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PostPosted: Thu Apr 17, 2014 9:57 am 
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Cloak. I guess we are 5 color aggro.

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PostPosted: Thu Apr 17, 2014 10:23 am 
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Sporoloth Ancient. Don't even know why you guys are considering Cloak...

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PostPosted: Thu Apr 17, 2014 11:03 am 
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Moldervine Cloak

No rebel searchers so far, so somebody picked them. I'm tempted by the Flames, but those can probably be picked later.

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PostPosted: Thu Apr 17, 2014 11:10 am 
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Flames is uncommon, so that's unlikely. We've passed several rebels; you don't necessarily draft the tutors then the rebels, you just draft rebels and snag the tutors stat. They may not be in this pack.

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PostPosted: Thu Apr 17, 2014 12:03 pm 
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Some of you should reevaluate your thoughts on some of these cards.

Skyreach Manta was a total blank pick. Also, just because we took Blinding Beam, which is INCREDIBLY easy to splash when you are green in MMA, doesn't mean you have to take a sub-par white card to "stay in color."

Ancient is a decent card, and is in green, which is a color we really want to be in. Tribal Flames is okay removal, at best.

Time to change wheels, go black/white, probably. Avian Changeling and Amrou Scouts are both playable picks in rebels, but we haven't seen any of the actual good cards for rebels (the enablers) and the deck isn't that strong anyway. Deepcavern Imp is also a solid card in the black/white deck.

My pick is Sporoloth Ancient, and pray to god we don't end up taking a bunch of bad Thalids.

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Last edited by Jman22 on Thu Apr 17, 2014 2:19 pm, edited 1 time in total.

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PostPosted: Thu Apr 17, 2014 1:24 pm 
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Manta was not a blank pick, just we picked it too early. Pallid Mycoderm was a blank pick because you get those 12-14th pitch a lot.

Ancient is the pick here, I don't see how it can be seen otherwise.

Rebels is not open from scouts and changleling being in the pack. Black is not open at all. Deep Cavern Imp is not playable in Rebels.

As Jman said, being five color green is really easy in this format and we don't need to take terrible cards to be a two color deck. We can easily be Green/Blue and splash whatever we like. But, I do question Jman's knowledge of the format because Rebels is the best archetype in the format along side of 5 color ramp (the deck we're currently in). I just think that we could have a really good GU deck and we took some bad white cards but we can still be a good deck.

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PostPosted: Thu Apr 17, 2014 2:47 pm 
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So, why not the Cloak then? Is Ancient that much better? If we go for five-color green, which I like, we are not likely to profit a lot from the Ancient's ability. From what little experience I have with MMA, saprolings were not very impressive.

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PostPosted: Thu Apr 17, 2014 2:51 pm 
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Taking a card like Manta, which often ends up being 15+ on your list of "good cards in the deck" might as well be a blank pick.

I've always been a fan of the Imp in MMA. But I also like attacking more than your average degenerate.

My knowledge of the format is based on the drafts where the majority of Rebels decks I saw ended up doing badly, largely because the deck is weak without the tutor guys. When you can get "the nuts" deck, it is usually a rebels deck, but I just saw the people drafting rebels get stomped too often.
I'm also biased towards blue/red in the format, and generally place it a bit higher than your average player. Also, imo green decks are #1 in MMA, so I'd rather just continue forcing green than anything.

Ancient is a 4/4 for 5 that makes dudes, and we won't really capitalize on the Cloak.

The Saproling deck wasn't that great, but a few of the individual cards were. And if we manage to get a tromp, you want to have some dueds.

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PostPosted: Thu Apr 17, 2014 3:42 pm 
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The best card to take was Vedalken Dismisser but we didn't take it. We took Manta which was better than taking Scout. Making a less bad pick is better than making the wrong pick.

Imp just isn't that good. I don't know what you've been playing where it's good outside of the RB deck which I don't think is very good.

Without recruiters Rebels isn't a deck. You need to draft it early and be solidified in the deck early on. It's also a difficult deck to play so bads won't do well with it. It's the best deck in the format, as I said before, and that's why people look for it early. Green is the best deck as well, so that's why we're getting cut from it too. I agree forcing green is right here.

Moldervine Cloak isn't good in the format. It's slow and doesn't help push through damage. Sporoloth is fine to ramp into and based on the removal in the set, kinda hard to kill.

Saproling deck is garbage. it's slow and doesn't do anything.

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PostPosted: Thu Apr 17, 2014 5:18 pm 
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Woah now, I never advocated taking the Scouts over Dismisser. I've played as many as 3 dismissers in a deck before.
I would rather have Scout over Manta, because we are already splashing white, and the Scout is a playable guy.

I just like the imp in black decks. Obviously best in black/red, but I've run in in UB before and it has been serviceable.
I like Cloak in the dredge deck, but that thing is a pipe dream you draft when you are forced to from boredom.
And I was trying to be nice about the Saproling deck - those thallids are really easy to upset. I'm not against playing a copy of the 0/5, and the two "lords" are fine, but this isn't Time Spiral.

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PostPosted: Thu Apr 17, 2014 5:43 pm 
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Implications that Manta isn't playable. wat.

Scout is just the opposite of what we're trying to accomplish here. I just don't see how it's a better pick than Manta and on top of that we should have taken Dismisser.

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PostPosted: Thu Apr 17, 2014 6:57 pm 
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We are going way to many directions here. Basically, we either play with domain, in which case we take the tribal flames. OR we play the thallids, in which case we take the ancient. While rebels are good, we don't have anything to build that from at the moment, so snagging the changeling on a hope and a prayer is pointless.

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PostPosted: Thu Apr 17, 2014 7:34 pm 
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Tribal Flames isn't that good even if we're playing a ramp deck. Sporoloth Ancient is good in the domain deck. It's like pulling one way or the other with the pick.

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PostPosted: Thu Apr 17, 2014 9:45 pm 
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I mean, I agree on the Dismisser pick, and would have said that if I'd been there to put input.

"Manta, which often ends up being 15+ on your list of "good cards in the deck" might as well be a blank pick."

I simply said that Manta is a run of the pack average dude, much like Scouts, but I prefer the Scouts at this point in the draft.

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PostPosted: Thu Apr 17, 2014 10:25 pm 
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Dudes. We took manta. Can't change it, we gotta move on. My preference is sporoloth ancient.

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PostPosted: Thu Apr 17, 2014 10:52 pm 
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Ancient

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PostPosted: Fri Apr 18, 2014 3:23 am 
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dtolle wrote:
Dudes. We took manta. Can't change it, we gotta move on. My preference is sporoloth ancient.

It's about learning and getting better. Using discussion to learn from each other helps all of us get better.

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PostPosted: Fri Apr 18, 2014 3:52 am 
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Shadowchu wrote:
It's about learning and getting better. Using discussion to learn from each other helps all of us get better.


+1000

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PostPosted: Fri Apr 18, 2014 6:32 am 
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I don't mind the discussion. But we're on the next pick. Which is itself much as difficult as the last one.

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PostPosted: Fri Apr 18, 2014 9:01 am 
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Got called into work early today. I will either update when I get off work if I have time or tomorrow morning at normal times. Sorry for the delay


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