No Goblins Allowed http://862838.jrbdt8wd.asia/ |
|
Designing my own cube! http://862838.jrbdt8wd.asia/viewtopic.php?f=33&t=3759 |
Page 1 of 2 |
Author: | rstnme [ Thu May 22, 2014 10:38 pm ] |
Post subject: | Re: Designing my own cube! |
Blue needs Wind Drake like woah. Blue also has stupidly expensive finishers, which, since it seems like you're going more for a blue tempo-y feel, should fit in fine. Green needs on-curve or ahead of curve beats across the entire curve, like Rumbling Baloth and Centaur Courser. I feel like your red creatures aren't aggressive enough, particularly in the middle of the curve. Mog Flunkies are always nice. Black needs vampires! Or, you know, a couple of crazy beats somewhere in there. White needs sorcery-speed/enchantment-speed removal, Serra Angel, etc. These comments are all geared toward color pie though. I think you should ask yourself why it is you're building a cube. Is this for random drafting? Then you need bombs. Is this to teach players how to draft? Then you need to diversify, add some depth. Is this to improve your drafting? Then having thematic subsets to each color, along with themes that bridge across multiple colors, is clutch. The cubes I play are Pauper and Power. Pauper is fun, because it's a harder multi-colored set to draft, and Power is just awesome bc you get to play these insane cards against other players playing equally insane cards. Anyway, some focus of where you want to go would help with suggestions, but I think you have a decent start. |
Author: | Nekomata-sensei [ Fri May 23, 2014 12:03 am ] |
Post subject: | Re: Designing my own cube! |
Yeah, I only barely got started on the creatures in particular. I ran across a few while looking through the M based core sets and recent sets that I thought should go into this, and grabbed some one drops near the end, but I haven't gone through and filled in creatures yet properly. At this point, I just want to try to make a relatively balanced cube. Power level is intended to be relatively low, but reliable, with things generally being worth their mana cost, at least compared to the rest in the Cube. My original 'key cards' that I'm using to guage power level ideas were keeping the range between Cancel and Dissipate, and between Murder and Hero's Downfall. I'm mostly avoiding highly efficient and reliable early curve stuff like Lightning Bolt, Thoughtsieze, Path to Exile, and such. |
Author: | Jman22 [ Fri May 23, 2014 12:47 am ] |
Post subject: | Re: Designing my own cube! |
cubetutor.com is your best friend. |
Author: | Nekomata-sensei [ Fri May 23, 2014 1:08 am ] |
Post subject: | Re: Designing my own cube! |
I just went through and added some 2 drop creatures for each of the 5 colors and colorless. General intended power level should be starting to become more apparent. |
Author: | Cato [ Fri May 23, 2014 1:28 am ] |
Post subject: | Re: Designing my own cube! |
Needs fewer unplayables. |
Author: | squinty_eyes [ Fri May 23, 2014 1:44 am ] |
Post subject: | Re: Designing my own cube! |
I'd avoid using many lands. It tends to make playing three or more colors overly viable, thus reducing meaningful picks based on color or power. Spirit en-Dal is an amazing addition. Spire Tracer and Silhana Ledgewalker are bombs for green if you can enchant them. Scryb Ranger is also something that can turn the tides of battle highly. ~SE++ |
Author: | Nekomata-sensei [ Fri May 23, 2014 1:45 am ] |
Post subject: | Re: Designing my own cube! |
Cato wrote: Needs fewer unplayables. By what standards are you considering something unplayable here? Is it the ones with excessive mana costs? Stuff that you wouldn't play in Standard? Stuff that you wouldn't play in Modern? The mana costs thing I might have to deal with soon. You usually can't play stuff with ginormous mana costs in limited. Standard/Modern playability though, I generally am not aiming for that, I'm aiming more towards block draft/sealed level of playability, perhaps even on the higher end of that, but with less extreme peaks and valleys than normal. |
Author: | Nekomata-sensei [ Fri May 23, 2014 1:56 am ] |
Post subject: | Re: Designing my own cube! |
