Ah, sealed. Creatures, removal, and curving out will get you there, and synergies will mostly be just icing on the cake.
While you who are still stuck in paper-age are slingning spells, I'll prepare some more for tomorrow. By now, everybody knows that UR is spells matter, the rock is about -1/-1 counters this time, and UW is skies. But with a twist!
The uncommon
Aven Wind Guide, is a 2/3 vigilant flyer for four mana. Looks good, if slightly overcosted. But it also has text! It's a token lord! All of a sudden, zombies fly! And the rare,
Temmet, Vizier of Naktamun, reinforces the same lesson with straight-up boost and unblockability.
So, how do we take to the skies this time? At common, we have
Aven Initiate, a flier with embalm, which looks to be the working horse of the deck,
Shimmerscale Drake, another very solid flyer,
Gust Walker for early beats with phasing,
Tah-Crop Elite, another fine card, and
Winged Shepherd, which is more in the good filler category (at least compared with the others). And we have the two-mana removal spells,
Remove Soul and
Compulsory Rest, which seem well-suited to the task of slowing the midrange and fat decks to the point where your fliers can race them, and getting that pesky
Giant Spider out of the way. The white Wind Drake is uncommon this time and pretty meh, but we have two great fliers,
Oketra's Attendant and
Angler Drake. I wouldn't pick
Zenith Seeker highly for this deck. Oh, we also get the best removal in the set,
Cast Out. Remove anything, at instant speed, with no enchantment removal in the main of most decks.
You might have noticed that the skies start to fill up at four mana and above. What do we do before? The answer seems obvious: cast some mummies (well, technically they are Zombies). And the
Fan Bearer. The blue Trial is of course great in any deck, the white one is not a good fit for UW, the blue Cartouche is excellent, and even the white one might be playable if you pick up a lot of token synergies. But really, this is a straightforward deck, pretty easy to draft. Not so sure how good it is. It only gets two good rares, both blue, and without the powerful uncommons it might be slightly underpowered.
Not a tempo deck this time, fairly slow and controlling, but definitely workable. I intend to draft it given the slightest excuse. Like,
Angel of Sanctions. Or even
Kefnet the Mindful.