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Choose your own Ad-Draft-ture: DDF Draft http://862838.jrbdt8wd.asia/viewtopic.php?f=33&t=10053 |
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Author: | Zenbitz [ Mon Jun 29, 2015 11:08 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
The only meaningful non green pick is pick 8. |
Author: | Rush_Clasic [ Mon Jun 29, 2015 6:35 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
My thoughts for pack 1
p1p1 - Raptor is the obvious pick, so let's look at how the pack might play out. The next pick should be Pacifism, Epic Confrontation, or Atarka Efreet, and likely those three are gonna be the next few picks regardless. Hand of Silumgar should disappear, and unless green is underdrafted, so should Glade Watcher. After that, it's up to what's being drafted. From the remainder, the interesting cards we could table are (1) Seismic Rupture, which has some potential with Raptor, if not a ton, and (2) Atarka Monument, which isn't my favorite monument, but not my least either. Just some thoughts to consider.
p1p2 - Avatar is the easy pick. Hoping to table Pinion Feast. p1p3 - I was listening to Chris Fennell discuss hate drafting on Limited Resources, and I found it interesting that he advocates doing so aggressively. I wonder if he would consider taking Encase in Ice out of this pack. The cards in color aren't fabulous; Artillerist is such a dork, Feast is maindeckable but incredibly replaceable, and Ventmaw is the same 6-drop dork you can pick up all draft long. There's nothing that fabulous here and Encase is a great answer against our first two picks. It's an interesting mindset to consider, especially since we've heard the preaching of "don't hate draft" since we were all just younglings. Anyway, I'm gonna make a stretch here and take Ojutai's Breath. I just don't care about the other cards in the pack. And I really like Breath in aggressive tempo decks, which this could end up with the first two picks. p1p4 - The three cards that interesting me here are Scale Blessing, Tread Upon, and Dromoka Warrior. Blessing is the type of card I dream about breaking, but I don't think committing to it is necessary, especially since it's tough to make work. I'd rather it table to me, which I don't think will happen, but that's that. Warrior is something I want if we go aggro, but it's not necessary to hop into white for it. Tread Upon has been fine in my experience and is something I've wanted in every aggressive green deck I've drafted. p1p5 - Survivalist is a fine value card to have in the main deck. You don't mind dropping it on turn two either, which gives it a ton of versatility. The rest of the pack is iffy and replaceable. p1p6 - It's between Guardian Shield-Bearer, Monastery Loremaster, and Press the Advantage. I lump Loremaster in there because it creates real card advantage and is rather underappreciated. That said, I don't think it's enough better (or even necessarily better) than the green cards to push blue hard. Guardian has been less impressive for me than Press has, but with Raptor in the deck, I'm gonna lean toward the morph synergy since they aren't otherwise that different to me. p1p7 - Tread. Our pump is well fixed now. I will say, though, that Gate Smasher is underrated. p1p8 - Dragon is a fine card to pick up at this point and adds to the Raptor synergies. Brawler is fine, but incredibly replaceable and I haven't seen a reason to go into red. Maneuver just isn't something we need with all of these Treads in our grip. p1p9 - Oh wow, Glade Watcher tabled. Not completely unexpected; green is underdrafted in this format. p1p10 - Revealing Wind or Sight of the Scalelords. I think Sight has potential, especially in , but I haven't really drafted it. I have drafted 4 morphs already, so Wind is right at home. This is actually a rather sick card in morph decks; not the most broken thing in the world, but definitely main-deckable once you get about 8 face-downs. I completely misremembered what this card does, thinking it was like Winds of Qal Sisma, protecting your morphs. I was wrong and would much prefer Sight in light of this development. p1p11 - Speaking of Sight of the Scalelords, Sidisi's Faithful is a nice one for that deck. I will successfully draft it some day! I like Scribe more for this deck; we don't have fodder for Sidisi, we're looking slightly more aggressive than controlling, and it even has synergy with Raptor. It's also just a better card. p1p12 - Meditation p1p13 - Shape Thus far, I'm happy enough with this deck. The enemy color archetypes are very underrated in this format. There are a few nice morph synergies in and we already got the best of them. Ethereal Ambush is gonna be a late pick that I'm happy to get. |
Author: | Zlehtnoba [ Tue Jun 30, 2015 1:57 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Pack 1
Deathmist Raptor This is how I dream of my drafts starting
Avatar of the Resolute Scholar almost won, but then I remembered that megamorph and Raptor are best friends Savage Ventmaw No need to get cute, even if this is "just another" dragon Tread Upon not great, but nothing off-color good enough to tempt me Ainok Survivalist cool, green is definitely open Press the Advantage need some attackers next Tread Upon almost took the Chasm, but another one should be there somewhere Screamreach Brawler can't morph that Dragon; but UG looks like it was doable Glade Watcher ideal Sight of the Scalelords guess it's time to try this Zephyr Scribe why not, it's not like I'm passing much Mystic Meditation Shape the Sands Servant of the Scale Mountain I wish I took that Student pick two. But Avatar fit so well with Raptor. |
Author: | POSValkir [ Tue Jun 30, 2015 1:58 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
My Picks:
Spoiler
Deathmist Raptor - Pretty Obvious.