squinty_eyes wrote: I'd avoid using many lands. It tends to make playing three or more colors overly viable, thus reducing meaningful picks based on color or power. Spirit en-Dal is an amazing addition. Spire Tracer and Silhana Ledgewalker are bombs for green if you can enchant them. Scryb Ranger is also something that can turn the tides of battle highly. ~SE++ Spirit en-Dal seems a little too flavor specific for me. Spire Tracer is a maybe. Silhana Ledgewalker is a bit more powerful than I want to put on a 2 drop for this list (I removed the Gladecover Scout I had in earlier, I'm thinking that I might limit hexproof to 3 cmc and up, with no built in evasion). Scryb Ranger is going against one of the design principles I have planned for adding in later on. I only want to have the 'protection from' for a specific color on some higher end stuff like 4+ drops or maybe on this cycle: Goblin Outlander, Nacatl Outlander, Valeron Outlander, Vedalken Outlander, Zombie Outlander I avoided Doom Blade for similar reasons. Basically, I don't want too much color specific hosing, especially not easier to cast ones. Or too much stuff with color-specific weaknesses. Yeah, I don't want too many lands. I think one set of color pair lands is more than enough, possibly too much. Not sure. Either way, I don't plan on adding any more color fixing lands than I already have, and some of what is there now may be dropped from the final list. |
Author: | Cato [ Fri May 23, 2014 2:28 am ] |
Post subject: | Re: Designing my own cube! |
I mean "unplayable in limited". As a general rule, anything that doesn't either win you the game, negate one or more of your opponents' cards, or get you more cards is probably not worth playing. Common examples of cards that don't fit include creatures with less than 2 power, less than 3 toughness, and no major abilities, like Sanctuary Cat and Tree Monkey, lifegain like Elixir of Immortality and Staff of the Death Magus, stalling effects like Fog and Silence, and cards like Spellbook and Witchbane Orb that just don't actually do anything that matters in most games. Other examples of cards that are bad in limited include most auras (outside of Theros), such as Holy Strength and Magefire Wings, because they open you up to being 2 for 1'd if you opponent has removal, as well as expensive cards that don't win you the game, like Worldfire and Warp World. |
Author: | Nekomata-sensei [ Fri May 23, 2014 3:21 am ] |
Post subject: | Re: Designing my own cube! |
Cato wrote: I mean "unplayable in limited". As a general rule, anything that doesn't either win you the game, negate one or more of your opponents' cards, or get you more cards is probably not worth playing. Common examples of cards that don't fit include creatures with less than 2 power, less than 3 toughness, and no major abilities, like Sanctuary Cat and Tree Monkey, lifegain like Elixir of Immortality and Staff of the Death Magus, stalling effects like Fog and Silence, and cards like Spellbook and Witchbane Orb that just don't actually do anything that matters in most games. Other examples of cards that are bad in limited include most auras (outside of Theros), such as Holy Strength and Magefire Wings, because they open you up to being 2 for 1'd if you opponent has removal, as well as expensive cards that don't win you the game, like Worldfire and Warp World. Um... I just have to disagree with some things. 1 drops like Sanctuary Cat and Tree Monkey are fringe playable to fill out mana curves, and as chump-blockers. They can also tick away damage when your opponent has no blockers. Elixir and the Staffs are actually pretty good in limited. They suck in constructed, because you've just plain old got better options most of the time, but lifegain is stronger than normal in limited, and elixir can provide pseudo-recursion of some of your better cards, as well as protect you from milling yourself out if you are using dredge type tricks or card draw in a limited game that drags on for some reason (which they occasionally do, especially if both players have lots of removal). Fog and Silence aren't great, I'll admit, but within color restrictions, they aren't really _that_ bad. I'll give you Spellbook and Witchbane Orb, sometimes I was just throwing stuff at the wall. Magefire Wings was my only