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 Post subject: Re: M15 Draft 3!
PostPosted: Wed Aug 20, 2014 1:22 pm 
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This is really close. I'm going with Pathmage for the body, but Peel is good too.

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 Post subject: Re: M15 Draft 3!
PostPosted: Wed Aug 20, 2014 1:54 pm 
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I think we take the Pathmage; it's a creature, a mana-sink, and a win condition.

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 Post subject: Re: M15 Draft 3!
PostPosted: Wed Aug 20, 2014 7:05 pm 
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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 3:52 pm 
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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 4:04 pm 
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Chief Engineer seems like an easy choice.


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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 4:09 pm 
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Strongest cards in the pack are red...

I'm going to go Pillar of Light though. Maybe we can reinforce how unopen white is and benefit from a strong pack 2.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 4:14 pm 
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Well, there is no use cheating out a grind clock... but I am tempted to take engineer on spec. Also a 1/3 for 2 isn't bad if we end up going control.
There are only a few cards for which Engineers text is relevant, and 3 are rare (the fourth being juggernaut)

But really I think the pick is between Hunt the Weak and going into red with scrapyard mongrel. Red does not really look open though.

I am willing to try to play UG if it's open... maybe we can try the grindclock/scavenger combo!

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 4:21 pm 
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I'm going to say Mongrel to speculate on more artifacts.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 5:56 pm 
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If you're going to speculate artifacts, you want the Engineer. That way, we would still have an undecided color.

I want the pillar though. Goes with our trip spirits towards :u::w: RAF and removes most bombs.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 5:57 pm 
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Engineer is completely unnecessary for UR artifacts... the mongrels, lava axes, and giants are your wincons if you can't get there with terns.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 6:20 pm 
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rstnme wrote:
Engineer is completely unnecessary for UR artifacts... the mongrels, lava axes, and giants are your wincons if you can't get there with terns.


What he said.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Aug 22, 2014 9:05 pm 
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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 3:28 am 
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Pillar

Mostly because I admire the nerve of picking the most cut color and hoping that the guy to our left didn't open a white bomb.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 9:19 am 
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I think the Scrapyard Mongrel is a great card. The 5 power and trample are excellent, and blue-red artifacts is a thing.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 9:51 am 
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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 10:02 am 
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Aeronaut Tinkerer

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 10:07 am 
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a) should've picked the mongrel, b) tinkerer but this is shaping up to be a pile.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 10:20 am 
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Tinkerer.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 10:52 am 
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Tinkerer and sometimes your first 2 colors get cut. In fact you can EXPECT white to get cut.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Aug 23, 2014 11:01 am 
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Tinkerer and hope to get something back p2 because this is awful

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