Avatar of the Resolute - Pairs well with Deathmist and can be a bomb late game, although I'm tempted to take Scholar or Sight and start building around them. Savage Ventmaw - Could help with some late game morphs, might be able to draft Dragon Green. Nothing else here looks great. Tread Upon - Echoes recently wrecked me and Bolster is a thing with Avatar...but I think its a bad card. Like Rush I want to do something with Scale Blessing, but I don't think its right here. Acid-Spewer Dragon - Survivalist is good and I want it, buuut I still thing 5 color dragons could go, green look super open, and I want some flexibility for pack 2. Press the Advantage - I want to focus on green and have options mid-game. Probably should have taken Monument if I'm trying to draft Dragons, but i have no white yet. Tread Upon - Another bad monument Belltoll Dragon - Should have taken that monument . Well, lets see what happens in pack 2. Glade Watcher - Awesome pickup this late. Maybe I can go mono-green. Dragons is gonna be a stretch now, so the question is do I want a blue, black, or red splash. Sight of the Scalelords - Really underrated card and gives me something to draft towards. Blue is looking like a good color pair now. Like that the megamorph dragons turn into 4/4s. My treads can be used pre-combat to get +4/+4 vigilance for two mana. I like that this works when you cast it during your first main phase though, can work very much like Rush of Battle in that situation. Custodian of the Trove - Forgot it had defender . Sidisi is the pick here. Volcanic Rush - eh, may go well with my early morphs if I move into red. Spidersilk Net - huh...this could be awesome on my morphs in combo with Sight. Servant of the Scale - I was kinda hoping to get a bunch of these. Good Avatar support. Mountain |
Author: | Zlehtnoba [ Tue Jun 30, 2015 2:03 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Rush_Clasic wrote:
My thoughts for pack 1
p1p10 - Revealing Wind or Sight of the Scalelords. I think Sight has potential, especially in , but I haven't really drafted it. I have drafted 4 morphs already, so Wind is right at home. This is actually a rather sick card in morph decks; not the most broken thing in the world, but definitely main-deckable once you get about 8 face-downs. I don't follow you here. Just what is good about Revealing Wind if you have morphs? Not that I love Sight, but I can at least see that it could do something in green. |
Author: | Rush_Clasic [ Tue Jun 30, 2015 2:21 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Oh hey, that was a complete memory error. I remembered it as a Winds of Qal Sisma variant where your morphs could still deal damage. Oops. In light of that, I'd definitely take Sight of the Scalelords. |
Author: | Rush_Clasic [ Tue Jun 30, 2015 2:44 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Pack 2!