non-creature option for RU besides Izzet Charm to complete a cycle of such. I'm not sure Holy Strength is _that_ bad, given that it's a 1 drop, but I think I might take it out. Although I will point out that not only Theros auras are playable. There are some that are cantrips, re-usable (like Rancor), or grant removal resistance (like the totems), which are probably playable. I agree on Worldfire and Warp World though. Edit: Wait, no, the lifegain stuff was bad advice I got from a WotC mothership article! Ignore my stupidity there! It's not good without doing something besides the lifegain. **** the Staffs. Edit2: took out Spellbook, Witchbane, the Staffs, Holy Strength, Worldfire, and Warp World, added that cycle of enemy color protection dual ally color creatures. Edit3: Checked again, maybe I should replace Magefire Wings with Swerve? |
Author: | rstnme [ Fri May 23, 2014 8:21 am ] |
Post subject: | Re: Designing my own cube! |
Cato's advice is good, glad you came around. In general, Auras are bad when you have cheap, instant-speed removal. UR is a tempo-based strategy that wins with an aggressive start and flinging a lot of spells. Reactive cards like swerve won't generally make the maindeck. |
Author: | Cato [ Fri May 23, 2014 9:03 am ] |
Post subject: | Re: Designing my own cube! |
I'd go with Izzet Charm. It's versatile and it's removal. And you really should take out the mediocre 1 drops. Spending a card on something that will be blanked the moment the play a Grizzly Bears really isn't worth it. If you insist on having 1 drops, make them stuff like Gideon's Lawkeeper or Chronomaton that can be useful later in the game. |
Author: | Jman22 [ Fri May 23, 2014 9:57 am ] |
Post subject: | Re: Designing my own cube! |
The big issue with cubes that are more budget focused or pauper is that a lot of the best removal is still cheap to buy/common/uncommon. |
Author: | Nekomata-sensei [ Fri May 23, 2014 12:57 pm ] |
Post subject: | Re: Designing my own cube! |
Cato wrote: I'd go with Izzet Charm. It's versatile and it's removal. And you really should take out the mediocre 1 drops. Spending a card on something that will be blanked the moment the play a Grizzly Bears really isn't worth it. If you insist on having 1 drops, make them stuff like Gideon's Lawkeeper or Chronomaton that can be useful later in the game. Izzet Charm goes against both the simplicity I'm aiming for, and the flavor restrictions I'm aiming for (avoiding overly specific flavor). Gideon's Lawkeeper has similar issues with flavor, but is more acceptable power wise. Chronomaton is higher power level than I'm planning on putting in my 1 drops. Part of the issue is I want to have creatures without abilities at each CMC from 1-3 for each color and colorless if possible, and keep the colors roughly equal. Given that red's only option is Dwarven Trader at 1 drops without abilities... Reason for this is I want to include Muraganda Petroglyphs. I should add the glyphs now. |
Author: | Jman22 [ Sat May 24, 2014 7:51 pm ] |
Post subject: | Re: Designing my own cube! |
If you want to have Petroglyphs, add a token theme to your deck. It becomes a token anthem then. You also add Glorious Anthem, Gaea's Anthem, Spear of Heliod, etc. |
Author: | Nekomata-sensei [ Mon May 26, 2014 2:27 am ] |
Post subject: | Re: Designing my own cube! |
Added some anthems and 3 drop creatures for white, blue, black, and red (still need to do so for green and colorless). |
Author: | Nekomata-sensei [ Mon Jun 02, 2014 12:27 am ] |
Post subject: | Re: Designing my own cube! |
Added 3 drops for green and colorless. Added iconic critters for the colors and colorless (angel, sphinx, demon, dragon, hydra, golem). Edit: Added some enchantments and artifacts! |
Author: | Jman22 [ Mon Jun 02, 2014 12:15 pm ] |
Post subject: | Re: Designing my own cube! |
have you put your list on CubeTutor yet? |
Author: | Nekomata-sensei [ Mon Jun 02, 2014 10:18 pm ] |
Post subject: | Re: Designing my own cube! |
Jman22 wrote: have you put your list on CubeTutor yet? No, it's not finished and I don't have a membership there yet. Edit: Here http://cubetutor.com/viewcube/12780 |
Page 1 of 2 | All times are UTC - 6 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |