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Tribal Test Draft - 1
http://862838.jrbdt8wd.asia/viewtopic.php?f=33&t=4666
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Author:  squinty_eyes [ Thu Jul 10, 2014 4:18 pm ]
Post subject:  Tribal Test Draft - 1

So, gonna try my hand at running a draft so I can test out my Tribal Cube before I go build it. The major tribes are soldiers, merfolk, zombies, goblins and elves in their respective colors. Allies and slivers are also available in all five colors, and there are small subthemes of wizards and warriors as well.


Pack 1

Arm with Aether
Woodland Changeling
Tattered Drake
Goblin Electromancer
Zuran Spellcaster
Ballyrush Banneret
Cryptic Gateway
Dread Slaver
Clutch of Undeath
Sygg, River Cutthroat
Conqueror's Pledge
Puncture Blast
Veteran Armorsmith
Murasa Pyromancer
Reins of the Vinesteed

~SE++

Author:  chinkeeyong [ Thu Jul 10, 2014 6:42 pm ]
Post subject:  Re: Tribal Test Draft - 1

Are we drafting for a duel or multiplayer? Puncture Blast if it's a duel, Sygg, River Cutthroat if it's multiplayer.

Edit: If 4-person multiplayer is confirmed, Sygg, River Cutthroat is a windmill slam first pick.

Author:  squinty_eyes [ Thu Jul 10, 2014 6:47 pm ]
Post subject:  Re: Tribal Test Draft - 1

Right, forgot that. Draft as though people were gonna get split into 2 sets of 4 player multiplayer.

~SE++

Author:  Dr_Demento [ Thu Jul 10, 2014 7:43 pm ]
Post subject:  Re: Tribal Test Draft - 1

Conquerer's Pledge. The number of white Anthems in this format is insane, and boards stall pretty quickly in 4 player multiplayer.

Author:  dtolle [ Fri Jul 11, 2014 12:28 am ]
Post subject:  Re: Tribal Test Draft - 1

I like pyromancer. Allies play well in any colors...

Author:  rstnme [ Fri Jul 11, 2014 10:45 am ]
Post subject:  Re: Tribal Test Draft - 1

I like the cutthroat bc it plays well in zombies and merfolk.

Author:  Zenbitz [ Fri Jul 11, 2014 2:03 pm ]
Post subject:  Re: Tribal Test Draft - 1

Cutthroat because multiplayer. Also like Banneret for cheap soildering.

Author:  squinty_eyes [ Fri Jul 11, 2014 7:21 pm ]
Post subject:  Re: Tribal Test Draft - 1

Pack 1

Sygg, River Cutthroat


Pack 1 - Pick 2

Bala Ged Thief
Elite Inquisitor
Undead Alchemist
Stingscourger
Diregraf Captain
Cackling Counterpart
Legion Loyalist
Mobilization
Alpha Status
Cloak and Dagger
Crown of Suspicion
Streambed Aquitects
Goblin Rally
Captain of the Watch


~SE++

Author:  Zenbitz [ Fri Jul 11, 2014 7:28 pm ]
Post subject:  Re: Tribal Test Draft - 1

Wow lots of options. I think I want the undead alchemist and hope the gold diregraf wheels.

Author:  chinkeeyong [ Sat Jul 12, 2014 6:53 am ]
Post subject:  Re: Tribal Test Draft - 1

I like Cloak and Dagger. It's an artifact that turns all our 1.5s into 2.5s, and any Rogue synergy is just a bonus.

Author:  dtolle [ Sat Jul 12, 2014 3:33 pm ]
Post subject:  Re: Tribal Test Draft - 1

I like Cloak and Dagger. It's an artifact that turns all our 1.5s into 2.5s, and any Rogue synergy is just a bonus.

This

Author:  squinty_eyes [ Sun Jul 13, 2014 1:35 pm ]
Post subject:  Re: Tribal Test Draft - 1

Pack 1

Sygg, River Cutthroat
Cloak and Dagger


Pack 1 - Pick 2

Daru Warchief
Goblin Warrens
Diviner's Wand
Auntie's Snitch
Wings of Velis Vel
Elvish Scrapper
Changeling Titan
Coralhelm Commander
Kazuul Warlord
Lavinia of the Tenth
Zameck Guildmage
Phantom General
Lavamancer's Skill


~SE++

Author:  storyteller [ Sun Jul 13, 2014 2:09 pm ]
Post subject:  Re: Tribal Test Draft - 1

Pick up the commander?

Author:  chinkeeyong [ Sun Jul 13, 2014 2:49 pm ]
Post subject:  Re: Tribal Test Draft - 1

I think Auntie's Snitch is a trap option because it encourages you to attack people early, and that is absolutely the worst thing you can do in multiplayer. It doesn't matter how much prowl recursion you pull off if everyone else gangs up on you.

Coralhelm Commander is fine. Note that it is almost never a good idea to cast it on turn 2 in multiplayer: you'll just draw removal and aggro from the other players. We play it as a surprise 6-drop 4/4 flying Merfolk lord when the chips are down.

Author:  dtolle [ Sun Jul 13, 2014 3:12 pm ]
Post subject:  Re: Tribal Test Draft - 1

I like Aunties snitch.

Author:  Zenbitz [ Sun Jul 13, 2014 11:11 pm ]
Post subject:  Re: Tribal Test Draft - 1

Commander.

Author:  TPzombieW [ Sun Jul 13, 2014 11:42 pm ]
Post subject:  Re: Tribal Test Draft - 1

I like wand and warlord here.
Wand.

Author:  Ace of Moxes [ Mon Jul 14, 2014 9:33 am ]
Post subject:  Re: Tribal Test Draft - 1

TPzombieW wrote:
I like wand and warlord here.
Wand.

I've always found wand to be bad. Commander

Author:  rstnme [ Mon Jul 14, 2014 9:47 am ]
Post subject:  Re: Tribal Test Draft - 1

Definitely the commander. Swinging in for 3 in the air on T3 is awesome if you get it on T2, and every time after that it should be a 4/4 flyer the turn after it comes down that anthems your merfolk.

Author:  squinty_eyes [ Mon Jul 14, 2014 11:33 am ]
Post subject:  Re: Tribal Test Draft - 1

Pack 1

Sygg, River Cutthroat
Cloak and Dagger
Coralhelm Commander


Pack 1 - Pick 4

Kazandu Blademaster
Ezuri, Renegade Leader
Scarred Vinebreeder
Jagged-Scar Archers
Stonybrook Schoolmaster
Frogtosser Banneret
Dralnu's Crusade
Unholy Grotto
Civic Wayfinder
Tarfire
Hada Freeblade
Glen Elendra Archmage


~SE++

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