To recap, I drafted all of the green morphs I could and supplemented those with a with blue morphs, but ended with an almost entirely green pool. I'm really open to anything going forward, but considering the weakness of green in FTF, I'd like to be an enemy color so I at least have access to one of the good multicolored commons.
p2p1 - I've heard a lot of varying opinions on Assault Formation. It's really odd; some people think it's a bomb, some people think it's unplayable. I lean closer to the former opinion. You don't need a bunch of turtles to take advantage of it. The group pumping is what's really killer. All your morphs swing in for a potential 3 which absolutely messes with the opponent's blocks, and if you're at six mana, it becomes atrocious. Bowmasters is the closest consideration for me, but it lacks the raw power that Formation provides. Wish I'd taken that Sidisi's Faithful now! I went back an edited p1p10 from Winds to Sight; I wouldn't normally do this, but considering I misremembered Winds, I wanted to give a more faithful reproduction of my opinion on the pick. With Formation and Sight both in the pool now, something saucy is brewing. p2p2 - Vision, Aven, and Elk Herd are what I'm looking at. Visions is pretty vicious in my experience, but you really wanna build around it from the get go, and all I have for returning are pump spells. Aven is a nice bit of card advantage, but it's not better enough than Herd for me to take it here. I've never played with the Skeleton, though I imagine it's a fine card that would happily support my minor morph theme. p2p3 - Pretty easy Epic Confrontation. I'll be happy to scoop up an on-color dragon should one table. p2p4 - Hmmm... Interceptor is a solid card, but I'm not married to the three blue cards I have thus far. The other interesting option is Atarka Pummeler, which is big and mean and scary. I don't think Interceptor is that much worse if at all, and I like the morph theme that's built up, so I'm gonna take it rather than sway to red. (Note: Morph by itself is a theme. Multiple morphs making blocking tough and allow you to play on the opponent's turn. I'll be looking for some instant to compliment all of this with.) p2p5 - Beastbreaker or Drowner. I'm not really that concerned with having 2-drops in this deck. I'm not looking to curve out; I'm looking to build up my mana base and take advantage of my morphs. I definitely want some 2-drops, but they feel very replaceable considering the build of the deck so far. Meanwhile, Drowner is exactly what I want: a route to digging for the right card and a big butt for the enchantments. And how good is it with Raptor? You can sac Raptor to it or dump Raptor with the digging. Too good. p2p6 - There's an argument for Spellfist or Faithful, but like I just said, I'm not so worried about the bottom of my curve and will fill it with whatever I find later. I'd rather take a solid beater like Bowmaster, especially since it pairs with everything the deck is about thus far. Don't get me wrong; I definitely want some of these dorks. Just not bad enough to take here. p2p7 - I don't really want another Scribe. I'm gonna take the Sunstriker instead. It's somewhat of a hate draft, but I actually wouldn't mind splashing it into the deck should the opportunity/need arise, especially since I have multiple pump spells already. p2p8 - A ton of 5-drops isn't my ultimate plan, but one Contradict definitely is. I'm snapping up every Whisperer of the Wilds I see next pack. p2p9 - Skywise Teachings doesn't get the love it deserves. The blue decks tend to have more creatures in this format than in others, so I completely get it, but man, this thing is so good in . Anyway, it does look interesting here. I currently have two Tread Upons, one Ojutai's Breath, one Epic Confrontation, and one Assault Formation that all trigger it reasonably. And token producers are REALLY good with Formation. When I first looked at this pack, I thought I was snapping up Spellfist easily since I'd been neglecting my 2-drops the whole time. But I'm already looking to play a mana-heavy deck, and this is a good mana-heavy card. I think I'm gonna take it. Teachings, get into my pool. p2p10 - Aegis or Calm are gonna be the most detrimental, and I think the latter gets more love, so I'm hating Calm. p2p11 - Booo. I wanted a different dragon. I'm probably not gonna maindeck that Carp, but with Formation and Sight, I could. p2p12 - Updraft Elemental might not make the deck, but it really has the right stats for a lot of what's happening in this deck. I absolutely expect it to come out of the sideboard in some matches. p2p13 - PAIN!!!!! Some more good support for my initial goals. Blue took over a bit, but that's to be expected since we passed a few good green cards. From this last pack, I'm hoping to get some green ramp, a few removal spells, and a foil Ugin. |
Author: | POSValkir [ Tue Jun 30, 2015 3:09 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Geez, that's looking good Rush. My picks:
Spoiler
Aerie Bowmasters - I look long and hard at Form, but I'm on more of a mono-green splash plan with Megamorph/counters. Green doesnt have much air support and Bowmasters is solid it also works well with Sight. I've seen Form wheel before, maybe I'll get lucky. (also still hadnt realized Custodian has Defender yet.)
