] |
Post subject: | Re: tough m15 sealed pool |
GB ramp: 1 x Elvish Mystic 1 x Black Cat 1 x Child of Night 1 x Necromancer's Assistant 1 x Accursed Spirit 1 x Gravedigger 1 x Living Totem 1 x Paragon of Open Graves 1 x Paragon of Eternal Wilds 1 x Roaring Primadox 1 x Xathrid Slyblade 1 x Shadowcloak Vampire 1 x Hornet Queen 1 x Soul of Zendikar 1 x Siege Wurm 1 x Gather Courage 1 x Verdant Haven 1 x Nissa's Expedition 3 x Flesh to Dust 1 x Endless Obedience 8 x Swamp 9 x Forest 1 x Evolving Wilds Sideboard 1 x Undergrowth Scavenger 1 x Ranger’s Guile 1 x Naturalize 1 x Plummet 1 x Festergloom 1 x Feast on the Fallen 1 x Heat Ray 1 x Lightning Strike 1 x bronze sable 1 x staff of the death magus This is an 18 lands, go first, never mulligan TWoo deck. You have some early drops to slow things down, and three ramp spells to get you to four mana or above. Expedition also thins your deck, which is a good thing to have in a ramp deck. Primadox has three straight combos going (Totem, Gravedigger, Queen), should be great in this deck. Also, as you say, many decks just lose to a 4/4. If you ever run into aggro, you put in the Staff and the Sable, dropping a Flesh to Dust and Probably Obedience. It's also quite easy to splash in the Bolt and/or the Ray. Festergloom is your friend against swarms and aggro. If the set was in MtGO, I'd probably change a card or two, but this is definitely the deck I'd build. Great power, two bombs, removal, card advantage, it has everything. |
Author: | Zlehtnoba [ Mon Jul 21, 2014 3:01 am ] |
Post subject: | Re: tough m15 sealed pool |
I really want to play green with that pool. Really. Ideally, you build all three color combos (plenty of time to do that online), and then switch to the faster one if you really have to. And Zen, you're using the wrong apostrophe(?), so card links don't work. |
Author: | Yarium [ Mon Jul 21, 2014 8:13 am ] |
Post subject: | Re: tough m15 sealed pool |
I probably would have gone black/green with a splash of red; GREEN 1 x hornet queen 1 x siege wurm 1 x soul of zendikar 1 x Nissa's expedition 1 x living totem 1 x paragon of eternal wilds 1 x verdant haven BLACK 1 x endless obedience 3 x flesh to dust 1 x shadowcloak vampire 1 x accursed spirit 1 x gravedigger 1 x paragon of open graves 1 x Necromancer's assistant 1 x xathrid slyblade 1 x child of night RED 1 x heat ray 1 x lightning strike COLORLESS 1 x bronze sable LANDS 1 x Evolving Wilds 2 x Mountain 8 x Swamp 8 x Forest The idea of this deck is to put down some early ramp, and find whatever colour you're missing with Verdant Haven, Evolving Wilds, or Nissa's Expedition. Then once you hit 6 mana you should be golden with some high-octane cards and a strong removal suite. All your low-cost creatures also help you live long enough to reach 6 mana (bronze sable is useful when mana's tight, necromancer's assistant has a strong 3-power, and child of night will help pad your life). There's so many high-cost cards here that I think 19 lands actually makes sense. You absolutely MUST reach at least 4 mana every single game. |
Author: | rstnme [ Mon Jul 21, 2014 8:33 am ] |
Post subject: | Re: tough m15 sealed pool |
Play all the lifegain/combat tricks/weenies in white so you can play all the finishers in green. Something like: 1 x Elvish Mystic 1 x Soul Mender 1 x Sungrace Pegasus 1 x Kinsbaile Skirmisher 1 x Dauntless River Marshal 1 x Paragon of Eternal Wilds 1 x Paragon of New Dawns 1 x Roaring Primadox 1 x Living Totem 1 x Tireless Missionaries 1 x Soul of Zendikar 1 x Siege Wurm 1 x Constricting Sliver 1 x Hornet Queen 1 x Titanic Growth 1 x Ranger's Guile 1 x Gather Courage 1 x Raise the Alarm 1 x Congregate 1 x Sanctified Charge 2 x Pillar of Light 9 x Forest 9 x Plains Bonus points for using the primadox pump via kinsbaile, gain life via missionaries, or make counters with your totem, or remove better targets with the sliver, or make a bunch of tokens with the queen. I don't think this is an obvious deck, but it's something unconventional, and it is able to do things on every turn, which is basically the way to win sealed events. |
Author: | rstnme [ Mon Jul 21, 2014 8:44 am ] |
Post subject: | Re: tough m15 sealed pool |
Mm. I could see dropping a plains for a Nissa's Expedition too. |
Author: | Zenbitz [ Mon Jul 21, 2014 12:05 pm ] |
Post subject: | Re: tough m15 sealed pool |
After a few more games with this set, I agree you cannot leave a 6/6 or 5/5 trample out of your deck. I like both the BGr (although 12 creatures?) and the WG is intriguiging. Missing Ajani's Pridemate tho. |
Author: | rstnme [ Mon Jul 21, 2014 12:25 pm ] |
Post subject: | Re: tough m15 sealed pool |
Ajani's Pridemate would be a sweet card with the WG build... definitely had someone go soul mender T1 into pridemate T2 and clean my clock at the prerelease. I think the issue people have with lifegain and just completely disregarding it is that it doesn't provide inevitability. But in this deck, with bombs like the soul, the queen, and the wurm, not to mention the synergies between the roaring primadox and some of the etb creatures, I don't think prolonging the game is a bad thing, because this specific deck represents inevitability except against super bomby decks because the top end of your curve is such quality. Congregate is also a card people do not play around, so it can be effective in games where people think they're going to break parity by creating a massive all-in attack. Fog, sometimes, win games. Anyway, definitely a tough sealed pool, and I definitely wouldn't have built this WG deck, I only did it to try something out. |
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