SOI has a good bit of Build Around Archtypes, if you lucky enough to pull one in sealed with support you can go all-in.
This deck went 4-0 (8-0) and all games but 1 came down to winning via Non-combat damage.
I personally thought the deck looked to slow and would die to any form of a curve, so scared i built b/r MADNESS default deck if i faced Hyperaggro. I was granted lucky pairing of control and midrange decks
Creatures1x
Thraben Inspector1x
Rattlechains2x
Manic Scribe1x
Erdwal Illuminator1x
Daring Sleuth/
Bearer of Overwhelming Truths1x
Moorland Drifter1x
Stitched Mangler1x
Dauntless Cathar1x
Wild-Field Scarecrow2x
Silent Observer1x
Emissary of the sleepless1x
Drogskol CavalryNon-Creatures1x
Explosive Apparatus2x
Puncturing Light1x
Not Forgotten1x
Press for answers1x
Ghostly Wings1x
Fleeting Memories1x
Sleep paralysis1x
Tamiyo's JournalSo majority of games were me landing
Tamiyo's Journal on a stable board, and usually DT's either right away or within 1-2 turns for either
Fleeting Memories to get the engine going, or
Erdwal Iluminator to get the Card advantage flowing.
The preferred curve out is Erdwal into Fleeting Memories make 2 clues, into
Silent Observer to D-up into Journal, untap make 2 clues DT for a clue generator , repeat this process once and they were usually milled out,
The card
Not Forgotton I've heard lots of pro's say it's bad and I do agree however it worked like a mill card when I could put a
Manic Scribe on top , sac a clue to draw it and maybe gain 2 life, and some games I needed to play that manic scribe to mill the last couple cards. Obviously
Drogskol Cavalry was a bomb, usually just making token chump blockers and gaining life until the combo can come online and mill them, It saved me from certain death multiple times.
round 1
A sweet Blue Red spells deck with
Thing in the Ice, Devil's Playground and the Enchantment
Fevered Visions a double sided sword for my opponent however did do roughly 20 damage to me the entire game.
round 2
G/R wolves
Round 3
G/W Human Control, Multiple Rares and he had the Mythic
Descend Upon the Sinful which proved to be more hurtful game 1 since he was sandbagging hard making me believe he had situation removal and lands and hand when it was creatures. and not realizing it was playing into my plan, he only pulled the switch when he seen
Fleeting Memories.
Round 4
U/G Raging Clues, My silly opp had other clue matter synergies and a
Tamiyo's Journal that he left in the board, after the game 1 shellacking he seen the power of what triple
Demonic Tutor did that game and sided into similar rares he had. We had a good game 2 I was able to Mill him the turn before a lethal attack.
Initial thoughts is If I was able to build a synergistic deck with a build around card in sealed I can't wait for draft. Also SOI looks really sweet I regret not playing Magic during the 1st Innistrad.