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PostPosted: Sat May 10, 2014 12:06 pm 
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So this is karma. I draft the nuts and proceeded to get silentbobus'd to 1-2 (winning the last match which was actually close).

How did the drafting go?
If you are following the Card Evalution thread, I posed the question - what would you pick War-Wing Siren or Cloaked Siren?
I actually got to make this decision P1P4 after taking a couple blue and green cards including 1 or strive cards. So I take the War-Wing, pick 5 is a 2nd War-Wing and the Flash one WHEELS to pick 12. In Born I got a pick _13_ Kiora's Follower.

I did have to chose in Theros between Carytid (picked) and Asp (didn't wheel), and I took a Nimbus Naiad or a Voyages end over Nylea's Emissary (which also didn't come back).

Spoiler


Like I said - this deck just didn't work very often - doesn't it look awesome though? The idea was simple to play some flyers/heroes and ramp into striving/bestowing them for the victory. Add counters, double counters? Like I said - I lost 3 games to mana issues (it happens) - although 2 of them were mull to 6s with 2 lands which is a pretty dicey keep, and the third was a triple island hand with blue cards when I proceeded to draw only green spells.

Other possible explanations:
1) I should have tossed the heroes and played the 2 fatties and aerial maneuver. I think that with the creatures I had I didn't need to give them flying.
2) Nature's Panoply and Solidarity of Heroes suck - or at least suck here.
3) There is enough removal in full block to make piling a bunch of +1/+1 counters on a dude dicey.

I also lost match 2 to a misplay/misread, and possibly winning this game brings me to 2-1 instead of a rough 1-2.
I am beating down with 7 power of flyers, I have 18 life he has 13. Opponent plays Thunderbrute. I play tribute giving him an 8/8 trample.
1 play Eternity Snare on the cyclops... BUT that worthless piece of cardboard (which I boarded in to deal with monsters) doesn't actually TAP the guy.
Still, I figure I can take a hit... he plays Satry Grovefinder, giving him a 9/9 trample... and Phalanx Formation (which I didn't know was in the pool, let alone in his deck - he was splashing white) to hit me for 18. Turns out, the correct move was to take 5 hasted (or at worst, 10).

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PostPosted: Sat May 10, 2014 12:40 pm 
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Solidarity does't really do much in this deck,I mean 800 is nice but you have to many types of monsters, maybe raised by the wolves is better since you have 3 mana dorks? Even the centaur with inspired looks good if it can consistently attack with it on turn 6.

I'm not sold about double nature's panoply.

I'm surprised about the siren going that late too.

I think you are supposed to trigger each heroic once now as a general rule(at least, that worked decently for me at the prelelease).

Getting mana screwed in 3 different games is pretty unlucky.


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PostPosted: Sat May 10, 2014 12:46 pm 
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I don't think Panoply and Solidarity are playable cards. I'm not sure about Polymorphous Rush, either.

Aerial Formation is awesome, that should have been in the deck.

With your three two-drop mana dorks, I would have played at least two of the six drops (Humbler and Raiders) and maybe even the Archetype. I like Raised by Wolves here for the Heroic trigger and bonus dudes, though.

-2 Panoply
-1 Solidarity
-1 Polymorphus

+1 Aerial Formation
+1 Humbler
+1 Raiders
+1 Raised by Wolves

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PostPosted: Sat May 10, 2014 1:06 pm 
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Polymorphous Rush was actually quite good. It's hard removal with a block most of the time.

My favorite move was me sitting at 4 life against Akroan Linebreaker. His turn, he casts blinding flare, in response I polymorph it into a sylvan carytid. Although that doesn't kill it.

I also used it to save a hero by making it into a hexproof plant (and then adding 4 +1/+1 counters to it).

If I cut the 3 green strive spells (and I am coming around to this) I think we have to cut the oathsworn and maybe the thunderhoof as well. The Sirens become much worse as well. I would have played the Raised if I got a couple nyxborn wolves. If Raiders made wolves instead of centaurs that would have been cool.

There was never a situation where I had a targeting spell that I wished was Aerial Formation. But maybe just dropping the oathsworn is fine.

I actually think what is going on with this deck is that strive isn't actually good with green heroic guys because they are expensive so you don't usually have multiples on the board. The only time I had a strive card, multiple creatures, and mana to cast it was when I had Solidarity which only added a counter or two (the other guys didn't have counters).

I think that Panoply may be very marginal and Solidarity is only good with Phalanx Leader/Ajani Obviously it's good with Hero of L.T. but she's rare.

The other annoying thing that happened in these games is that I literally did not draw a mana dork until the 4th game.

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PostPosted: Sat May 10, 2014 1:12 pm 
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Polymorphus Rush doesn't work that way. You can only target your own creatures (though you can make your creatures copy an opponent's creature).

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PostPosted: Sat May 10, 2014 1:14 pm 
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I heard that raised by the wolves works well even without support.
Solidarity triggers heroic and THEN counts the number of counters, right?

Rush could still have saved you if you had a blocker, And it looks good with +1/+1 counters.

-1 phanply and solidarity
+1 raised and formation?


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PostPosted: Sat May 10, 2014 2:50 pm 
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Actually I think the issue with this deck is very simple.

Running 14 creatures, 3 of which are mana dorks is really not good limited magic. Not without a huge beater or two.
Also, War-wing siren is not wingsteed rider.

I could have targeted my own guy copying a red guy that could block his intimidate and probably traded.

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PostPosted: Sat May 10, 2014 3:12 pm 
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I'm not super excited about this deck.

Oathsworn is really diappointing to me. You don't have any of the green huge heroic dudes, which is why I like green heroic.

Solidarity of Heroes seems really jank, too. Really surprised you didn't run Raised by Wolves.

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PostPosted: Sat May 10, 2014 3:56 pm 
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You're not a heroic deck. War-wing is a defensive hero, and it takes a while to get it going. Solidarity of Heroes is a card I don't want to play, since it can be a blank too many times. Raised by Wolves, though, is a very good card.

You are really light on cards that actually attack or block. I read somewhere that the most important cards in JBT are good one- and two-drops. And trying to get some of those after pick five or so made me realize how true that is. You have the ramp and the tempo tricks, play fatties. Flashing the Cloaked Siren EOT ant putting Raised on it can be GG.

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PostPosted: Sat May 10, 2014 6:57 pm 
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Obviously raised was the 24th card. I almost ran it and 16 lands but I didn't have the guts. In retrospect, I was just entralled with counters and a working assumption that strive was the nuts.

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PostPosted: Sat May 10, 2014 7:51 pm 
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Strive is really good, but the effect has to be worth it on its own, IMO.

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