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[BFZ] P1P1: Evolving Wilds
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Author:  Rush_Clasic [ Fri Sep 25, 2015 2:53 pm ]
Post subject:  [BFZ] P1P1: Evolving Wilds

Going into Battle for Zendikar (which I probably won't draft until it's online), I'm planning on taking Evolving Wilds over everything except bombs. It's somewhat of an experiment, but here are the points I feel that give it potential:

  • Taking spell-lands gives you "more" cards than your opponent. If you're both playing 23 spells, but your lands do other things, you're naturally up a card. Now, Wilds isn't actually a spell land, but that brings me to...
  • Landfall! Wilds is likely fine in both aggressive and defensive landfall decks, and there are 27 cards (19 commons/uncommons) sporting the keyword in this set, a lot of which I expect to come late. Evolving Wilds increases the value of these cards immensely and doesn't cost you a spell slot. It also allows you to splash some of the interesting landfall cards that don't fit the main colors. Which brings us to...
  • Converge! I expect converge to be very underrated, and I anticipate being able to build mutli-colored decks that abuse the converge cards nobody else wants. Wilds isn't the best fixer, but it's a helping part to the overall structure and makes converge much, much better.

That's what I'm gonna try out. I'll tell you how it goes. Tell me what you think of the idea and share any outlandish draft strategies you've tried before. (I always forced Grixis in full block Alara. Sometimes that ended up Esper-or-Jund-colored Grixis, but I always did it and always loved it.)

Author:  rstnme [ Fri Sep 25, 2015 3:44 pm ]
Post subject:  Re: [BFZ] P1P1: Evolving Wilds

I think it's nice to have goals :)

Author:  Zlehtnoba [ Sat Sep 26, 2015 2:57 am ]
Post subject:  Re: [BFZ] P1P1: Evolving Wilds

There is a three-mana ramp spell that puts a land on the battlefield. And a two-mana pump that lets you play another land. And a land that sacs to put two lands onto the battlefield. All green, all instant-speed. I just had a great experience with the four-mana converge white token maker, paired with the white Retreat. All in all, I don't think you will be the only one picking Wilds early. I may try for five-color Allies some time.

Author:  squinty_eyes [ Sun Sep 27, 2015 3:35 am ]
Post subject:  Re: [BFZ] P1P1: Evolving Wilds

I don't think I could pick Wilds over removal.

~SE++

Author:  rstnme [ Sun Sep 27, 2015 9:29 am ]
Post subject:  Re: [BFZ] P1P1: Evolving Wilds

I'd probably pick it over some removal, but not unconditional removal in my colors.

The interesting thing is picking wilds over removal opens up your ability to splash for other removal :)

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