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UG draft deck! http://862838.jrbdt8wd.asia/viewtopic.php?f=33&t=4163 |
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Author: | Zenbitz [ Thu Jun 19, 2014 8:55 pm ] |
Post subject: | UG draft deck! |
Another week another JBT draft... another UG deck. This time I actually did OK, 2-1 for 3rd place, losing to the best player/draft winning (sitting to my right in RG). I P1P1 Hall of Triumph out of an empty pack (maybe there was a Hubris or a Skink or something). 1 P1P2 Golden Hind (Guy to my right took a hydra!). I didn't get much green besides some Leucocroctas... and there was some OK red, but nothing exciting. P2P2 I was passed Courser of Kruphix so anything thoughts of jumping into red were dashed. There were probably 3 other green drafters so I didn't get much, but I had ALOT of blue bounce. 2 x Deepwater Hypnotist 1 x Vaporkin 1 x Bronze Sable 1 x Golden Hind 1 x Noble Quarry 1 x Courser of Kruphix 2 x Ravenous Leucrocota 1 x Breaking Hippocamp 1 x Cloaked Siren 1 x Sphinx’s Disciple 1 x Nessian Demolok 1 x Vulpine Golaith 2 x Retraction Helix 1 x Mortals’ Resolve 1 x Pin to the Earth 1 x Voyage’s End 1 x Hubris 1 x Griptide 1 x Hall of Triumph //Sideboard 1 x Thassa’s Ire 1 x Setassan Starbreaker 1 x Artisan’s Sorrow 1 x Shredding Winds 1 x Stratus Walk I was pretty worried about this deck, it was so think in the creature department. Still it actually had great spells and a good sideboard. I definitely made use of the entire board (except starbreaker) - using Artisan's Sorrow to take out Nyx Weaver, Thassa's Ire against big monsters and Shredding Winds against flyers. I won the first match easily against BG -- I just bounced all his guys and killed him with pikers. He had a Nighthowler and Nemesis of Mortals but lucky me he never got them. Match 2 I lost vs the draft winner. He just had more and better green dudes plus real removal. I did take game 2 easy and game 3 was stuck on 2 mana for a while. Match 3 was one of my better matches. I was playing a RW deck piloted by a pretty good player -- at least way more experienced than me. I got beaten game 1 by loyal pegasus and an unenhanced skyguard - even after he mulled to 5 he curved out and I never drew a flier. Game 2 I don't really remember beyond using the Breaching Hippocamp/Retraction Helix for a double bounce to get ahead and beat him down. Game 3 was all Courser of Kruphix. I drew it turn 2, played on 3, and it literally gained me 9 life and effectively drew me 6 cards. Not to mention holding off 3/3s for days. At one point I was down 18-4 before I got my fliers online. I also got 2 cards and 2 bounces off of retraction helix/hippocamp/Disciple (really 1 card and -2 damage since I could have beaten down for 2 instead of the 2nd bounce). This was an extremely tense game because even when I had stabilized the board I was down to 5-6 life against Red. He also had a Akroan Mastiff which was wreaking havoc with my helix, but eventually he tapped down vaporkin on my turn and I got through. It was an especially weird game because he saw all my draws for at least 10 turns. What I learned: If you have a couple good creatures, then what the UG deck needs is a critical mass of bounce. Also retraction helix is very annoying to play, and it's very easy to forget about a guy you have pinned to the earth. Also, Noble Quarry was never a factor which surprised me. I only seem to have it in hand when I was way behind on board, so I just sat on it. |
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