Stampeding Elk Herd - Vision's been hit or miss for me, but Herd is solid. I've used it before with Sight and it pretty much ends the game when both are down. Epic Confrontation - I want a lot of stuff here, but I need removal. Sarkhan's Rage - I was already leaning toward red as my splash..this is good. Kolaghan Forerunners - I...don't know why...should have been Rage. I think I felt like I needed some early creatures and this worked well since I planned on having a board full of morphs. Aerie Bowmasters - Yes, these are so good and it has no competition in this pack. Sabertooth Outrider - Ok, looks like I have a possible Formidable/Ferocious theme going with a morph/counters sub-theme. Strongarm Monk - Hate. Don't know why this is here, but I'll take it before someone else does. That would wreck my morphed board. Dragonlord's Servant - mmm, wanted that Formation...this is ok, maybe I'll get a Dragon or two more, that would make this really nice. Summit Prowler - Don't have enough dragons for a second servant and Prowler is pretty solid, good with Epic Confrontation. Stormwing Dragon - Sweet Updraft Elemental - Hate, I may have problem with the air and this has been surprisingly solid in some decks I've seen. Minister of Pain Foul-Tongue Shriek Island I'm pretty happy with the deck right now. I'm looking for a Whisperer or two or some form of ramp, grab some more removal, and just see if I can get any upgrades. |
Author: | Zlehtnoba [ Wed Jul 01, 2015 12:37 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Pack 2
Pack one wants me to be green, with morphs. I have three tricks, I need early plays and removal, and I have a few blue playables, two red playables, but those are totally replacable.
Assault Formation I'm willing to make the try. I don't plan to go out of my way to support it, but it could be good. Stampeding Elk Herd One is always welcome. Epic Confrontation The art tells it all. Ojutai Interceptor Hard choice here, since I'm not committed to blue yet, and red seems open. Raptor says he wants this little bird. Atarka Beastbreaker Very nice. Aerie Bowmasters Now I feel better about passing them pick one. Sabertooth Outrider Too good to ignore. Contradict Elusive Spellfist And he came back. Perfect. Summit Prowler Stormwing Dragon Updraft Elemental Minister of Pain Foul-Tongue Shriek Island A bit of work left for pack three, above all, choosing the second color. |
Author: | Johnny [ Wed Jul 01, 2015 2:55 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
e for effort but doesn't roll off the tongue well |
Author: | POSValkir [ Wed Jul 01, 2015 3:10 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
lol, yeah, Rush's is better |
Author: | Rush_Clasic [ Wed Jul 01, 2015 5:03 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
POSValkir wrote: lol, yeah, Rush's is better But it was based on yours. I just removed the excessive effort. |
Author: | Rush_Clasic [ Wed Jul 01, 2015 8:29 pm ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Pack 3
Here's what cards I'm considering playing thus far:
Avatar of the Resolute Glade Watcher Ainok Survivalist Guardian Shield-Bearer Zephyr Scribe Deathmist Raptor Updraft Elemental Gurmag Drowner Ojutai Interceptor Aerie Bowmasters Stampeding Elk Herd Belltoll Dragon Tread Upon (2) Assault Formation Epic Confrontation Ojutai's Breath Skywise Teachings Sight of the Scalelords Contradict That's a pretty nifty build going on. I'm looking to support the Formation and Sight without necessarily forcing either. I'd also like some removal and a ramp spell if possible. p3p1 - Whisk Away or Citadel Siege. Currently I have 12 green cards that I'm looking to maindeck. I only have 7 blue cards that I care about, none of them incredible, none of them nearly as good as Siege. I also have the random Aven Sunstriker I picked up last pack. Will I miss Whisk if I end up blue? Yes. But I think taking Siege is worth it. The card simply dominates more than any other card out there. I only need to grab 10 playables to make my deck function. I think the boons outweigh the set-backs. I'll be looking to take green cards over other colors if the picks are close. I'm not married to Siege if white isn't flowing. p3p2 - There's a good chance that I'd take Whisperer here over Aven Surveyor regardless of the Citadel pick, but I'm definitely doing that now. p3p3 - Same story as last pick, except replace Whisperer with Abzan Beastmaster. It's usually better than the Aven in my experience anyway. p3p4 - Abzan Skycaptain, Blossoming Sands, or Enhanced Awareness. I don't think I can afford to take Sands; if I'm going white, I'm probably cutting it close on playables and won't want fixing until the rest of the deck is shored up. Awarness fits really well with what the UG version of the deck wants to do: us its mana on the opponent's turn. You leave up all that morph mana, the opponent gets scared, holds their attack, and you just draw cards. Beautiful. That said, it's usually an easy card to pick up later, so I'm gonna hedge here and take the underrated Skycaptain. p3p5 - Honor's reward is a decent trick, but I don't really need more tricks. Sooner or later I'm gonna need to cement myself, but here I'm taking the Aven Surveyor and hoping the waffling doesn't last forever. p3p6 - Thank you, Hunt the Weak, for being green. p3p7 - Jeskai Barricade is a cute card I like building into my decks, but this isn't the time. It's between Frontier Mastodon, Ethereal Ambush, and Abzan Kin-Guard, and it's a REALLY TOUGH PICK upon first glance. Mastodon is worse than both of those cards. Right now, my GW deck has 16 cards + the Sight if it proves worthwhile. My blue deck has 21 cards + two that can easily make the deck. Ambush would easily table if this wasn't pick 7. It's exactly the kind of card I dreamt about putting into this deck before we opened the stupid bomb that is Siege. But I digress... Kin-Guard is solid if we can turn it on, and I'm not that many cards away from filling out the blue deck, so again, I'll hedge. A VERY late hedge. p3p8 - While another Kin-Guard would look nice, I'm actually pretty starved for removal, and Return to the Earth is very main-deckable in this format. I think it just fills up more needs than the Guard would, so into my deck it goes. p3p9 - Wow. How did Whisk Away table? Get in my deck you beautiful sign of deck-building versatility. p3p10 - Well this obviously doesn't work at all. I already drafted that Whisperer. I'm gonna pretend it was Frontier Mastodon, because whoever took Mastodon over Whisperer was obviously completely wrong. So. Mastodon or Ambush? Mastodon is such a lame card. It's not horrible, but it underperforms ALL THE TIME. I don't know why it got taken. Even with my desire to make the GW deck possible, I'd rather just have the possibility of Ethereal Ambush. p3p11 - Looks like I'm probably GU after all. Will of the Naga isn't removal, but it does a fine job imitating removal. p3p12 - See? Enchanced Awareness always tables. p3p13 - Temur Runemark because lol. p3p14 - What? Really? Collateral Damage is so completely decent though! Okay, let's take a quick look at the white deck, just to see what it looks like: Avatar of the Resolute Glade Watcher Whisperer of the Wilds Ainok Survivalist Guardian Shield-Bearer Abzan Beastmaster Deathmist Raptor Abzan Skycaptain Abzan Kin-Guard Aerie Bowmasters Stampeding Elk Herd Aven Sunstriker Tread Upon (2) Assault Formation Epic Confrontation Hunt the Weak Citadel Siege Return to the Earth That's 19 cards. I'd have to splash for two-three blue cards. The excess of morph makes this not the worst option, but I'm also not packing the best splash options ever. Let's take a look at the blue version: Avatar of the Resolute Whisperer of the Wilds Glade Watcher Ainok Survivalist Guardian Shield-Bearer Abzan Beastmaster Zephyr Scribe Deathmist Raptor Updraft Elemental Gurmag Drowner Ojutai Interceptor Aerie Bowmasters Stampeding Elk Herd Aven Surveyor Belltoll Dragon Tread Upon (2) Assault Formation Epic Confrontation Ojutai's Breath Whisk Away Skywise Teachings Hunt the Weak Return to the Earth Contradict Enhanced Awareness Ethereal Ambush Will of the Naga That's 28 cards to choose from. The high quantity of moprh and instants means that it gets to play the exact game-plan I'd laid out from pack 1. It seems more consistent and gives me a strategic advantage as a complete deck working with the same ideas in mind. I took Citadel because it's too powerful to ignore, and I gave it a clean chance to make it into the deck. But it just didn't pan out. I'd much rather go with the GU deck. The best part? It cost me NOTHING. Somehow Whisk tabled. Gotta love draft. My final deck: Creatures (14) Avatar of the Resolute Whisperer of the Wilds Glade Watcher Guardian Shield-Bearer Ainok Survivalist Abzan Beastmaster Zephyr Scribe Deathmist Raptor Gurmag Drowner Ojutai Interceptor Aerie Bowmasters Stampeding Elk Herd Aven Surveyor Belltoll Dragon Other Spells (9) Tread Upon Assault Formation Epic Confrontation Ojutai's Breath Whisk Away Hunt the Weak Contradict Enhanced Awareness Will of the Naga Land (17) Forest (9) Island (8) Cuts: Sight of the Scalelords - Looking through, there's just not enough support in the deck to make this work consistently. There's a lot of possibility of it working: the Treads help and Formation makes it stellar, but there's only 4 creatures in the deck that have 4 toughness naturally, and relying on megamorph to do the rest just doesn't seem worthwhile. I want all the blue 4s to make this a go, not just a tiny handful. Updraft Elemental - The obvious next cut, since it's main purpose is gone. Still good with Formation, but that's not enough for me. Return to the Earth - I really do like this card, but I'm sidelining it in favor of greater versatility. Skywise Teachings - I hate cutting this card. Maybe I shouldn't cut it. I'd say it's reasonable with any 3-cost spell, of which I have only 6, albeit one with rebound and one with delve. I still don't think it'll do what I want often enough. Tread Upon - I really do like this card. The reality is that my deck isn't that aggressive. Cutting Teachings makes me want this a little less as well. One of the tough things about draft for me is getting out of the "awesome" zone. The awesome zone is where cards like Sight of the Scalelords has you swinging in for 20 damage a turn. That's a great place to be... if you're actually there. But your deck has to be of a very specific breed to pull something like that off, and in general, it won't be. This one looked like it, and there's a possibility I could have drafted toward it, but the picks dictated otherwise, and I'm fine with that. I want to live in the dreamworld as often as possible, so I'll keep looking for opportunities to draft that card. I just know it won't make it most of the time. (Same for Teachings, though I've gotten that card to work WAY more.) |
Author: | POSValkir [ Thu Jul 02, 2015 1:35 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
My picks!
Spoiler
Goblin Heelcutter - This was hard. Unlike Rush, I'm G/R. If it were any other Red card I'd take Siege, and I probably still should have. I've been wondering if I've made the right life choices ever since. At the end of the day, I didnt want to trap myself into trying to force siege.
Frontier Mastodon - It's not as bad as some people think . Especially in a deck with megamorps and avatar. I felt I needed some early oomph here and while I want whisperer I gamble that I'll see another. Abzan Beastmaster - Ok, when he's good he's great, but when he's not he's terrible. Mardu scout was an option, but since I'm likely going the Sight route, I think Beastmaster fits well. Krushok was an option too, but I think I need a few more early creatures. Shockmaw Dragon - Another Heelcutter is also a consideration, but this guy is evasion, air defense, and he makes combat a little harder to figure out. Feral Krushok - solid, works with sight. Glad I got one. Hunt the Weak - Yes! can pump for sight, works with Avatar, and is removal. awesome. Frontier Mastodon - Kin-Guard is just a 3/3 for four in this deck, Ogre looks interesting, but I have quite a few high ends anyways. Return to the Earth - Pretty consistent and arguably main deckable in this format between the dragons and the sieges. Pilgrim of the Fires - Tempted to take Whisk because the only type of deck its really good against is the type of deck I'm building but Pilgrim is a semi-bomb on its own in a ramp deck and with Elk Herd and Sight it becomes a really hard card to deal with. Whisperer of the Wilds - YES! Not taking this this first time it came through was a huge mistake, I had plenty of time to find three drops and this was far less likely to table. Lucky. Temur Runemark - sure Hooded Assassin- this little guy consistently underperforms. The only decks its good against are the type I seem to be building. Hate it. Sultai Runemark Dragonrage - This was an auto select, I took too long reading the card and debating if it could be useful in my deck. I would have taken Damage had I had a little more time. Fascination I like what Rush did, so here's what I played: 1 x Dragonlord's Servant 1 x Glade Watcher 1 x Whisperer of the Wild 1 x Avatar of the Resolute 2 x Frontier Mastodon 1 x Deathmist Raptor 2 x Aerie Bowmaster 1 x Goblin Heelcutter 1 x Sabertooth Outrider 1 x Feral Krushok 1 x Stampeding Elk Herd 1 x Stormwing Dragon 1 x Shockmaw Dragon 1 x Savage Ventmaw 2 x Tread Upon 1 x Epic Confrontation 1 x Hunt the Weak 1 x Press the Advantage 1 x Sarkhan's Rage 1 x Sight of the Scalelords 7 x Mountain 10 x Forest Cuts: Abzan Beastmaster - Most of the time he'd be on, I'd already be winning and his body wasn't competitive with my Morphs and natural three drops. Summit Prowler - Solid, but doesnt have any synergy with the deck. Prowler was competing with OUtrider for the slot and Outrider had a smoother casting cost and a relevant Formidable ability. Return to the Earth - I couldnt find anything else I wanted this to replace maindeck. The deck is about putting early pressure and then dominating the mid-game. This doesnt support that. I have 6 creatures which interact with fliers and an additional 3 pieces of removal that can reach a flier, I should usually have one available. Plus if the deck is moving the way it should, my ground threats should keep the air guys busy (or dead). |
Author: | Zlehtnoba [ Thu Jul 02, 2015 9:46 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Pack 3
This is what I have so far:
Deathmist Raptor Avatar of the Resolute Savage Ventmaw Tread Upon Ainok Survivalist Press the Advantage Tread Upon Screamreach Brawler Glade Watcher Sight of the Scalelords Zephyr Scribe Mystic Meditation Shape the Sands Servant of the Scale Mountain Assault Formation Stampeding Elk Herd Epic Confrontation Ojutai Interceptor Atarka Beastbreaker Aerie Bowmasters Sabertooth Outrider Contradict Elusive Spellfist Summit Prowler Stormwing Dragon Updraft Elemental Minister of Pain Foul-Tongue Shriek Green for sure, the rest is about evenly split between blue and red. Pack three: Goblin Heelcutter Nice start. I guess there is an argument to be made for the Slash, but Heelcutter should end up doing more damage. Whisperer of the Wilds I am very much in need of acceleration. Abzan Beastmaster Greedy. Goblin Heelcutter Great. At least in theory. But what do I attack with? Feral Krushok Big dumb beast. And that was Surveyor number three! Hunt the Weak Hmmm? Nobody in green, then? Frontier Mastodon I know people don't like this one, but it's a three drop with at least three power, and this deck needs him! Thornwood Falls This is just me drafting without having the deck on display all the time. Whisk Away Ethereal Ambush Whisperer of course, but I took that one the first time, so I can't pick it again. Will of the Naga Enhanced Awareness Friendly Fire Collateral Damage This might make the deck! Fascination Feel like I failed on this one. |
Author: | POSValkir [ Thu Jul 02, 2015 10:13 am ] |
Post subject: | Re: Choose your own Ad-Draft-ture: DDF Draft |
Fascination is the hot potato of DDF Draft |
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