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PostPosted: Wed Jan 18, 2017 1:09 am 
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My sealed pool was something of a puzzle. It had a right handed glove and a left footed boot, but didn't seem to include a full outfit. Below are my pool and the deck I made out of it. I'm hoping to figure out what I could have done better.

The Deck
Spoiler


The Pool
1 x Airdrop Aeronauts
1 x Aerial Responder
1 x Bastion Enforcer
1 x Conviction
1 x Dawnfeather Eagle
1 x Deft Dismissal
1 x Inspired Charge
2 x Ghirapur Osprey
1 x Revoke Privileges
1 x Servo Exhibition
1 x Tasseled Dromedary

1 x Aether Tradewinds
1 x Baral, Chief Of Compliance
1 x Curio Vendor
1 x Hinterland Drake
1 x Leave In The Dust
1 x Trophy Mage

1 x Daring Demolition
1 x Fatal Push
1 x Ironclad Revolutionary
1 x Maulfist Squad
1 x Night Market Aeronaut
1 x Night Market Lookout
1 x Perilous Predicament
1 x Renegade's Getaway
1 x Resourceful Return
1 x Tidy Conclusion
1 x Weaponcraft Enthusiast
1 x Yahenni, Undying Partisan

1 x Chandra's Pyrohelix
1 x Destructive Tampering
1 x Embraal Gear-Smasher
1 x Furious Reprisal
3 x Lathnu Sailback
1 x Pia's Revolution
1 x Release The Gremlins
1 x Scrapper Champion
1 x Shock
1 x Terror Of The Fairgrounds
1 x Wayward Giant
2 x Wrangle

1 x Aetherstream Leopard
1 x Cowl Prowler
1 x Larger Than Life
3 x Lifecraft Cavalry
1 x Lifecrafter's Gift
1 x Monstrous Onslaught
1 x Scrounging Bandar
1 x Wild Wanderer

1 x Hidden Stockpile
1 x Outland Boar

1 x Bomat Courier
1 x Cogworker's Puzzleknot
2 x Consulate Turret
1 x Crackdown Construct
1 x Fireforger's Puzzleknot
1 x Glassblower's Puzzleknot
4 x Irontread Crusher
1 x Inventor's Goggles
1 x Metallic Mimic
1 x Mobile Garrison
2 x Night Market Guard
1 x Renegade Freighter
1 x Renegade Map
1 x Smuggler's Copter
1 x Wielder automaton
2 x Universal Solvent


Thoughts
A lot of my removal seemed underpowered in a set full of high toughness creatures. My fliers were easier to block than expected as well.
I almost went revolt, but despite all the support, there just weren't enough revolting creatures in the pool.
had some decent critters and a bit of an energy theme, but I didn't have a whole lot to spend the energy on. Even Scrapper Champion can't win on her own. With all those fatties though, I think I'd have been able to muscle my way to a few victories. I think that was the best way to go.
Pia's Revolution looked fun, but terribly inconsistent.
Metallic Mimic didn't have any clear tribe to declare for.

What's your take on the pool? What would you have built?

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PostPosted: Thu Jan 19, 2017 11:42 am 
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I would have just cut the red and the map (and the dromedary of course).

It's not a great pool but you have some dudes and fliers and removal and "free win" artifacts.

Release the gremlins is good but not on 2 red sources Maybe you could board it in with map against a heavy robot build.

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Last edited by Zenbitz on Thu Jan 19, 2017 11:44 am, edited 1 time in total.

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PostPosted: Thu Jan 19, 2017 11:44 am 
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Another card I would consider splashing is life crafter's gift. Its a straight up bomb, especially in sealed. Maybe 1 forest but exactly 0 other green cards.

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PostPosted: Thu Jan 19, 2017 1:04 pm 
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Wow, I didn't think Lifedrafter's Gift was good enough to splash for. A permanent +2/+2 would have made quite a difference in some of my games though.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu Jan 19, 2017 1:32 pm 
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did I count 29 cards main? cause i seen about 6 stinker not playable cards in there

Metallic mimic is a curve filler but it's great cause you need curve fillers, it doesn't matter if you get 1 trigger with it. it's done good, and you play it on 2 and look at creature types in your hand you'll curve into.

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PostPosted: Thu Jan 19, 2017 2:10 pm 
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Johnny wrote:
did I count 29 cards main? cause i seen about 6 stinker not playable cards in there

Metallic mimic is a curve filler but it's great cause you need curve fillers, it doesn't matter if you get 1 trigger with it. it's done good, and you play it on 2 and look at creature types in your hand you'll curve into.

28 I think. I hope I just messed up that list. I did accidentally start making a 60 card deck at the outset, and I may not have trimmed down enough. :blush:

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu Jan 19, 2017 9:12 pm 
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TPmanW wrote:
Wow, I didn't think Lifedrafter's Gift was good enough to splash for. A permanent +2/+2 would have made quite a difference in some of my games though.



Uh yeah. I meant lifecrafter's bestiary. Which, uh you didn't have in your pool.

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PostPosted: Sun Jan 22, 2017 5:28 am 
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An intriguing pool. Thanks for posting it.

At least, you got lucky in not pulling any blue bombs. So, first thing you do, you put all your blue cards in the trash pile (backpack, whatever) and forget about them. Next, unfortunately, your rares don't really point you in any particular direction. Copter is excellent, but fits in any deck; Yaheeni, Mimic and Gremlins are playable, but not bombs; I don't see a build that could make a good use of the Courier aggression; and Pia's Revolution is a gimmick that you're better off not playing.

In this block, I like to start building a sealed pool with artifacts. Smuggler's Copter and Renegade Freighter are in; I also want another Vehicle, either a Mobile Garrison or an Irontread Crusher. Metallic Mimic should make the deck, maybe Night Market Guard or Crackdown Construct.

Looking at colors, the obvious (at least to me) build is BW. White has great flyers, and black has removal. Three Lifecrat Cavalry and an Monstrous Onslaught look great, but I'm not sure the curve is there. Here are twenty-two cards I would play:

1 x Metallic Mimic
1 x Smuggler's Copter
1 x Renegade Freighter
1 x Fatal Push
1 x Night Market Lookout
1 x Servo Exhibition
1 x Hidden Stockpile
2 x Ghirapur Osprey
1 x Revoke Privileges
1 x Weaponcraft Enthusiast
1 x Yahenni, Undying Partisan
1 x Dawnfeather Eagle
1 x Airdrop Aeronauts
1 x Ironclad Revolutionary
1 x Tidy Conclusion
1 x Maulfist Squad
1 x Daring Demolition
1 x Aerial Responder
1 x Crackdown Construct
1 x Mobile Garrison
1 x Renegade Map


For the last card, there are a few options. You should make quite a few servos. You could play Release the Gremlins, swapping out an early drop, or Crackdown Construct, for Cogworker's Puzzleknot. Or the six-drop Ironclad Revolutionary could be put on the sidelines, trusting the big white flyers to play the finisher role. It's really matchup-dependent. You might even consider another Vehicle, an early 6/6 just wins against some decks.

There are some fine synergies in there; Mimic naming Servo should be good times. Yaheeni is nothing special here, but it can crew things, maybe grow a bit and become a nuisance. What really sells this thing to me is three catch-all answers, synergies, and some power.

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PostPosted: Mon Jan 23, 2017 12:25 am 
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Yeah, that's probably how I should have done it. Red was a mistake, but it's nice to know that I did the smart thing with WB. Mostly though, I'm relieved to see that others think it's worth taking a hard look at. I was pretty lost when I opened the pool and thought I might have lost my edge. Thanks for the feedback everyone.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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